14:24:09
Platform
Setting video mode
14:24:09
Platform
Finished setting video mode
14:24:09
Core
Using write path: C:\Users\Admin\OneDrive\Documents\Battle Brothers
14:24:09
Core
Initializing Resource Manager
14:24:09
Core
Initializing Input Manager
14:24:09
Core
Initializing Render Manager
14:24:09
Renderer
Allocated Renderbuffer in excess of 3072kb.
14:24:09
Renderer
Vendor: NVIDIA Corporation
14:24:09
Renderer
Device: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2
14:24:09
Renderer
Version: 4.6.0 NVIDIA 566.03
14:24:09
Renderer
Shader Version: 4.60 NVIDIA
14:24:09
Renderer
Framebuffer Support: Yes
14:24:09
Core
Initializing Sound Manager
14:24:10
Core
Initializing Scene Manager
14:24:10
Resource
Unloading: shaders/solid.vs
14:24:10
Resource
Unloading: shaders/solid_pass0.fs
14:24:10
Resource
Unloading: shaders/simple.vs
14:24:10
Resource
Unloading: shaders/simple.fs
14:24:10
Resource
Unloading: shaders/sprite.vs
14:24:10
Resource
Unloading: shaders/sprite.fs
14:24:10
Resource
Unloading: shaders/sprite_dof.vs
14:24:10
Resource
Unloading: shaders/sprite_dof.fs
14:24:10
Core
Initializing Script Manager
14:24:10
Core
Initializing UI Manager
14:24:10
Resource
Unloading: shaders/ui.vs
14:24:10
Resource
Unloading: shaders/ui.fs
14:24:10
Core
Initializing Input Action Manager
14:24:10
Core
Initializing State Manager
14:24:10
Core
Initializing Persistence Manager
14:24:10
Resource
Unloading: brushes/debug.brush
14:24:10
Resource
Unloading: brushes/detail.brush
14:24:10
Resource
Unloading: brushes/effects_0.brush
14:24:10
Resource
Unloading: brushes/entity_0.brush
14:24:10
Resource
Unloading: brushes/entity_1.brush
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Resource
Unloading: brushes/entity_2.brush
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Resource
Unloading: brushes/entity_3.brush
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Resource
Unloading: brushes/entity_4.brush
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Unloading: brushes/entity_5.brush
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Resource
Unloading: brushes/entity_6.brush
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Resource
Unloading: brushes/entity_7.brush
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Resource
Unloading: brushes/entity_icons.brush
14:24:10
Resource
Unloading: brushes/msu_world.brush
14:24:10
Resource
Unloading: brushes/object_0.brush
14:24:10
Resource
Unloading: brushes/object_1.brush
14:24:10
Resource
Unloading: brushes/of_flesh_and_faith_plus.brush
14:24:10
Resource
Unloading: brushes/orientation_overlay.brush
14:24:10
Resource
Unloading: brushes/rf_effects.brush
14:24:10
Resource
Unloading: brushes/rf_entity.brush
14:24:10
Resource
Unloading: brushes/rf_entity_icons.brush
14:24:10
Resource
Unloading: brushes/rf_orientation_overlay.brush
14:24:10
Resource
Unloading: brushes/rf_ui.brush
14:24:10
Resource
Unloading: brushes/rf_world_entity.brush
14:24:10
Resource
Unloading: brushes/stronghold_tactical.brush
14:24:10
Resource
Unloading: brushes/stronghold_worldmap.brush
14:24:10
Resource
Unloading: brushes/terrain.brush
14:24:10
Resource
Unloading: brushes/tnf_greenskins_named_weapons.brush
14:24:10
Resource
Unloading: brushes/transitions.brush
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Resource
Unloading: brushes/ui.brush
14:24:10
Resource
Unloading: brushes/world_decals.brush
14:24:10
Resource
Unloading: brushes/world_detail.brush
14:24:10
Resource
Unloading: brushes/world_detail_1.brush
14:24:10
Resource
Unloading: brushes/world_entity_0.brush
14:24:10
Resource
Unloading: brushes/world_settlement.brush
14:24:10
Resource
Unloading: brushes/world_special.brush
14:24:10
Resource
Unloading: brushes/world_tiles.brush
14:24:10
Resource
Unloading: brushes/world_weather.brush
14:24:10
IO
Unexpected file or directory found: brekiy_lots_o_names-659-1-1-0-1691535046.zip
14:24:10
IO
Unexpected file or directory found: bro_studio_1.1.0.zip-677-1-1-0-1723296306.zip
14:24:10
IO
Unexpected file or directory found: Cultist Origin Deluxe-522-6-6-6-1648863119.zip
14:24:10
IO
Unexpected file or directory found: Extra_Starting_Scenarios-241-1-4-2021-1609858601.zip
14:24:10
IO
Unexpected file or directory found: HeroicScenarioPack-265-0-2-1599405301.zip
14:24:10
IO
Unexpected file or directory found: Historical Music and Audio v.1.4 (Legends 2023)-494-v1-4-Legends-2023-1699895746.zip
14:24:10
IO
Unexpected file or directory found: mod More Music Extended-474-0-2-1639334539.zip
14:24:10
IO
Unexpected file or directory found: mod_AC-314-1-26-1615188083.zip
14:24:10
IO
Unexpected file or directory found: mod_autopilot_new_2.4.0.zip-675-2-4-0-1727940948.zip
14:24:10
IO
Unexpected file or directory found: mod_champion_beasts-697-1-2-0-1718286764.zip
14:24:10
IO
Unexpected file or directory found: mod_clever_recruiter-549-2-1-6-1721399739.zip
14:24:10
IO
Unexpected file or directory found: mod_configurable_pause-731-1-0-6-1720773926.zip
14:24:10
IO
Unexpected file or directory found: mod_desertBandits-588-1-0-1661985124.zip
14:24:10
IO
Unexpected file or directory found: mod_dynamic_perks-758-0-3-1-1728252613.zip
14:24:10
IO
Unexpected file or directory found: mod_dynamic_spawns-759-0-3-5-1728253022.zip
14:24:10
IO
Unexpected file or directory found: mod_EIMO-239-10-0-6-1718785066.zip
14:24:10
IO
Unexpected file or directory found: mod_elite_few_2.4.1.zip-665-2-4-1-1723544736.zip
14:24:10
IO
Unexpected file or directory found: mod_ends_buyback-357-1-1-1644604729.zip
14:24:10
IO
Unexpected file or directory found: mod_ends_colored_rumors-373-1-1-0-1717532458.zip
14:24:10
IO
Unexpected file or directory found: mod_extra_keybinds-550-2-1-0-1717001501.zip
14:24:10
IO
Unexpected file or directory found: mod_find_legendary_maps_0.3.6.zip-790-0-3-6-1730338085.zip
14:24:10
IO
Unexpected file or directory found: mod_hooks.zip-42-20-1-1621709174.zip
14:24:10
IO
Unexpected file or directory found: mod_hx_breditor_VANILLA-294-4-31-1664773426.zip
14:24:10
IO
Unexpected file or directory found: mod_item_tables-760-0-1-2-1726115820.zip
14:24:10
IO
Unexpected file or directory found: mod_modern_hooks-685-0-5-3-1726420414.zip
14:24:10
IO
Unexpected file or directory found: mod_modular_vanilla-768-0-3-3-1728253352.zip
14:24:10
IO
Unexpected file or directory found: mod_MoreMusic_11-46-11-1695981453.zip
14:24:10
IO
Unexpected file or directory found: mod_more_blood_0.5.zip-756-0-5-1725180136.zip
14:24:10
IO
Unexpected file or directory found: mod_more_krakens_afterkill_non_aggressive.zip-446-1-0-0-1633150162.zip
14:24:10
IO
Unexpected file or directory found: mod_more_save_slots-389-2-2-1699990162.zip
14:24:10
IO
Unexpected file or directory found: mod_more_scaling_100-341-0-9-6-1609315778.zip
14:24:10
IO
Unexpected file or directory found: mod_msu-479-1-6-0-1726586849.zip
14:24:10
IO
Unexpected file or directory found: mod_nested_tooltips-0.1.8.zip
14:24:10
IO
Unexpected file or directory found: mod_obsidian_dagger_15011_2-524-1-5-0-11-2-1649535165.zip
14:24:10
IO
Unexpected file or directory found: mod_origin_customizer_vanilla-445-2-2-4-1706776535.zip
14:24:10
IO
Unexpected file or directory found: mod_plan_perks-452-6-0-1-1726909696.zip
14:24:10
IO
Unexpected file or directory found: mod_reforged-765-0-6-11-1729056658.zip
14:24:10
IO
Unexpected file or directory found: mod_reforged_crafting_expansion_0_1_0.zip
14:24:10
IO
Unexpected file or directory found: mod_removableUpgrades.zip-278-4-1716838203.zip
14:24:10
IO
Unexpected file or directory found: mod_retinue_ups_1.1.zip-681-1-1-1725958000.zip
14:24:10
IO
Unexpected file or directory found: mod_reusableNets.zip-302-1-1601785510.zip
14:24:10
IO
Unexpected file or directory found: mod_rpgr_raids-643-4-0-1-1712657231.zip
14:24:10
IO
Unexpected file or directory found: mod_settlement_situations_msu-551-2-0-1-1701802824.zip
14:24:10
IO
Unexpected file or directory found: mod_stack_based_skills-766-0-5-1-1726115488.zip
14:24:10
IO
Unexpected file or directory found: mod_standout_enemies_1.2.zip-331-1-2-1725967007.zip
14:24:10
IO
Unexpected file or directory found: mod_streamlined_ui-730-1-0-3-1719222101.zip
14:24:10
IO
Unexpected file or directory found: mod_stronghold-324-2-0-15-1727636247.zip
14:24:10
IO
Unexpected file or directory found: mod_swifter-542-1-1-3-1666093341.zip
14:24:10
IO
Unexpected file or directory found: mod_turn_it_in-347-1-0-5-1611737527.zip
14:24:10
IO
Unexpected file or directory found: mod_unified_perk_descriptions-767-0-1-2-1726115621.zip
14:24:10
IO
Unexpected file or directory found: of_flesh_and_faith_plus-711-2-2-3-1727992936.zip
14:24:10
IO
Unexpected file or directory found: okrane_nutty_reforged_balance_0_2_0.zip
14:24:10
IO
Unexpected file or directory found: Sons of Spandau-613-SoS-v0-9b-1676658656.zip
14:24:10
IO
Unexpected file or directory found: stdlib_2.1.zip-676-2-1-1728988121.zip
14:24:10
IO
Unexpected file or directory found: The Fallen Champion 2022 edition-499-2-0-1645326224.zip
14:24:10
IO
Unexpected file or directory found: tnf_ammoThrowSpear-69-1-1-1566748354.zip
14:24:10
IO
Unexpected file or directory found: tnf_expandedRetinue-69-1-0-1647255576.zip
14:24:10
IO
Unexpected file or directory found: tnf_fixKrakenQuests-69-1-1555280509.zip
14:24:10
IO
Unexpected file or directory found: tnf_greenskinsNamedWeapons-69-1-0-1649426739.zip
14:24:10
IO
Unexpected file or directory found: tnf_keepCrusaderOrcSlayer-69-1-1-1566748644.zip
14:24:10
IO
Unexpected file or directory found: tnf_namedShields-69-1-3-1649111438.zip
14:24:10
IO
Unexpected file or directory found: tnf_revisedNamedItems-69-1-0-1649083754.zip
14:24:10
IO
Unexpected file or directory found: tnf_triesBowyer-69-1-1-1610832280.zip
14:24:10
IO
Unexpected file or directory found: ~mod_msu_launcher.zip
14:24:10
IO
The game uses modified files or files that are not part of the official release. If you encounter any issues, please first remove any mods and try again before contacting support.
14:24:10
Resource
Unloading: shaders/fow.vs
14:24:10
Resource
Unloading: shaders/fow.fs
14:24:10
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
14:24:10
Resource
Unloading: shaders/water.vs
14:24:10
Resource
Unloading: shaders/water.fs
14:24:10
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
14:24:10
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
14:24:10
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
14:24:10
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
14:24:10
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
14:24:10
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
14:24:10
Resource
Started loading Resource Package "preload/on_start.txt".
14:24:11
Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
14:24:11
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 12) took up approximately 8192kb in video memory.
14:24:11
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 13) took up approximately 512kb in video memory.
14:24:11
Texture
Texture "gfx/ui.png" (ID: 14) took up approximately 10922kb in video memory.
14:24:11
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
14:24:11
SQ
=================Initialized Hooks=================
14:24:11
SQ
mod_hooks: Redirecting core functions
14:24:11
SQ
mod_hooks: mod_hooks (modding script hooks) version 21.1 registered.
14:24:11
SQ
=================Patching Modding Script Hooks=================
14:24:11
SQ
Modern Hooks registered modding script hooks (mod_hooks) version 21.1
14:24:11
SQ
Modern Hooks registered Of Flesh and Faith+ (of_flesh_and_faith_plus) version 2.2
14:24:11
SQ
Modern Hooks registered RPG Rebalance - Raids (mod_rpgr_raids) version 4.0.1
14:24:11
SQ
Modern Hooks registered Champion Beasts (mod_champion_beasts) version 1.2.0
14:24:11
SQ
Modern Hooks registered Origin Customizer (mod_origin_customizer) version 2.2.4
14:24:11
SQ
Modern Hooks registered stdlib (stdlib) version 2.1
14:24:11
SQ
Modern Hooks registered Dynamic Perks Framework (DPF) (mod_dynamic_perks) version 0.3.1
14:24:11
SQ
Modern Hooks registered Dynamic Spawns (mod_dynamic_spawns) version 0.3.5
14:24:11
SQ
Modern Hooks registered Okrane's Nutty Balance (mod_ONB) version 0.1.0
14:24:11
SQ
Modern Hooks registered Accessory Companions (mod_AC) version 1.26
14:24:11
SQ
Modern Hooks registered Crafting Expansion Reforged (mod_CER) version 1.02
14:24:11
SQ
Modern Hooks registered End's Inventory Management Overhaul (mod_EIMO) version 10.0.6
14:24:11
SQ
Modern Hooks registered Autopilot New (mod_autopilot_new) version 2.4.0
14:24:11
SQ
Modern Hooks registered Breditor (mod_breditor) version 1
14:24:11
SQ
Modern Hooks registered Bro Studio (mod_bro_studio) version 1.1.0
14:24:11
SQ
Modern Hooks registered Clever Recruiter (mod_clever_recruiter) version 2.1.6
14:24:11
SQ
Modern Hooks registered Configurable Pause (mod_configurable_pause) version 1.0.6
14:24:11
SQ
Modern Hooks registered Desert Bandits Background (mod_desertBandits) version 1
14:24:11
SQ
Modern Hooks registered EndsBuyback (EndsBuyback) version 1.1
14:24:11
SQ
Modern Hooks registered Colored Rumors (EndsColoredRumors) version 1.1.0
14:24:11
SQ
Modern Hooks registered Extra Keybinds (mod_extra_keybinds) version 2.1.0
14:24:11
SQ
Modern Hooks registered Find Legendary Location Maps (mod_find_legendary_maps) version 0.3.6
14:24:11
SQ
Modern Hooks registered Item Tables (mod_item_tables) version 0.1.2
14:24:11
SQ
Modern Hooks registered Lots O' Names (mod_lots_o_names) version 1
14:24:11
SQ
Modern Hooks registered Vanilla (vanilla) version 1.5.0-15
14:24:11
SQ
Modern Hooks registered dlc_unhold_supporter (dlc_unhold_supporter) version 1.0.0
14:24:11
SQ
Modern Hooks registered DLC: Beasts & Exploration (dlc_unhold) version 1.0.0
14:24:11
SQ
Modern Hooks registered dlc_wildmen_supporter (dlc_wildmen_supporter) version 1.0.0
14:24:11
SQ
Modern Hooks registered DLC: Lindwurm (dlc_lindwurm) version 1.0.0
14:24:11
SQ
Modern Hooks registered dlc_desert_supporter (dlc_desert_supporter) version 1.0.0
14:24:11
SQ
Modern Hooks registered DLC: Of Flesh and Faith (dlc_paladins) version 1.0.0
14:24:11
SQ
Modern Hooks registered dlc_fangshire (dlc_fangshire) version 1.0.0
14:24:11
SQ
Modern Hooks registered DLC: Blazing Deserts (dlc_desert) version 1.0.0
14:24:11
SQ
Modern Hooks registered DLC: Warriors of the North (dlc_wildmen) version 1.0.0
14:24:11
SQ
Modern Hooks registered Modern Hooks (mod_modern_hooks) version 0.5.3
14:24:11
SQ
Modern Hooks registered Modular Vanilla (mod_modular_vanilla) version 0.3.3
14:24:11
SQ
Modern Hooks registered More Blood (mod_more_blood) version 0.5
14:24:11
SQ
Modern Hooks registered mod_more_kraken (mod_more_kraken) version 1
14:24:11
SQ
Modern Hooks registered mod_more_save_slots (mod_more_save_slots) version 2.1
14:24:11
SQ
Modern Hooks registered more_scaling_full (more_scaling_full) version 1
14:24:11
SQ
Modern Hooks registered MSU Launcher (mod_msu_launcher) version 0.4.2
14:24:11
SQ
Modern Hooks registered Nested Tooltips Framework (mod_nested_tooltips) version 0.1.8
14:24:11
SQ
Modern Hooks registered mod_plan_perks (mod_plan_perks) version 6.0.1
14:24:11
SQ
Modern Hooks registered Reforged Mod (mod_reforged) version 0.6.11
14:24:11
SQ
Modern Hooks registered Removable upgrades (mod_removableUpgrades) version 4
14:24:11
SQ
Modern Hooks registered Retinue Promotions (mod_retinue_ups) version 1.1
14:24:11
SQ
Modern Hooks registered Reusable nets (mod_reusableNets) version 1
14:24:11
SQ
Modern Hooks registered Settlement Situations Tooltip (mod_settlement_situations_msu) version 2.0.1
14:24:11
SQ
Modern Hooks registered Stack Based Skills (mod_stack_based_skills) version 0.5.1
14:24:11
SQ
Modern Hooks registered Standout Enemies (mod_standout_enemies) version 1.2
14:24:11
SQ
Modern Hooks registered Streamlined UI (mod_streamlined_ui) version 1.0.3
14:24:11
SQ
Modern Hooks registered Stronghold (mod_stronghold) version 2.0.15
14:24:11
SQ
Modern Hooks registered Swifter (mod_swifter) version 1.1.3
14:24:11
SQ
Modern Hooks registered mod_turn_it_in (mod_turn_it_in) version 1
14:24:11
SQ
Modern Hooks registered Modding Standards & Utilities (MSU) (mod_msu) version 1.6.0
14:24:11
SQ
Modern Hooks registered Expanded Retinue (tnf_expandedRetinue) version 1
14:24:11
SQ
Modern Hooks registered Named Man Splitter and Spiked Impaler (tnf_greenskinsNamedWeapons) version 1
14:24:11
SQ
Modern Hooks registered Less and more named shields (tnf_namedShields) version 1.3
14:24:11
SQ
Modern Hooks registered Revised Named Items (tnf_revisedNamedItems) version 1
14:24:11
SQ
Modern Hooks registered Unified Perk Descriptions (UPD) (mod_upd) version 0.1.2
14:24:11
SQ
Modern Hooks registered Elite Few - Master Bros (mod_elite_few) version 2.4.1
14:24:11
SQ
=================Running Queue=================
14:24:11
SQ
-----------------Running queue bucket First-----------------
14:24:11
SQ
Executing queued function 2 for Modding Standards & Utilities (MSU) (mod_msu) version 1.6.0.
14:24:11
SQ
-----------------Running queue bucket VeryEarly-----------------
14:24:11
SQ
Executing queued function 1 [Before: mod_msu] for Modular Vanilla (mod_modular_vanilla) version 0.3.3.
14:24:12
SQ
-----------------Running queue bucket Early-----------------
14:24:12
SQ
Executing queued function 1 [After: vanilla, mod_modular_vanilla, mod_msu, mod_nested_tooltips, mod_modern_hooks, dlc_lindwurm, dlc_unhold, dlc_wildmen, dlc_desert, dlc_paladins, mod_dynamic_perks, mod_dynamic_spawns, mod_item_tables, mod_upd, mod_stack_based_skills] for Reforged Mod (mod_reforged) version 0.6.11.
14:24:12
SQ
Executing queued function 1 for Streamlined UI (mod_streamlined_ui) version 1.0.3.
14:24:12
SQ
-----------------Running queue bucket Normal-----------------
14:24:12
SQ
Executing queued function 1 for Of Flesh and Faith+ (of_flesh_and_faith_plus) version 2.2.
14:24:12
SQ
Executing queued function 1 for Modding Standards & Utilities (MSU) (mod_msu) version 1.6.0.
14:24:12
SQ
MSU registered Modding Standards & Utilities (MSU), version: 1.6.0
14:24:12
SQ
MSU registered Vanilla (MSU), version: 1.5.0-15
14:24:12
SQ
Executing queued function 1 [Before: mod_dynamic_perks, mod_reforged, mod_stack_based_skills] for Okrane's Nutty Balance (mod_ONB) version 0.1.0.
14:24:12
SQ
MSU registered Okrane's Nutty Balance, version: 0.1.0
14:24:12
SQ
Executing queued function 1 for Accessory Companions (mod_AC) version 1.26.
14:24:12
SQ
Executing queued function 1 for Crafting Expansion Reforged (mod_CER) version 1.02.
14:24:12
SQ
Executing queued function 1 for Breditor (mod_breditor) version 1.
14:24:12
SQ
Executing queued function 1 for Desert Bandits Background (mod_desertBandits) version 1.
14:24:12
SQ
Executing queued function 1 for EndsBuyback (EndsBuyback) version 1.1.
14:24:12
SQ
Executing queued function 1 for Lots O' Names (mod_lots_o_names) version 1.
14:24:12
SQ
Executing queued function 1 [After: mod_hooks] for More Blood (mod_more_blood) version 0.5.
14:24:12
SQ
Executing queued function 1 for mod_more_kraken (mod_more_kraken) version 1.
14:24:12
SQ
Executing queued function 1 for mod_more_save_slots (mod_more_save_slots) version 2.1.
14:24:12
SQ
Executing queued function 1 [Before: more_scaling] for more_scaling_full (more_scaling_full) version 1.
14:24:12
SQ
Executing queued function 1 for Removable upgrades (mod_removableUpgrades) version 4.
14:24:12
SQ
Executing queued function 1 for Expanded Retinue (tnf_expandedRetinue) version 1.
14:24:12
SQ
Executing queued function 2 [After: msu] for Retinue Promotions (mod_retinue_ups) version 1.1.
14:24:12
SQ
HackMSU 0.4 (retinue_ups)
14:24:12
SQ
HackMSU 0.4 in (retinue_ups), prev = (null : 0x00000000)
14:24:12
SQ
Executing queued function 1 for Reusable nets (mod_reusableNets) version 1.
14:24:12
SQ
Executing queued function 1 [After: stdlib, mod_hooks] for Standout Enemies (mod_standout_enemies) version 1.2.
14:24:12
SQ
se: loading
14:24:12
SQ
Executing queued function 2 [After: msu] for Standout Enemies (mod_standout_enemies) version 1.2.
14:24:12
SQ
HackMSU 0.4 (standout_enemies)
14:24:12
SQ
Executing queued function 1 for mod_turn_it_in (mod_turn_it_in) version 1.
14:24:12
SQ
Executing queued function 1 for Less and more named shields (tnf_namedShields) version 1.3.
14:24:12
SQ
Executing queued function 1 for Revised Named Items (tnf_revisedNamedItems) version 1.
14:24:12
SQ
Executing queued function 1 [After: mod_msu] for RPG Rebalance - Raids (mod_rpgr_raids) version 4.0.1.
14:24:12
SQ
MSU registered RPG Rebalance - Raids, version: 4.0.1
14:24:12
SQ
Executing queued function 1 [After: mod_msu] for Champion Beasts (mod_champion_beasts) version 1.2.0.
14:24:12
SQ
MSU registered Champion Beasts, version: 1.2.0
14:24:12
SQ
Executing queued function 1 [After: mod_msu] for Origin Customizer (mod_origin_customizer) version 2.2.4.
14:24:12
SQ
MSU registered Origin Customizer, version: 2.2.4
14:24:12
SQ
Executing queued function 1 [After: mod_msu] for Dynamic Perks Framework (DPF) (mod_dynamic_perks) version 0.3.1.
14:24:12
SQ
MSU registered Dynamic Perks Framework (DPF), version: 0.3.1
14:24:12
SQ
Executing queued function 1 [After: mod_msu] for Dynamic Spawns (mod_dynamic_spawns) version 0.3.5.
14:24:12
SQ
MSU registered Dynamic Spawns, version: 0.3.5
14:24:12
SQ
Executing queued function 2 [After: mod_msu] for Modular Vanilla (mod_modular_vanilla) version 0.3.3.
14:24:12
SQ
MSU registered Modular Vanilla, version: 0.3.3
14:24:12
SQ
Executing queued function 1 [After: mod_msu] for Nested Tooltips Framework (mod_nested_tooltips) version 0.1.8.
14:24:12
SQ
MSU registered Nested Tooltips Framework, version: 0.1.8
14:24:12
SQ
Executing queued function 2 [After: mod_msu] for Modern Hooks (mod_modern_hooks) version 0.5.3.
14:24:12
SQ
MSU registered Modern Hooks, version: 0.5.3
14:24:12
SQ
Executing queued function 1 [After: mod_msu] for Item Tables (mod_item_tables) version 0.1.2.
14:24:12
SQ
MSU registered Item Tables, version: 0.1.2
14:24:12
SQ
Executing queued function 1 [After: mod_msu] for Unified Perk Descriptions (UPD) (mod_upd) version 0.1.2.
14:24:12
SQ
MSU registered Unified Perk Descriptions (UPD), version: 0.1.2
14:24:12
SQ
Executing queued function 1 [After: mod_msu] for Stack Based Skills (mod_stack_based_skills) version 0.5.1.
14:24:12
SQ
MSU registered Stack Based Skills, version: 0.5.1
14:24:12
SQ
Executing queued function 1 [After: stdlib, mod_hooks, mod_msu] for Bro Studio (mod_bro_studio) version 1.1.0.
14:24:12
SQ
MSU registered Bro Studio, version: 1.1.0
14:24:12
SQ
Executing queued function 1 [After: mod_msu, mod_legends, mod_legends_PTR] for Clever Recruiter (mod_clever_recruiter) version 2.1.6.
14:24:12
SQ
MSU registered Clever Recruiter, version: 2.1.6
14:24:12
SQ
Executing queued function 1 [After: mod_msu, mod_legends] for Swifter (mod_swifter) version 1.1.3.
14:24:12
SQ
MSU registered Swifter, version: 1.1.3
14:24:12
SQ
Executing queued function 1 [After: mod_msu] for Extra Keybinds (mod_extra_keybinds) version 2.1.0.
14:24:12
SQ
MSU registered Extra Keybinds, version: 2.1.0
14:24:12
SQ
Executing queued function 1 [After: mod_msu] for Stronghold (mod_stronghold) version 2.0.15.
14:24:12
SQ
MSU registered Stronghold, version: 2.0.15
14:24:12
SQ
Executing queued function 1 [After: mod_msu] for mod_plan_perks (mod_plan_perks) version 6.0.1.
14:24:12
SQ
MSU registered Plan your Perks, version: 6.0.1
14:24:12
SQ
Executing queued function 1 [After: mod_hooks, sato_balance_mod, tnf_expandedRetinue, mod_more_followers] for Retinue Promotions (mod_retinue_ups) version 1.1.
14:24:12
SQ
Executing queued function 1 [After: mod_msu] for Settlement Situations Tooltip (mod_settlement_situations_msu) version 2.0.1.
14:24:12
SQ
MSU registered Settlement Situations Tooltip, version: 2.0.1
14:24:12
SQ
Executing queued function 2 [Before: mod_EIMO | After: mod_dynamic_perks, mod_msu] for Streamlined UI (mod_streamlined_ui) version 1.0.3.
14:24:12
SQ
MSU registered Streamlined UI, version: 1.0.3
14:24:12
SQ
Executing queued function 2 [After: vanilla, mod_modular_vanilla, mod_msu, mod_nested_tooltips, mod_modern_hooks, dlc_lindwurm, dlc_unhold, dlc_wildmen, dlc_desert, dlc_paladins, mod_dynamic_perks, mod_dynamic_spawns, mod_item_tables, mod_upd, mod_stack_based_skills] for Reforged Mod (mod_reforged) version 0.6.11.
14:24:12
SQ
MSU registered Reforged Mod, version: 0.6.11
14:24:12
SQ
Executing queued function 1 [After: mod_msu, mod_swifter] for Configurable Pause (mod_configurable_pause) version 1.0.6.
14:24:12
SQ
MSU registered Configurable Pause, version: 1.0.6
14:24:12
SQ
Executing queued function 1 [After: mod_msu, mod_modern_hooks, mod_legends, mod_sellswords, mod_stronghold] for Find Legendary Location Maps (mod_find_legendary_maps) version 0.3.6.
14:24:12
SQ
MSU registered Find Legendary Location Maps, version: 0.3.6
14:24:12
SQ
Executing queued function 1 [After: mod_hooks, mod_ultrabros, mod_bro_studio, mod_weightedTalents, mod_legends] for Elite Few - Master Bros (mod_elite_few) version 2.4.1.
14:24:12
SQ
MSU registered Elite Few - Master Bros, version: 2.4.1
14:24:12
SQ
Executing queued function 1 [After: mod_msu, mod_legends] for End's Inventory Management Overhaul (mod_EIMO) version 10.0.6.
14:24:12
SQ
MSU registered End's Inventory Management Overhaul, version: 10.0.6
14:24:12
SQ
Executing queued function 1 [After: mod_hooks, mod_msu, mod_reforged] for Autopilot New (mod_autopilot_new) version 2.4.0.
14:24:12
SQ
MSU registered Autopilot New, version: 2.4.0
14:24:12
SQ
HackMSU 0.4 (autopilot)
14:24:12
SQ
-----------------Running queue bucket Late-----------------
14:24:12
SQ
Executing queued function 2 [Before: mod_dynamic_perks, mod_reforged, mod_stack_based_skills] for Okrane's Nutty Balance (mod_ONB) version 0.1.0.
14:24:12
SQ
Nutty Balance Loading
14:24:12
SQ
loaded (array : 0x1505D298)
14:24:12
SQ
Executing queued function 1 for Colored Rumors (EndsColoredRumors) version 1.1.0.
14:24:12
SQ
Executing queued function 2 for Find Legendary Location Maps (mod_find_legendary_maps) version 0.3.6.
14:24:12
SQ
Executing queued function 3 [After: vanilla, mod_modular_vanilla, mod_msu, mod_nested_tooltips, mod_modern_hooks, dlc_lindwurm, dlc_unhold, dlc_wildmen, dlc_desert, dlc_paladins, mod_dynamic_perks, mod_dynamic_spawns, mod_item_tables, mod_upd, mod_stack_based_skills] for Reforged Mod (mod_reforged) version 0.6.11.
14:24:12
SQ
-----------------Running queue bucket VeryLate-----------------
14:24:12
SQ
Executing queued function 3 [Before: mod_msu] for Modular Vanilla (mod_modular_vanilla) version 0.3.3.
14:24:12
SQ
Executing queued function 3 for Modding Standards & Utilities (MSU) (mod_msu) version 1.6.0.
14:24:12
SQ
Executing queued function 2 [After: mod_msu] for Dynamic Perks Framework (DPF) (mod_dynamic_perks) version 0.3.1.
14:24:12
SQ
Executing queued function 4 [After: vanilla, mod_modular_vanilla, mod_msu, mod_nested_tooltips, mod_modern_hooks, dlc_lindwurm, dlc_unhold, dlc_wildmen, dlc_desert, dlc_paladins, mod_dynamic_perks, mod_dynamic_spawns, mod_item_tables, mod_upd, mod_stack_based_skills] for Reforged Mod (mod_reforged) version 0.6.11.
14:24:12
SQ
-----------------Running queue bucket Last-----------------
14:24:12
SQ
Executing queued function 1 for Modern Hooks (mod_modern_hooks) version 0.5.3.
14:24:12
SQ
Mod mod_msu (Modding Standards & Utilities (MSU)) is wrapping function isType in bb class scripts/skills/skill with a different number of parameters, but the additional parameters are optional, so this is probably fine (used to be 1, wrapper returned function with 3)
14:24:13
SQ
Mod mod_msu (Modding Standards & Utilities (MSU)) is wrapping function isItemType in bb class scripts/items/item with a different number of parameters, but the additional parameters are optional, so this is probably fine (used to be 1, wrapper returned function with 3)
14:24:15
SQ
-----------------Running queue bucket AfterHooks-----------------
14:24:15
SQ
Executing queued function 4 for Modding Standards & Utilities (MSU) (mod_msu) version 1.6.0.
14:24:15
SQ
Executing queued function 3 [After: mod_msu] for Dynamic Perks Framework (DPF) (mod_dynamic_perks) version 0.3.1.
14:24:15
SQ
Executing queued function 2 [After: mod_msu] for End's Inventory Management Overhaul (mod_EIMO) version 10.0.6.
14:24:15
SQ
Executing queued function 2 [After: mod_msu] for Item Tables (mod_item_tables) version 0.1.2.
14:24:15
SQ
Executing queued function 5 [After: vanilla, mod_modular_vanilla, mod_msu, mod_nested_tooltips, mod_modern_hooks, dlc_lindwurm, dlc_unhold, dlc_wildmen, dlc_desert, dlc_paladins, mod_dynamic_perks, mod_dynamic_spawns, mod_item_tables, mod_upd, mod_stack_based_skills] for Reforged Mod (mod_reforged) version 0.6.11.
14:24:15
SQ
=================Finalized Hooks=================
14:24:15
UI
Screen 'ModernHooksConnection' successfully registered.
14:24:15
UI
Screen 'RootScreen' successfully registered.
14:24:16
SQ
RootState::onShow()
14:24:16
Resource
Parsed Resource Package "preload/on_running.txt" with 71 items.
14:24:16
Resource
Started loading Resource Package "preload/on_running.txt".
14:24:16
Script
VM collected 7 object(s) and deleted them.
14:24:16
UI
Screen 'MSUPopup' successfully registered.
14:24:16
UI
Screen 'MSUConnection' successfully registered.
14:24:16
UI
Screen 'ModSettingsScreen' successfully registered.
14:24:16
UI
Screen 'DynamicPerksOverviewScreen' successfully registered.
14:24:16
UI
Screen 'NestedTooltipsJSConnection' successfully registered.
14:24:16
UI
Screen 'ReforgedJSConnection' successfully registered.
14:24:16
UI
Screen 'EIMOConnection' successfully registered.
14:24:16
UI
Screen 'ConsoleScreen' successfully registered.
14:24:16
UI
Screen 'LoadingScreen' successfully registered.
14:24:16
UI
Screen 'TooltipScreen' successfully registered.
14:24:16
UI
Screen 'DialogScreen' successfully registered.
14:24:16
UI
Screen 'TacticalScreen' successfully registered.
14:24:16
UI
Screen 'TacticalCombatResultScreen' successfully registered.
14:24:16
UI
Screen 'TacticalDialogScreen' successfully registered.
14:24:16
UI
Screen 'WorldScreen' successfully registered.
14:24:16
UI
Screen 'WorldTownScreen' successfully registered.
14:24:16
UI
Screen 'WorldGameFinishScreen' successfully registered.
14:24:16
UI
Screen 'WorldEventPopupScreen' successfully registered.
14:24:16
UI
Screen 'WorldEventScreen' successfully registered.
14:24:16
UI
Screen 'WorldCombatDialog' successfully registered.
14:24:16
UI
Screen 'WorldRelationsScreen' successfully registered.
14:24:16
UI
Screen 'WorldObituaryScreen' successfully registered.
14:24:16
UI
Screen 'WorldCampfireScreen' successfully registered.
14:24:16
UI
Screen 'MainMenuScreen' successfully registered.
14:24:16
UI
Screen 'WorldMenuScreen' successfully registered.
14:24:16
UI
Screen 'TacticalMenuScreen' successfully registered.
14:24:16
UI
Screen 'WorldCharacterScreen' successfully registered.
14:24:16
UI
Screen 'TacticalCharacterScreen' successfully registered.
14:24:16
UI
Screen 'WorldBreditorScreen' successfully registered.
14:24:16
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
14:24:17
Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
14:24:17
UI
Screen 'OathManagementScreen' successfully registered.
14:24:17
UI
Screen 'OriginCustomizerScreen' successfully registered.
14:24:17
UI
Screen 'StrongholdScreen' successfully registered.
14:24:17
Texture
Texture "gfx/entity_icons.png" (ID: 37) took up approximately 43690kb in video memory.
14:24:17
Texture
Texture "gfx/rf_world_entity.png" (ID: 38) took up approximately 682kb in video memory.
14:24:17
Texture
Texture "gfx/world_decals.png" (ID: 48) took up approximately 10920kb in video memory.
14:24:17
Texture
Texture "gfx/world_detail.png" (ID: 49) took up approximately 43690kb in video memory.
14:24:17
Texture
Texture "gfx/world_detail_1.png" (ID: 50) took up approximately 10922kb in video memory.
14:24:18
Texture
Texture "gfx/world_entity_0.png" (ID: 51) took up approximately 21845kb in video memory.
14:24:18
Texture
Texture "gfx/world_settlement.png" (ID: 52) took up approximately 43690kb in video memory.
14:24:50
SQ
Load campaign: plan
14:24:50
ATTENTION
The save file was created with a modified version of the game.
14:24:50
SQ
Save version: 64
14:24:51
Texture
Texture "gfx/msu_world.png" (ID: 154) took up approximately 1365kb in video memory.
14:24:51
Texture
Texture "gfx/of_flesh_and_faith_plus.png" (ID: 155) took up approximately 1365kb in video memory.
14:24:51
Scene
Finished loading scene.
14:24:51
Texture
Texture "gfx/entity_2.png" (ID: 156) took up approximately 21845kb in video memory.
14:24:51
Texture
Texture "gfx/entity_6.png" (ID: 157) took up approximately 10922kb in video memory.
14:24:51
Texture
Texture "gfx/rf_entity.png" (ID: 158) took up approximately 10922kb in video memory.
14:24:51
Texture
Texture "gfx/entity_7.png" (ID: 159) took up approximately 2730kb in video memory.
14:24:51
Texture
Texture "gfx/entity_4.png" (ID: 160) took up approximately 10922kb in video memory.
14:24:51
SQ
creating medic effect
14:24:51
SQ
creating medic effect
14:24:51
Texture
Texture "gfx/rf_ui.png" (ID: 161) took up approximately 2730kb in video memory.
14:24:51
SceneManager
Unknown Brush requested: medic_effect
14:24:51
SceneManager
Unknown Brush requested: medic_effect
14:24:51
SceneManager
Unknown Brush requested: medic_effect
14:24:51
SceneManager
Unknown Brush requested: medic_effect
14:24:51
SceneManager
Unknown Brush requested: medic_effect
14:24:51
Texture
Texture "gfx/rf_entity_icons.png" (ID: 162) took up approximately 2730kb in video memory.
14:24:53
Texture
Texture "gfx/entity_5.png" (ID: 163) took up approximately 10922kb in video memory.
14:24:55
SQ
Kraken spawning action is added
14:24:55
SQ
contract added: Return Item
14:24:55
SQ
contract added: Shifting Sands
14:24:55
SQ
contract added: Shifting Sands
14:24:55
SQ
contract added: Escort Caravan
14:24:55
SQ
contract added: Return Item
14:24:55
SQ
contract added: Rebuilding Effort
14:24:55
SQ
contract added: Obtain Artifact
14:24:55
SQ
contract added: Armed Courier
14:24:55
SQ
contract added: Armed Courier
14:24:55
SQ
contract added: Hunting Giants
14:24:55
SQ
contract added: Return Item
14:24:55
SQ
contract added: Escort Caravan
14:24:55
SQ
contract added: Armed Courier
14:24:55
SQ
contract added: Privateering
14:24:55
SQ
contract added: Escort Caravan
14:24:55
SQ
contract added: Drive Off Nomads
14:24:55
SQ
contract added: Drive Off Nomads
14:24:55
SQ
contract added: Haunted Woods
14:24:55
SQ
contract added: Hunting Giants
14:24:55
SQ
contract added: Armed Courier
14:24:55
SQ
contract added: Hunting Giants
14:24:55
SQ
contract added: Armed Courier
14:24:55
SQ
contract added: Escort Caravan
14:24:55
SQ
contract added: Armed Courier
14:24:55
SQ
contract added: Hunting Webknechts
14:24:55
SQ
contract added: Siege Fortification
14:24:55
SQ
contract added: Hunting Beasts
14:24:55
SQ
contract activated: Privateering (id: 349)
14:24:55
SQ
TempOrigin onInit...
14:24:55
SQ
MSU -- Current campaign length: 101 Days, 23 Hours, 37 Minutes. (TimeOfDay: 7, SecondsOfDay: 103.357422)
14:24:55
SQ
Function:
-> mod_stack_based_skills/hooks/skills/skill_container.nut : 20
Variables:
_order = 0, __original = Function, _skill = Table
Function:
-> clever_recruiter/world_state.nut : 7
Variables:
tempBackground = Table, __original = Function, tempPlayer = Table
Function:
-> mod_configurable_pause/hooks/world_state.nut : 13
Variables:
__original = Function
Function:
-> modern_hooks/hooks/last/world_state.nut : 4
Variables:
__original = Function
14:24:55
SQ
ef: roll for chances=100 roll=89
14:24:55
SQ
-----------------Running queue bucket FirstWorldInit-----------------
14:24:55
SQ
Executing queued function 4 for Modular Vanilla (mod_modular_vanilla) version 0.3.3.
14:24:55
SQ
Executing queued function 5 for Modding Standards & Utilities (MSU) (mod_msu) version 1.6.0.
14:24:55
SQ
Executing queued function 2 [After: mod_msu] for Nested Tooltips Framework (mod_nested_tooltips) version 0.1.8.
14:24:55
SQ
creating medic effect
14:24:55
SQ
Executing queued function 6 [After: vanilla, mod_modular_vanilla, mod_msu, mod_nested_tooltips, mod_modern_hooks, dlc_lindwurm, dlc_unhold, dlc_wildmen, dlc_desert, dlc_paladins, mod_dynamic_perks, mod_dynamic_spawns, mod_item_tables, mod_upd, mod_stack_based_skills] for Reforged Mod (mod_reforged) version 0.6.11.
14:24:55
SQ
ef: roll for background.msu_dummy_player chances=82 roll=69
14:24:55
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
14:24:55
Resource
Unloading: music/title.ogg
14:27:05
Resource
Unloading: music/worldmap_41.ogg
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:28:39
UI
Object size mismatch
14:29:06
SQ
Location entered: Fernsichtfeste
14:29:06
SceneManager
Unknown Brush requested: medic_effect
14:29:06
SceneManager
Unknown Brush requested: medic_effect
14:29:10
Resource
Unloading: music/worldmap_15.ogg
14:31:30
Resource
Unloading: music/stronghold_01.ogg
14:31:31
Resource
Unloading: music/stronghold_04.ogg
14:31:59
SQ
Save campaign: quicksave_1
14:31:59
Scene
Finished saving scene.
14:32:06
SQ
ef: roll for background.cripple chances=92 roll=35
14:32:33
SQ
studio: Leveling up Lienhard m from 7 to 8
14:32:35
SceneManager
Unknown Brush requested: medic_effect
14:32:35
SceneManager
Unknown Brush requested: medic_effect
14:32:35
SceneManager
Unknown Brush requested: medic_effect
14:32:35
SceneManager
Unknown Brush requested: medic_effect
14:32:44
SQ
Load campaign: quicksave_1
14:32:44
ATTENTION
The save file was created with a modified version of the game.
14:32:44
Resource
Unloading: gfx/rf_ui.png
14:32:44
Resource
Unloading: gfx/rf_entity_icons.png
14:32:44
Resource
Unloading: gfx/entity_2.png
14:32:44
Resource
Unloading: gfx/entity_4.png
14:32:44
Resource
Unloading: gfx/rf_entity.png
14:32:44
Resource
Unloading: gfx/entity_5.png
14:32:44
Resource
Unloading: gfx/entity_7.png
14:32:44
Resource
Unloading: gfx/entity_6.png
14:32:44
Resource
Unloading: gfx/msu_world.png
14:32:44
Resource
Unloading: gfx/of_flesh_and_faith_plus.png
14:32:44
SQ
Save version: 64
14:32:44
Texture
Texture "gfx/msu_world.png" (ID: 154) took up approximately 1365kb in video memory.
14:32:44
Texture
Texture "gfx/of_flesh_and_faith_plus.png" (ID: 155) took up approximately 1365kb in video memory.
14:32:44
Scene
Finished loading scene.
14:32:44
Texture
Texture "gfx/entity_2.png" (ID: 156) took up approximately 21845kb in video memory.
14:32:44
Texture
Texture "gfx/entity_6.png" (ID: 157) took up approximately 10922kb in video memory.
14:32:45
Texture
Texture "gfx/rf_entity.png" (ID: 158) took up approximately 10922kb in video memory.
14:32:45
Texture
Texture "gfx/entity_7.png" (ID: 159) took up approximately 2730kb in video memory.
14:32:45
SQ
ef: roll for background.msu_dummy_player chances=82 roll=68
14:32:45
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
14:32:45
Texture
Texture "gfx/entity_4.png" (ID: 160) took up approximately 10922kb in video memory.
14:32:45
SQ
creating medic effect
14:32:45
SQ
creating medic effect
14:32:45
Texture
Texture "gfx/rf_ui.png" (ID: 161) took up approximately 2730kb in video memory.
14:32:45
SceneManager
Unknown Brush requested: medic_effect
14:32:45
SceneManager
Unknown Brush requested: medic_effect
14:32:45
SceneManager
Unknown Brush requested: medic_effect
14:32:45
SceneManager
Unknown Brush requested: medic_effect
14:32:45
SceneManager
Unknown Brush requested: medic_effect
14:32:45
Texture
Texture "gfx/rf_entity_icons.png" (ID: 162) took up approximately 2730kb in video memory.
14:32:47
Texture
Texture "gfx/entity_5.png" (ID: 163) took up approximately 10922kb in video memory.
14:32:48
SQ
Kraken spawning action is added
14:32:48
SQ
contract added: Return Item
14:32:48
SQ
contract added: Shifting Sands
14:32:48
SQ
contract added: Shifting Sands
14:32:48
SQ
contract added: Escort Caravan
14:32:48
SQ
contract added: Return Item
14:32:48
SQ
contract added: Rebuilding Effort
14:32:48
SQ
contract added: Obtain Artifact
14:32:48
SQ
contract added: Armed Courier
14:32:48
SQ
contract added: Armed Courier
14:32:48
SQ
contract added: Hunting Giants
14:32:48
SQ
contract added: Return Item
14:32:48
SQ
contract added: Escort Caravan
14:32:48
SQ
contract added: Armed Courier
14:32:48
SQ
contract added: Privateering
14:32:48
SQ
contract added: Escort Caravan
14:32:48
SQ
contract added: Drive Off Nomads
14:32:48
SQ
contract added: Drive Off Nomads
14:32:48
SQ
contract added: Haunted Woods
14:32:48
SQ
contract added: Hunting Giants
14:32:48
SQ
contract added: Armed Courier
14:32:48
SQ
contract added: Hunting Giants
14:32:48
SQ
contract added: Armed Courier
14:32:48
SQ
contract added: Escort Caravan
14:32:48
SQ
contract added: Armed Courier
14:32:48
SQ
contract added: Hunting Webknechts
14:32:48
SQ
contract added: Siege Fortification
14:32:48
SQ
contract added: Hunting Beasts
14:32:48
SQ
contract activated: Privateering (id: 349)
14:32:48
SQ
TempOrigin onInit...
14:32:48
SQ
MSU -- Current campaign length: 101 Days, 23 Hours, 37 Minutes. (TimeOfDay: 7, SecondsOfDay: 103.357422)
14:32:49
Resource
Unloading: music/worldmap_14.ogg
14:33:16
Script
VM collected 4 object(s) and deleted them.
14:35:20
Resource
Unloading: music/worldmap_22.ogg
14:38:02
Resource
Unloading: music/worldmap_06.ogg
14:42:58
Resource
Unloading: music/worldmap_14.ogg
14:45:58
Resource
Unloading: music/worldmap_09.ogg
14:47:59
Resource
Unloading: music/worldmap_40.ogg
14:48:36
SQ
Attempted to remove item from empty bag slot
14:51:14
Resource
Unloading: music/worldmap_15.ogg
14:53:59
Resource
Unloading: music/worldmap_10.ogg
14:56:05
Resource
Unloading: music/worldmap_37.ogg
14:56:30
SQ
Location entered: Fernsichtfeste
14:56:30
SceneManager
Unknown Brush requested: medic_effect
14:56:30
SceneManager
Unknown Brush requested: medic_effect
14:56:34
Resource
Unloading: music/worldmap_39.ogg
14:57:58
SQ
Location entered: Fernsichtfeste
14:57:58
SceneManager
Unknown Brush requested: medic_effect
14:57:58
SceneManager
Unknown Brush requested: medic_effect
14:57:58
Resource
Unloading: music/worldmap_23.ogg
14:58:01
Resource
Unloading: music/stronghold_01.ogg
14:58:09
Resource
Unloading: gfx/of_flesh_and_faith_plus.png
14:58:10
Resource
Unloading: music/stronghold_04.ogg
14:58:10
SceneManager
Unknown Brush requested: medic_effect
14:58:10
SceneManager
Unknown Brush requested: medic_effect
14:58:10
SceneManager
Unknown Brush requested: medic_effect
14:58:10
SceneManager
Unknown Brush requested: medic_effect
14:58:10
SceneManager
Unknown Brush requested: medic_effect
14:58:11
SceneManager
Unknown Brush requested: medic_effect
14:58:11
SceneManager
Unknown Brush requested: medic_effect
14:58:11
SceneManager
Unknown Brush requested: medic_effect
14:58:11
SceneManager
Unknown Brush requested: medic_effect
14:58:11
SceneManager
Unknown Brush requested: medic_effect
14:58:11
SQ
contract added: Find Location
14:58:12
SceneManager
Unknown Brush requested: medic_effect
14:58:12
SceneManager
Unknown Brush requested: medic_effect
14:58:16
Script
VM collected 133 object(s) and deleted them.
14:58:16
SQ
Save campaign: autosave_3
14:58:16
Scene
Finished saving scene.
14:58:16
SQ
WorldState::onHide
14:58:17
Texture
Texture "gfx/detail.png" (ID: 534) took up approximately 10922kb in video memory.
14:58:17
Texture
Texture "gfx/object_0.png" (ID: 868) took up approximately 21845kb in video memory.
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,6).
14:58:17
Texture
Texture "gfx/orientation_overlay.png" (ID: 929) took up approximately 1024kb in video memory.
14:58:17
SQ
se: getPlan 1st Felsfeste Company
14:58:17
SQ
se: partyStats 1st Felsfeste Company
14:58:17
SQ
se: stats = {
Counts = {
armored_wardog = 2
noble_arbalester = 3
noble_billman = 2
noble_footman = 5
noble_sergeant = 1
rf_arbalester_heavy = 1
rf_man_at_arms = 1
standard_bearer = 1
}
FactionType = "noble_faction"
Total = 16
scale = 1.02
}
14:58:17
SQ
se: the final plan = {}
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,7).
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,5).
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,8).
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,5).
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,6).
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,4).
14:58:17
SQ
ef: roll for background.msu_dummy_player chances=82 roll=71
14:58:17
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,7).
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,3).
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_arbalester_heavy" at (20,8).
14:58:17
Texture
Texture "gfx/rf_orientation_overlay.png" (ID: 1060) took up approximately 512kb in video memory.
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_man_at_arms" at (20,2).
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (22,4).
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_sergeant" at (19,4).
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/armored_wardog" at (19,9).
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/armored_wardog" at (19,3).
14:58:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,10).
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:17
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:18
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
Texture
Texture "gfx/of_flesh_and_faith_plus.png" (ID: 1152) took up approximately 1365kb in video memory.
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SQ
INFO: Next round issued: 1
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
SceneManager
Unknown Brush requested: medic_effect
14:58:19
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:58:19
SQ
Turn started for Arib
14:58:20
Resource
Unloading: music/worldmap_33.ogg
14:58:25
SceneManager
Unknown Brush requested: medic_effect
14:58:25
SceneManager
Unknown Brush requested: medic_effect
14:58:25
SQ
Turn started for Grimwald the Sergeant
14:58:25
SceneManager
Unknown Brush requested: medic_effect
14:58:25
SceneManager
Unknown Brush requested: medic_effect
14:58:25
SceneManager
Unknown Brush requested: medic_effect
14:58:47
SceneManager
Unknown Brush requested: medic_effect
14:58:47
SceneManager
Unknown Brush requested: medic_effect
14:58:47
SceneManager
Unknown Brush requested: medic_effect
14:58:47
SceneManager
Unknown Brush requested: medic_effect
14:58:47
SQ
Turn started for Elof The Old M
14:58:48
SQ
Turn started for Willibald
14:58:48
SQ
Turn started for Wardog
14:58:49
SQ
Skill [First Turn Initiative] removed from [Wardog].
14:58:49
SQ
Turn started for Wardog
14:58:49
SQ
Skill [First Turn Initiative] removed from [Wardog].
14:58:49
SQ
Turn started for Zeeshan Al-Mahir M
14:58:52
IO
Unable to open file "gfx/fonts/arsenal/Arsenal-Regular.ttf".
Reason: The system cannot find the file specified.
Reason: The system cannot find the file specified.
14:58:52
UI
Unable to open file "gfx/fonts/arsenal/Arsenal-Regular.ttf".
14:58:55
SQ
Turn started for Zawahir Al-Yazir
14:58:58
SQ
Turn started for Espen the Assassin M
14:58:59
SQ
Turn started for Faizan
14:59:01
SQ
Turn started for Warin
14:59:03
SQ
Turn started for Marwan the Unseen
14:59:04
SQ
Turn started for Arbalester
14:59:05
SQ
Turn started for Hartbert
14:59:16
Script
VM collected 2 object(s) and deleted them.
14:59:18
SQ
Turn started for Crossbowman
14:59:18
SQ
Turn started for Ottmar
14:59:20
SQ
Turn started for Crossbowman
14:59:21
SQ
Turn started for Crossbowman
14:59:21
SQ
Turn started for Lienhard m
14:59:24
SQ
Turn started for Sergeant
14:59:25
SQ
Turn started for Arslan Al-Musa
14:59:28
SQ
Turn started for Footman
14:59:28
SQ
Skill [First Turn Initiative] removed from [Footman].
14:59:28
SQ
Turn started for Billman
14:59:29
SQ
Skill [First Turn Initiative] removed from [Billman].
14:59:29
SQ
Turn started for Standard Bearer
14:59:29
SQ
Skill [First Turn Initiative] removed from [Standard Bearer].
14:59:29
SQ
Turn started for Footman
14:59:30
SQ
Skill [First Turn Initiative] removed from [Footman].
14:59:30
SQ
Turn started for Footman
14:59:30
SQ
Skill [First Turn Initiative] removed from [Footman].
14:59:30
SQ
Turn started for Footman
14:59:31
SQ
Skill [First Turn Initiative] removed from [Footman].
14:59:31
SQ
Turn started for Billman
14:59:31
SQ
Skill [First Turn Initiative] removed from [Billman].
14:59:31
SQ
Turn started for Footman
14:59:32
SQ
Skill [First Turn Initiative] removed from [Footman].
14:59:32
SQ
Turn started for Burchard
14:59:37
SQ
Turn started for Gernot the Wild
14:59:49
SQ
Turn started for Habib the Criminal
14:59:51
SQ
[Habib the Criminal] executes skill [Chop] on target [Wardog]
14:59:51
SQ
Habib the Criminal uses skill Chop
14:59:57
SQ
[Habib the Criminal] executes skill [Shieldwall] on target [Habib the Criminal]
14:59:57
SQ
Habib the Criminal uses skill Shieldwall
14:59:59
SQ
Turn started for Man at Arms
15:00:00
SQ
Skill [First Turn Initiative] removed from [Man at Arms].
15:00:00
SQ
Turn started for Yazir Ibn Askari
15:00:05
SQ
[Yazir Ibn Askari] executes skill [Shieldwall] on target [Yazir Ibn Askari]
15:00:05
SQ
Yazir Ibn Askari uses skill Shieldwall
15:00:11
SQ
[Yazir Ibn Askari] executes skill [Cleave] on target [Wardog]
15:00:11
SQ
Yazir Ibn Askari uses skill Cleave
15:00:11
SQ
Skill [First Turn Initiative] removed from [Yazir Ibn Askari].
15:00:15
SQ
[Arib] executes skill [Crumble] on target [Wardog]
15:00:15
SQ
Arib uses skill Crumble
15:00:15
SQ
Wardog has died.
15:00:15
SceneManager
Unknown Brush requested: medic_effect
15:00:15
SceneManager
Unknown Brush requested: medic_effect
15:00:15
SceneManager
Unknown Brush requested: medic_effect
15:00:15
SceneManager
Unknown Brush requested: medic_effect
15:00:17
SQ
Skill [First Turn Initiative] removed from [Arib].
15:00:17
SceneManager
Unknown Brush requested: medic_effect
15:00:17
SceneManager
Unknown Brush requested: medic_effect
15:00:23
SceneManager
Unknown Brush requested: medic_effect
15:00:23
SceneManager
Unknown Brush requested: medic_effect
15:00:24
SceneManager
Unknown Brush requested: medic_effect
15:00:24
SceneManager
Unknown Brush requested: medic_effect
15:00:24
SQ
[Grimwald the Sergeant] executes skill [Impale] on target [Wardog]
15:00:24
SceneManager
Unknown Brush requested: medic_effect
15:00:24
SceneManager
Unknown Brush requested: medic_effect
15:00:24
SQ
Grimwald the Sergeant uses skill Impale
15:00:24
SceneManager
Unknown Brush requested: medic_effect
15:00:24
SceneManager
Unknown Brush requested: medic_effect
15:00:24
SceneManager
Unknown Brush requested: medic_effect
15:00:24
SQ
Skill [True Strike] removed from [Grimwald the Sergeant].
15:00:24
SceneManager
Unknown Brush requested: medic_effect
15:00:24
SceneManager
Unknown Brush requested: medic_effect
15:00:24
SceneManager
Unknown Brush requested: medic_effect
15:00:24
SceneManager
Unknown Brush requested: medic_effect
15:00:26
SceneManager
Unknown Brush requested: medic_effect
15:00:26
SceneManager
Unknown Brush requested: medic_effect
15:00:26
SQ
Skill [First Turn Initiative] removed from [Grimwald the Sergeant].
15:00:26
SceneManager
Unknown Brush requested: medic_effect
15:00:26
SceneManager
Unknown Brush requested: medic_effect
15:01:10
SQ
Skill [Sanguinary] removed from [Elof The Old M].
15:01:10
SQ
Skill [Mauler] removed from [Elof The Old M].
15:01:10
SQ
Skill [Cleaver Mastery] removed from [Elof The Old M].
15:01:21
SQ
[Elof The Old M] executes skill [Impale] on target [Man at Arms]
15:01:21
SQ
Elof The Old M uses skill Impale
15:01:23
SQ
Skill [First Turn Initiative] removed from [Elof The Old M].
15:01:26
SQ
[Willibald] executes skill [Prong] on target [Man at Arms]
15:01:26
SQ
Willibald uses skill Prong
15:01:29
SQ
Skill [First Turn Initiative] removed from [Willibald].
15:01:46
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Footman]
15:01:46
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
15:01:48
SQ
[Zeeshan Al-Mahir M] executes skill [Reload] on target [Zeeshan Al-Mahir M]
15:01:48
SQ
Zeeshan Al-Mahir M uses skill Reload
15:01:51
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Footman]
15:01:51
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
15:01:53
SQ
Skill [First Turn Initiative] removed from [Zeeshan Al-Mahir M].
15:02:01
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
15:02:01
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:02:01
SQ
Skill [True Strike] removed from [Zawahir Al-Yazir].
15:02:06
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
15:02:06
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:02:14
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
15:02:14
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:02:15
SQ
Skill [First Turn Initiative] removed from [Zawahir Al-Yazir].
15:02:21
Resource
Unloading: music/noble_05.ogg
15:02:31
SQ
[Espen the Assassin M] executes skill [Throw Javelin] on target [Footman]
15:02:31
SQ
Espen the Assassin M uses skill Throw Javelin
15:02:33
SQ
Skill [First Turn Initiative] removed from [Espen the Assassin M].
15:02:42
SQ
[Faizan] executes skill [Quick Shot] on target [Footman]
15:02:42
SQ
Faizan uses skill Quick Shot
15:02:43
SQ
[Faizan] executes skill [Quick Shot] on target [Footman]
15:02:43
SQ
Faizan uses skill Quick Shot
15:02:44
SQ
Skill [First Turn Initiative] removed from [Faizan].
15:03:06
SQ
Skill [First Turn Initiative] removed from [Warin].
15:03:11
SQ
[Marwan the Unseen] executes skill [Cleave] on target [Wardog]
15:03:11
SQ
Marwan the Unseen uses skill Cleave
15:03:11
SQ
Wardog has died.
15:03:11
SceneManager
Unknown Brush requested: medic_effect
15:03:11
SceneManager
Unknown Brush requested: medic_effect
15:03:11
SceneManager
Unknown Brush requested: medic_effect
15:03:11
SceneManager
Unknown Brush requested: medic_effect
15:03:11
SceneManager
Unknown Brush requested: medic_effect
15:03:11
SceneManager
Unknown Brush requested: medic_effect
15:03:11
SceneManager
Unknown Brush requested: medic_effect
15:03:20
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:03:25
SQ
Skill [First Turn Initiative] removed from [Marwan the Unseen].
15:03:26
SQ
Arbalester uses skill Shoot Bolt
15:03:27
SQ
Skill [First Turn Initiative] removed from [Arbalester].
15:03:43
SQ
[Hartbert] executes skill [Shieldwall] on target [Hartbert]
15:03:43
SQ
Hartbert uses skill Shieldwall
15:03:48
SQ
Skill [First Turn Initiative] removed from [Hartbert].
15:03:49
SQ
Crossbowman uses skill Shoot Bolt
15:03:49
SQ
Skill [First Turn Initiative] removed from [Crossbowman].
15:03:52
SQ
[Ottmar] executes skill [Shieldwall] on target [Ottmar]
15:03:52
SQ
Ottmar uses skill Shieldwall
15:04:04
SQ
Skill [First Turn Initiative] removed from [Ottmar].
15:04:05
SQ
Crossbowman uses skill Shoot Bolt
15:04:05
SceneManager
Unknown Brush requested: medic_effect
15:04:05
SceneManager
Unknown Brush requested: medic_effect
15:04:05
SceneManager
Unknown Brush requested: medic_effect
15:04:05
SceneManager
Unknown Brush requested: medic_effect
15:04:05
SceneManager
Unknown Brush requested: medic_effect
15:04:05
SceneManager
Unknown Brush requested: medic_effect
15:04:05
SceneManager
Unknown Brush requested: medic_effect
15:04:05
SceneManager
Unknown Brush requested: medic_effect
15:04:05
SceneManager
Unknown Brush requested: medic_effect
15:04:05
SceneManager
Unknown Brush requested: medic_effect
15:04:06
SQ
Skill [First Turn Initiative] removed from [Crossbowman].
15:04:06
SQ
Crossbowman uses skill Shoot Bolt
15:04:07
SQ
Skill [First Turn Initiative] removed from [Crossbowman].
15:05:04
SQ
[Lienhard m] executes skill [Smite] on target [Footman]
15:05:04
SQ
Lienhard m uses skill Smite
15:05:07
SQ
Skill [First Turn Initiative] removed from [Lienhard m].
15:05:08
SQ
Skill [First Turn Initiative] removed from [Sergeant].
15:05:17
SQ
[Arslan Al-Musa] executes skill [Thrust] on target [Footman]
15:05:17
SQ
Arslan Al-Musa uses skill Thrust
15:05:18
SQ
Skill [First Turn Initiative] removed from [Arslan Al-Musa].
15:05:23
SQ
[Burchard] executes skill [Flail] on target [Footman]
15:05:23
SQ
Burchard uses skill Flail
15:05:23
SQ
Footman has died.
15:05:23
SceneManager
Unknown Brush requested: medic_effect
15:05:23
SceneManager
Unknown Brush requested: medic_effect
15:05:23
SceneManager
Unknown Brush requested: medic_effect
15:05:23
SceneManager
Unknown Brush requested: medic_effect
15:05:30
SQ
Skill [First Turn Initiative] removed from [Burchard].
15:05:42
SQ
Skill [First Turn Initiative] removed from [Gernot the Wild].
15:05:43
Resource
Unloading: music/noble_01.ogg
15:06:00
SQ
Skill [First Turn Initiative] removed from [Habib the Criminal].
15:06:00
SceneManager
Unknown Brush requested: medic_effect
15:06:00
SceneManager
Unknown Brush requested: medic_effect
15:06:00
SQ
INFO: Next round issued: 2
15:06:00
SceneManager
Unknown Brush requested: medic_effect
15:06:00
SceneManager
Unknown Brush requested: medic_effect
15:06:00
SQ
Turn started for Faizan
15:06:14
SQ
[Faizan] executes skill [Quick Shot] on target [Sergeant]
15:06:14
SQ
Faizan uses skill Quick Shot
15:06:16
SQ
[Faizan] executes skill [Quick Shot] on target [Sergeant]
15:06:16
SQ
Faizan uses skill Quick Shot
15:06:18
SQ
Turn started for Elof The Old M
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:24
UI
Object size mismatch
15:06:49
SQ
Skill [Long Reach] removed from [Elof The Old M].
15:06:49
SQ
Skill [Leverage] removed from [Elof The Old M].
15:06:49
SQ
Skill [Polearm Mastery] removed from [Elof The Old M].
15:06:56
SQ
[Elof The Old M] executes skill [Strike Down] on target [Sergeant]
15:06:56
SQ
Elof The Old M uses skill Strike Down
15:06:56
SQ
Turn started for Willibald
15:07:14
SQ
[Willibald] executes skill [Prong] on target [Man at Arms]
15:07:14
SQ
Willibald uses skill Prong
15:07:18
SQ
Turn started for Zeeshan Al-Mahir M
15:07:21
SQ
[Zeeshan Al-Mahir M] executes skill [Reload] on target [Zeeshan Al-Mahir M]
15:07:21
SQ
Zeeshan Al-Mahir M uses skill Reload
15:07:43
SQ
[Zeeshan Al-Mahir M] executes skill [Take Aim] on target [Zeeshan Al-Mahir M]
15:07:43
SQ
Zeeshan Al-Mahir M uses skill Take Aim
15:07:59
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:08:01
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Sergeant]
15:08:01
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
15:08:01
SQ
Skill [Taking Aim] removed from [Zeeshan Al-Mahir M].
15:08:04
SQ
Turn started for Espen the Assassin M
15:08:13
SQ
[Espen the Assassin M] executes skill [Throw Javelin] on target [Footman]
15:08:13
SQ
Espen the Assassin M uses skill Throw Javelin
15:08:14
SQ
[Espen the Assassin M] executes skill [Throw Javelin] on target [Footman]
15:08:14
SQ
Espen the Assassin M uses skill Throw Javelin
15:08:16
SQ
Turn started for Arib
15:08:32
Resource
Unloading: music/noble_08.ogg
15:08:37
SQ
[Arib] executes skill [Crumble] on target [Sergeant]
15:08:37
SQ
Arib uses skill Crumble
15:08:37
SQ
Turn started for Warin
15:08:55
SQ
[Warin] executes skill [Destroy Armor] on target [Man at Arms]
15:08:55
SQ
Warin uses skill Destroy Armor
15:08:58
SQ
[Warin] executes skill [Batter] on target [Man at Arms]
15:08:58
SQ
Warin uses skill Batter
15:09:01
SQ
Turn started for Arslan Al-Musa
15:09:04
SQ
[Arslan Al-Musa] executes skill [Thrust] on target [Footman]
15:09:04
SQ
Arslan Al-Musa uses skill Thrust
15:09:05
SQ
[Arslan Al-Musa] executes skill [Thrust] on target [Footman]
15:09:05
SQ
Arslan Al-Musa uses skill Thrust
15:09:06
SQ
Turn started for Zawahir Al-Yazir
15:09:16
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
15:09:16
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:09:18
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
15:09:18
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:09:21
SQ
Turn started for Marwan the Unseen
15:09:57
SQ
[Marwan the Unseen] executes skill [Split Man] on target [Sergeant]
15:09:57
SQ
Marwan the Unseen uses skill Split Man
15:10:18
SQ
Turn started for Hartbert
15:10:19
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:10:22
SQ
Turn started for Crossbowman
15:10:22
SQ
Crossbowman uses skill Reload
15:10:23
SQ
Crossbowman uses skill Shoot Bolt
15:10:23
SceneManager
Unknown Brush requested: medic_effect
15:10:23
SceneManager
Unknown Brush requested: medic_effect
15:10:23
SceneManager
Unknown Brush requested: medic_effect
15:10:23
SceneManager
Unknown Brush requested: medic_effect
15:10:23
SceneManager
Unknown Brush requested: medic_effect
15:10:23
SceneManager
Unknown Brush requested: medic_effect
15:10:23
SceneManager
Unknown Brush requested: medic_effect
15:10:23
SceneManager
Unknown Brush requested: medic_effect
15:10:23
SceneManager
Unknown Brush requested: medic_effect
15:10:23
SceneManager
Unknown Brush requested: medic_effect
15:10:23
SceneManager
Unknown Brush requested: medic_effect
15:10:24
SQ
Turn started for Crossbowman
15:10:24
SQ
Crossbowman uses skill Reload
15:10:24
SQ
Crossbowman uses skill Shoot Bolt
15:10:25
SceneManager
Unknown Brush requested: medic_effect
15:10:25
SceneManager
Unknown Brush requested: medic_effect
15:10:25
SceneManager
Unknown Brush requested: medic_effect
15:10:25
SceneManager
Unknown Brush requested: medic_effect
15:10:25
SceneManager
Unknown Brush requested: medic_effect
15:10:25
SceneManager
Unknown Brush requested: medic_effect
15:10:25
SceneManager
Unknown Brush requested: medic_effect
15:10:25
SceneManager
Unknown Brush requested: medic_effect
15:10:25
SceneManager
Unknown Brush requested: medic_effect
15:10:25
SceneManager
Unknown Brush requested: medic_effect
15:10:25
SQ
Turn started for Arbalester
15:10:26
SQ
Arbalester uses skill Reload
15:10:26
SQ
Arbalester uses skill Shoot Bolt
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:26
SceneManager
Unknown Brush requested: medic_effect
15:10:27
SQ
Turn started for Standard Bearer
15:10:27
SQ
Standard Bearer uses skill Rally
15:10:28
SQ
Skill [Rallied] removed from [Standard Bearer].
15:10:28
SQ
Turn started for Footman
15:10:29
SQ
Turn started for Crossbowman
15:10:29
SQ
Crossbowman uses skill Reload
15:10:29
SQ
Crossbowman uses skill Shoot Bolt
15:10:29
SceneManager
Unknown Brush requested: medic_effect
15:10:29
SceneManager
Unknown Brush requested: medic_effect
15:10:30
SQ
Turn started for Burchard
15:10:41
SQ
[Burchard] executes skill [Lash] on target [Footman]
15:10:41
SQ
Burchard uses skill Lash
15:10:41
SQ
Footman has died.
15:10:41
SceneManager
Unknown Brush requested: medic_effect
15:10:41
SceneManager
Unknown Brush requested: medic_effect
15:10:41
SceneManager
Unknown Brush requested: medic_effect
15:10:41
SceneManager
Unknown Brush requested: medic_effect
15:10:41
UI
Failed to load procedural content "procedural/tacticalentity(22422,3161204,socket,miniboss,arrow)".
15:10:41
UI
Failed to load procedural content "procedural/tacticalentity(51510,3161204,socket,miniboss,arrow)".
15:10:46
SQ
Turn started for Billman
15:10:47
SQ
Billman uses skill Strike
15:10:48
SQ
Turn started for Lienhard m
15:11:04
SQ
Turn started for Ottmar
15:11:15
SQ
[Ottmar] executes skill [Lash] on target [Billman]
15:11:15
SQ
Ottmar uses skill Lash
15:11:19
SQ
Turn started for Sergeant
15:11:19
SQ
Skill [Stunned] removed from [Sergeant].
15:11:19
SQ
Turn started for Billman
15:11:20
SQ
Billman uses skill Flail
15:11:21
SQ
Turn started for Gernot the Wild
15:11:31
SQ
[Gernot the Wild] executes skill [Pound] on target [Man at Arms]
15:11:31
SQ
Gernot the Wild uses skill Pound
15:11:41
SQ
[Gernot the Wild] executes skill [Bestial Vigor] on target [Gernot the Wild]
15:11:41
SQ
Gernot the Wild uses skill Bestial Vigor
15:11:45
SQ
[Gernot the Wild] executes skill [Pound] on target [Man at Arms]
15:11:45
SQ
Gernot the Wild uses skill Pound
15:11:46
SQ
Turn started for Yazir Ibn Askari
15:11:52
Resource
Unloading: music/noble_04.ogg
15:12:02
SQ
[Yazir Ibn Askari] executes skill [Decapitate] on target [Sergeant]
15:12:02
SQ
Yazir Ibn Askari uses skill Decapitate
15:12:02
SQ
Skill [True Strike] removed from [Yazir Ibn Askari].
15:12:05
SQ
Turn started for Man at Arms
15:12:05
SQ
Skill [Riposte] removed from [Man at Arms].
15:12:05
SQ
Man at Arms uses skill Overhead Strike
15:12:05
SQ
Man at Arms uses skill Slash
15:12:06
SQ
Turn started for Habib the Criminal
15:12:26
SQ
[Habib the Criminal] executes skill [Decapitate] on target [Sergeant]
15:12:26
SQ
Habib the Criminal uses skill Decapitate
15:12:28
SQ
[Habib the Criminal] executes skill [Decapitate] on target [Sergeant]
15:12:28
SQ
Habib the Criminal uses skill Decapitate
15:12:30
SQ
Turn started for Footman
15:12:31
SQ
Turn started for Footman
15:12:47
SQ
[Hartbert] executes skill [Stab] on target [Billman]
15:12:47
SQ
Hartbert uses skill Stab
15:12:48
SQ
[Hartbert] executes skill [Stab] on target [Billman]
15:12:48
SQ
Hartbert uses skill Stab
15:12:50
SceneManager
Unknown Brush requested: medic_effect
15:12:50
SceneManager
Unknown Brush requested: medic_effect
15:12:50
SQ
Turn started for Grimwald the Sergeant
15:12:50
SceneManager
Unknown Brush requested: medic_effect
15:12:50
SceneManager
Unknown Brush requested: medic_effect
15:12:50
SceneManager
Unknown Brush requested: medic_effect
15:12:53
SceneManager
Unknown Brush requested: medic_effect
15:12:53
SceneManager
Unknown Brush requested: medic_effect
15:12:58
SceneManager
Unknown Brush requested: medic_effect
15:12:58
SceneManager
Unknown Brush requested: medic_effect
15:12:58
SceneManager
Unknown Brush requested: medic_effect
15:12:58
SceneManager
Unknown Brush requested: medic_effect
15:12:58
SceneManager
Unknown Brush requested: medic_effect
15:12:58
SceneManager
Unknown Brush requested: medic_effect
15:12:58
SceneManager
Unknown Brush requested: medic_effect
15:12:58
SceneManager
Unknown Brush requested: medic_effect
15:12:58
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SQ
[Grimwald the Sergeant] executes skill [Rally] on target [Grimwald the Sergeant]
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SQ
Grimwald the Sergeant uses skill Rally
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SQ
Skill [Rallied] removed from [Grimwald the Sergeant].
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:04
SceneManager
Unknown Brush requested: medic_effect
15:13:17
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:13:22
SQ
[Lienhard m] executes skill [Pummel] on target [Footman]
15:13:22
SQ
Lienhard m uses skill Pummel
15:13:22
SQ
Footman has died.
15:13:22
SceneManager
Unknown Brush requested: medic_effect
15:13:22
SceneManager
Unknown Brush requested: medic_effect
15:13:22
SceneManager
Unknown Brush requested: medic_effect
15:13:22
SceneManager
Unknown Brush requested: medic_effect
15:13:25
SQ
Skill [Staggered] removed from [Footman].
15:13:25
SQ
Skill [Rallied] removed from [Footman].
15:13:25
SQ
Skill [Overwhelmed] removed from [Footman].
15:13:25
SceneManager
Unknown Brush requested: medic_effect
15:13:25
SceneManager
Unknown Brush requested: medic_effect
15:13:25
SQ
INFO: Next round issued: 3
15:13:26
SceneManager
Unknown Brush requested: medic_effect
15:13:26
SceneManager
Unknown Brush requested: medic_effect
15:13:26
SQ
Turn started for Elof The Old M
15:13:43
SQ
[Elof The Old M] executes skill [Cudgel] on target [Man at Arms]
15:13:43
SQ
Elof The Old M uses skill Cudgel
15:13:48
SQ
Turn started for Willibald
15:13:49
SQ
[Willibald] executes skill [Prong] on target [Man at Arms]
15:13:49
SQ
Willibald uses skill Prong
15:13:55
SQ
Turn started for Zeeshan Al-Mahir M
15:13:58
SQ
[Zeeshan Al-Mahir M] executes skill [Reload] on target [Zeeshan Al-Mahir M]
15:13:58
SQ
Zeeshan Al-Mahir M uses skill Reload
15:14:10
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Crossbowman]
15:14:10
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
15:14:12
SQ
[Zeeshan Al-Mahir M] executes skill [Reload] on target [Zeeshan Al-Mahir M]
15:14:12
SQ
Zeeshan Al-Mahir M uses skill Reload
15:14:12
SQ
Turn started for Faizan
15:14:16
Script
VM collected 14 object(s) and deleted them.
15:14:17
SQ
[Faizan] executes skill [Quick Shot] on target [Arbalester]
15:14:17
SQ
Faizan uses skill Quick Shot
15:14:18
SQ
[Faizan] executes skill [Quick Shot] on target [Arbalester]
15:14:18
SQ
Faizan uses skill Quick Shot
15:14:20
SQ
[Faizan] executes skill [Quick Shot] on target [Arbalester]
15:14:20
SQ
Faizan uses skill Quick Shot
15:14:23
SQ
Turn started for Espen the Assassin M
15:14:29
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:14:31
SQ
[Espen the Assassin M] executes skill [Throw Javelin] on target [Standard Bearer]
15:14:31
SQ
Espen the Assassin M uses skill Throw Javelin
15:14:31
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:14:32
SQ
Turn started for Marwan the Unseen
15:15:08
SQ
Turn started for Zawahir Al-Yazir
15:15:11
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
15:15:11
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:15:12
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
15:15:12
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:15:14
SQ
Turn started for Warin
15:15:20
SQ
[Warin] executes skill [Batter] on target [Man at Arms]
15:15:20
SQ
Warin uses skill Batter
15:15:22
SQ
Turn started for Arbalester
15:15:23
SQ
Arbalester uses skill Reload
15:15:23
SQ
Arbalester uses skill Shoot Bolt
15:15:24
SQ
Turn started for Arib
15:15:33
SQ
[Arib] executes skill [Crumble] on target [Man at Arms]
15:15:33
SQ
Arib uses skill Crumble
15:15:33
SQ
Skill [Riposte] removed from [Man at Arms].
15:15:36
SQ
Turn started for Crossbowman
15:15:37
SQ
Crossbowman uses skill Reload
15:15:37
SQ
Turn started for Crossbowman
15:15:38
SQ
Turn started for Crossbowman
15:15:38
SQ
Crossbowman uses skill Reload
15:15:39
SQ
Crossbowman uses skill Shoot Bolt
15:15:39
SQ
Zeeshan Al-Mahir M has died.
15:15:39
SceneManager
Unknown Brush requested: medic_effect
15:15:39
SceneManager
Unknown Brush requested: medic_effect
15:15:39
SQ
Turn started for Arslan Al-Musa
15:16:08
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
15:16:08
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
15:16:08
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
15:16:08
SQ
Clearing World Scene
15:16:08
Resource
Unloading: gfx/entity_5.png
15:16:08
Resource
Unloading: gfx/msu_world.png
15:16:09
SQ
TacticalState::onFinish
15:16:09
Resource
Unloading: gfx/orientation_overlay.png
15:16:09
Resource
Unloading: gfx/rf_orientation_overlay.png
15:16:09
Resource
Unloading: gfx/entity_7.png
15:16:09
Resource
Unloading: gfx/entity_6.png
15:16:09
Resource
Unloading: gfx/entity_2.png
15:16:09
Resource
Unloading: gfx/entity_4.png
15:16:09
Resource
Unloading: gfx/rf_entity.png
15:16:09
Resource
Unloading: gfx/rf_entity_icons.png
15:16:09
Resource
Unloading: gfx/of_flesh_and_faith_plus.png
15:16:09
Resource
Unloading: gfx/object_0.png
15:16:09
Resource
Unloading: gfx/rf_ui.png
15:16:09
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:16:09
Resource
Unloading: gfx/detail.png
15:16:09
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
15:16:09
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
15:16:09
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
15:16:09
Resource
Unloading: sounds/enemies/orc_linebreaker_04.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_death_00.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_death_01.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_death_02.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_death_03.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
15:16:09
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
15:16:09
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
15:16:09
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
15:16:09
Resource
Unloading: sounds/enemies/dlc2/wake_up_03.wav
15:16:09
Resource
Unloading: sounds/enemies/dlc2/wake_up_04.wav
15:16:09
Resource
Unloading: sounds/enemies/dlc2/wake_up_05.wav
15:16:09
Resource
Unloading: sounds/enemies/dlc2/wake_up_06.wav
15:16:14
Resource
Unloading: music/noble_02.ogg
15:16:16
SQ
Load campaign: quicksave_1
15:16:16
ATTENTION
The save file was created with a modified version of the game.
15:16:16
SQ
Save version: 64
15:16:16
Texture
Texture "gfx/msu_world.png" (ID: 722) took up approximately 1365kb in video memory.
15:16:16
Texture
Texture "gfx/of_flesh_and_faith_plus.png" (ID: 798) took up approximately 1365kb in video memory.
15:16:16
Scene
Finished loading scene.
15:16:16
Texture
Texture "gfx/entity_2.png" (ID: 805) took up approximately 21845kb in video memory.
15:16:16
Texture
Texture "gfx/entity_6.png" (ID: 868) took up approximately 10922kb in video memory.
15:16:16
Texture
Texture "gfx/rf_entity.png" (ID: 877) took up approximately 10922kb in video memory.
15:16:16
Texture
Texture "gfx/entity_7.png" (ID: 916) took up approximately 2730kb in video memory.
15:16:16
SQ
ef: roll for background.msu_dummy_player chances=82 roll=18
15:16:16
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
15:16:17
Texture
Texture "gfx/entity_4.png" (ID: 929) took up approximately 10922kb in video memory.
15:16:17
SQ
creating medic effect
15:16:17
SQ
creating medic effect
15:16:17
Texture
Texture "gfx/rf_ui.png" (ID: 938) took up approximately 2730kb in video memory.
15:16:17
SceneManager
Unknown Brush requested: medic_effect
15:16:17
SceneManager
Unknown Brush requested: medic_effect
15:16:17
SceneManager
Unknown Brush requested: medic_effect
15:16:17
SceneManager
Unknown Brush requested: medic_effect
15:16:17
SceneManager
Unknown Brush requested: medic_effect
15:16:17
Texture
Texture "gfx/rf_entity_icons.png" (ID: 977) took up approximately 2730kb in video memory.
15:16:19
Texture
Texture "gfx/entity_5.png" (ID: 982) took up approximately 10922kb in video memory.
15:16:20
Script Error
the index '0' does not exist
Function:
Variables:
roll = 0, stats = Array, this = Table
Function:
Variables:
getStatsNum = Function, pickStat = Function, statsNum = 1, secondaryStats = Array, primaryStats = Array, this = Table
Function:
Variables:
__original = Function, randomizeValues = Function, this = Table
Function:
unknown -> NATIVE : -1
Function:
Variables:
newFunc = Native Function, scriptName = scripts/items/weapons/named/named_cleaver, this = Table
Function:
onDeserialize -> scripts/items/stash_container.nut : 503
Variables:
hasItem = True, i = 55, numItems = 59, _in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/world/settlements/buildings/marketplace_building.nut : 238
Variables:
_in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/world/settlement.nut : 1893
Variables:
id = -2112469345, i = 2, numBuildings = 6, y = -1, x = -1, _in = Instance, this = Table
Function:
unknown -> NATIVE : -1
Function:
loadCampaign -> scripts/states/world_state.nut : 1224
Variables:
_campaignFileName = quicksave_1, this = Table
Function:
Variables:
__original = Function, _campaignFileName = quicksave_1, this = Table
Function:
Variables:
loadCampaign = Function, _campaignFileName = quicksave_1, this = Table
Function:
Variables:
__original = Function, _campaignFileName = quicksave_1, this = Table
Function:
Variables:
loadCampaign = Function, fileName = quicksave_1, this = Table
Function:
init -> scripts/states/world_state.nut : 1090
Variables:
this = Table
Function:
Variables:
__original = Function, this = Table
Function:
onInit -> scripts/states/world_state.nut : 450
Variables:
this = Table
Function:
Variables:
__original = Function, this = Table
Function:
Variables:
__original = Function, this = Table
Function:
Variables:
__original = Function, this = Table
15:16:20
SQ
Kraken spawning action is added
15:16:20
SQ
contract added: Return Item
15:16:20
SQ
contract added: Shifting Sands
15:16:20
SQ
contract added: Shifting Sands
15:16:20
SQ
contract added: Escort Caravan
15:16:20
SQ
contract added: Return Item
15:16:20
SQ
contract added: Rebuilding Effort
15:16:20
SQ
contract added: Obtain Artifact
15:16:20
SQ
contract added: Armed Courier
15:16:20
SQ
contract added: Armed Courier
15:16:20
SQ
contract added: Hunting Giants
15:16:20
SQ
contract added: Return Item
15:16:20
SQ
contract added: Escort Caravan
15:16:20
SQ
contract added: Armed Courier
15:16:20
SQ
contract added: Privateering
15:16:20
SQ
contract added: Escort Caravan
15:16:20
SQ
contract added: Drive Off Nomads
15:16:20
SQ
contract added: Drive Off Nomads
15:16:20
SQ
contract added: Haunted Woods
15:16:20
SQ
contract added: Hunting Giants
15:16:20
SQ
contract added: Armed Courier
15:16:20
SQ
contract added: Hunting Giants
15:16:20
SQ
contract added: Armed Courier
15:16:20
SQ
contract added: Escort Caravan
15:16:20
SQ
contract added: Armed Courier
15:16:20
SQ
contract added: Hunting Webknechts
15:16:20
SQ
contract added: Siege Fortification
15:16:20
SQ
contract added: Hunting Beasts
15:16:20
SQ
contract activated: Privateering (id: 349)
15:16:20
SQ
TempOrigin onInit...
15:16:20
SQ
MSU -- Current campaign length: 101 Days, 23 Hours, 37 Minutes. (TimeOfDay: 7, SecondsOfDay: 103.357422)
15:16:20
SQ
Function:
-> mod_stack_based_skills/hooks/skills/skill_container.nut : 20
Variables:
_order = 0, __original = Function, _skill = Table
Function:
-> clever_recruiter/world_state.nut : 7
Variables:
tempBackground = Table, __original = Function, tempPlayer = Table
Function:
-> mod_configurable_pause/hooks/world_state.nut : 13
Variables:
__original = Function
Function:
-> modern_hooks/hooks/last/world_state.nut : 4
Variables:
__original = Function
15:16:20
SQ
ef: roll for chances=100 roll=58
15:16:21
Resource
Unloading: music/title.ogg
15:16:26
Resource
Unloading: gfx/of_flesh_and_faith_plus.png
15:16:27
Texture
Texture "gfx/of_flesh_and_faith_plus.png" (ID: 326) took up approximately 1365kb in video memory.
15:16:28
Resource
Unloading: gfx/of_flesh_and_faith_plus.png
15:16:28
SceneManager
Unknown Brush requested: medic_effect
15:16:28
SceneManager
Unknown Brush requested: medic_effect
15:16:28
SceneManager
Unknown Brush requested: medic_effect
15:16:29
SceneManager
Unknown Brush requested: medic_effect
15:16:29
SceneManager
Unknown Brush requested: medic_effect
15:16:30
UI
Object size mismatch
15:16:30
UI
Object size mismatch
15:16:39
SQ
Load campaign: autosave_3
15:16:39
ATTENTION
The save file was created with a modified version of the game.
15:16:39
Resource
Unloading: gfx/rf_ui.png
15:16:39
Resource
Unloading: gfx/rf_entity_icons.png
15:16:39
Resource
Unloading: gfx/entity_2.png
15:16:39
Resource
Unloading: gfx/entity_4.png
15:16:39
Resource
Unloading: gfx/rf_entity.png
15:16:39
Resource
Unloading: gfx/entity_5.png
15:16:39
Resource
Unloading: gfx/entity_7.png
15:16:39
Resource
Unloading: gfx/entity_6.png
15:16:39
Resource
Unloading: gfx/msu_world.png
15:16:39
SQ
Save version: 64
15:16:39
Texture
Texture "gfx/msu_world.png" (ID: 722) took up approximately 1365kb in video memory.
15:16:39
Scene
Finished loading scene.
15:16:39
Texture
Texture "gfx/entity_2.png" (ID: 805) took up approximately 21845kb in video memory.
15:16:39
Texture
Texture "gfx/entity_6.png" (ID: 856) took up approximately 10922kb in video memory.
15:16:39
Texture
Texture "gfx/rf_entity.png" (ID: 868) took up approximately 10922kb in video memory.
15:16:40
Texture
Texture "gfx/entity_7.png" (ID: 877) took up approximately 2730kb in video memory.
15:16:40
Texture
Texture "gfx/entity_4.png" (ID: 916) took up approximately 10922kb in video memory.
15:16:40
SQ
creating medic effect
15:16:40
SQ
creating medic effect
15:16:40
Texture
Texture "gfx/rf_ui.png" (ID: 929) took up approximately 2730kb in video memory.
15:16:40
SceneManager
Unknown Brush requested: medic_effect
15:16:40
SceneManager
Unknown Brush requested: medic_effect
15:16:40
SceneManager
Unknown Brush requested: medic_effect
15:16:40
SceneManager
Unknown Brush requested: medic_effect
15:16:40
SceneManager
Unknown Brush requested: medic_effect
15:16:40
Texture
Texture "gfx/rf_entity_icons.png" (ID: 937) took up approximately 2730kb in video memory.
15:16:42
Texture
Texture "gfx/entity_5.png" (ID: 938) took up approximately 10922kb in video memory.
15:16:43
SQ
Kraken spawning action is added
15:16:43
SQ
contract added: Return Item
15:16:43
SQ
contract added: Shifting Sands
15:16:43
SQ
contract added: Shifting Sands
15:16:43
SQ
contract added: Escort Caravan
15:16:43
SQ
contract added: Return Item
15:16:43
SQ
contract added: Rebuilding Effort
15:16:43
SQ
contract added: Obtain Artifact
15:16:43
SQ
contract added: Armed Courier
15:16:43
SQ
contract added: Armed Courier
15:16:43
SQ
contract added: Hunting Giants
15:16:43
SQ
contract added: Return Item
15:16:43
SQ
contract added: Escort Caravan
15:16:43
SQ
contract added: Armed Courier
15:16:43
SQ
contract added: Privateering
15:16:43
SQ
contract added: Escort Caravan
15:16:43
SQ
contract added: Drive Off Nomads
15:16:43
SQ
contract added: Drive Off Nomads
15:16:43
SQ
contract added: Haunted Woods
15:16:43
SQ
contract added: Hunting Giants
15:16:43
SQ
contract added: Armed Courier
15:16:43
SQ
contract added: Hunting Giants
15:16:43
SQ
contract added: Armed Courier
15:16:43
SQ
contract added: Escort Caravan
15:16:43
SQ
contract added: Armed Courier
15:16:43
SQ
contract added: Hunting Webknechts
15:16:43
SQ
contract added: Siege Fortification
15:16:43
SQ
contract added: Hunting Beasts
15:16:43
SQ
contract added: Find Location
15:16:43
SQ
contract activated: Privateering (id: 349)
15:16:43
SQ
TempOrigin onInit...
15:16:43
SQ
MSU -- Current campaign length: 102 Days, 4 Hours, 27 Minutes. (TimeOfDay: 2, SecondsOfDay: 19.479492)
15:16:44
Resource
Unloading: music/worldmap_22.ogg
15:16:47
Texture
Texture "gfx/of_flesh_and_faith_plus.png" (ID: 998) took up approximately 1365kb in video memory.
15:16:49
SQ
Save campaign: autosave_1
15:16:49
Scene
Finished saving scene.
15:16:50
SQ
WorldState::onHide
15:16:50
Texture
Texture "gfx/object_0.png" (ID: 490) took up approximately 21845kb in video memory.
15:16:50
Texture
Texture "gfx/detail.png" (ID: 1016) took up approximately 10922kb in video memory.
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,6).
15:16:50
Texture
Texture "gfx/orientation_overlay.png" (ID: 1021) took up approximately 1024kb in video memory.
15:16:50
SQ
se: getPlan 1st Felsfeste Company
15:16:50
SQ
se: partyStats 1st Felsfeste Company
15:16:50
SQ
se: stats = {
Counts = {
armored_wardog = 2
noble_arbalester = 3
noble_billman = 2
noble_footman = 5
noble_sergeant = 1
rf_arbalester_heavy = 1
rf_man_at_arms = 1
standard_bearer = 1
}
FactionType = "noble_faction"
Total = 16
scale = 1.02
}
15:16:50
SQ
se: the final plan = {}
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,7).
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,5).
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,8).
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,5).
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,6).
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,4).
15:16:50
SQ
ef: roll for background.msu_dummy_player chances=82 roll=66
15:16:50
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,7).
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,3).
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_arbalester_heavy" at (20,8).
15:16:50
Texture
Texture "gfx/rf_orientation_overlay.png" (ID: 1031) took up approximately 512kb in video memory.
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_man_at_arms" at (20,2).
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (22,4).
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_sergeant" at (19,9).
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/armored_wardog" at (19,3).
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/armored_wardog" at (19,10).
15:16:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,2).
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:50
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:51
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SQ
INFO: Next round issued: 1
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
SceneManager
Unknown Brush requested: medic_effect
15:16:52
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:16:52
SQ
Turn started for Arib
15:16:53
Resource
Unloading: music/worldmap_03.ogg
15:16:56
SceneManager
Unknown Brush requested: medic_effect
15:16:56
SceneManager
Unknown Brush requested: medic_effect
15:16:56
SQ
Turn started for Grimwald the Sergeant
15:16:56
SceneManager
Unknown Brush requested: medic_effect
15:16:56
SceneManager
Unknown Brush requested: medic_effect
15:16:56
SceneManager
Unknown Brush requested: medic_effect
15:17:21
Script
VM collected 5 object(s) and deleted them.
15:17:50
SceneManager
Unknown Brush requested: medic_effect
15:17:50
SceneManager
Unknown Brush requested: medic_effect
15:17:50
SceneManager
Unknown Brush requested: medic_effect
15:17:50
SceneManager
Unknown Brush requested: medic_effect
15:17:51
SQ
Turn started for Elof The Old M
15:17:52
SQ
Turn started for Willibald
15:17:52
SQ
Turn started for Wardog
15:17:53
SQ
Skill [First Turn Initiative] removed from [Wardog].
15:17:53
SQ
Turn started for Wardog
15:17:53
SQ
Skill [First Turn Initiative] removed from [Wardog].
15:17:53
SQ
Turn started for Zeeshan Al-Mahir M
15:17:59
SQ
Turn started for Zawahir Al-Yazir
15:18:00
SQ
Turn started for Espen the Assassin M
15:18:03
SQ
Turn started for Faizan
15:18:05
SQ
Turn started for Warin
15:18:08
SQ
Turn started for Marwan the Unseen
15:18:13
SQ
[Marwan the Unseen] executes skill [Cleave] on target [Wardog]
15:18:13
SQ
Marwan the Unseen uses skill Cleave
15:18:13
SQ
Wardog has died.
15:18:13
SceneManager
Unknown Brush requested: medic_effect
15:18:13
SceneManager
Unknown Brush requested: medic_effect
15:18:14
SceneManager
Unknown Brush requested: medic_effect
15:18:14
SceneManager
Unknown Brush requested: medic_effect
15:18:14
SceneManager
Unknown Brush requested: medic_effect
15:18:14
SceneManager
Unknown Brush requested: medic_effect
15:18:14
SceneManager
Unknown Brush requested: medic_effect
15:18:21
SQ
Turn started for Arbalester
15:18:21
SQ
Turn started for Hartbert
15:18:24
SQ
[Hartbert] executes skill [Stab] on target [Wardog]
15:18:24
SQ
Hartbert uses skill Stab
15:18:25
SQ
[Hartbert] executes skill [Stab] on target [Wardog]
15:18:25
SQ
Hartbert uses skill Stab
15:18:25
SQ
[Hartbert] executes skill [Stab] on target [Wardog]
15:18:25
SQ
Hartbert uses skill Stab
15:18:25
SQ
Skill [First Turn Initiative] removed from [Hartbert].
15:18:25
SQ
Turn started for Crossbowman
15:18:26
SQ
Crossbowman uses skill Shoot Bolt
15:18:27
SQ
Crossbowman uses skill Reload
15:18:27
SQ
Skill [First Turn Initiative] removed from [Crossbowman].
15:18:27
SQ
Turn started for Ottmar
15:18:29
SQ
[Ottmar] executes skill [Flail] on target [Wardog]
15:18:29
SQ
Ottmar uses skill Flail
15:18:30
SQ
[Ottmar] executes skill [Flail] on target [Wardog]
15:18:30
SQ
Ottmar uses skill Flail
15:18:30
SQ
Wardog has died.
15:18:30
SceneManager
Unknown Brush requested: medic_effect
15:18:30
SceneManager
Unknown Brush requested: medic_effect
15:18:30
SceneManager
Unknown Brush requested: medic_effect
15:18:30
SceneManager
Unknown Brush requested: medic_effect
15:18:32
SQ
Skill [First Turn Initiative] removed from [Ottmar].
15:18:32
SQ
Turn started for Crossbowman
15:18:32
SQ
Turn started for Crossbowman
15:18:33
SQ
Turn started for Lienhard m
15:18:45
SQ
Turn started for Sergeant
15:18:45
SQ
Turn started for Arslan Al-Musa
15:18:54
SQ
Turn started for Footman
15:18:55
SQ
Skill [First Turn Initiative] removed from [Footman].
15:18:55
SQ
Turn started for Billman
15:18:55
SQ
Turn started for Standard Bearer
15:18:55
SQ
Turn started for Footman
15:18:56
SQ
Skill [First Turn Initiative] removed from [Footman].
15:18:56
SQ
Turn started for Footman
15:18:56
SQ
Skill [First Turn Initiative] removed from [Footman].
15:18:56
SQ
Turn started for Footman
15:18:57
SQ
Skill [First Turn Initiative] removed from [Footman].
15:18:57
SQ
Turn started for Billman
15:18:57
SQ
Turn started for Footman
15:18:58
SQ
Skill [First Turn Initiative] removed from [Footman].
15:18:58
SQ
Turn started for Burchard
15:19:07
SQ
Turn started for Gernot the Wild
15:19:15
SQ
Turn started for Habib the Criminal
15:19:35
SQ
[Habib the Criminal] executes skill [Throw Javelin] on target [Footman]
15:19:35
SQ
Habib the Criminal uses skill Throw Javelin
15:19:37
SQ
[Habib the Criminal] executes skill [Throw Javelin] on target [Footman]
15:19:37
SQ
Habib the Criminal uses skill Throw Javelin
15:19:38
SQ
Skill [First Turn Initiative] removed from [Habib the Criminal].
15:19:39
SQ
Turn started for Man at Arms
15:19:39
SQ
Skill [First Turn Initiative] removed from [Man at Arms].
15:19:39
SQ
Turn started for Yazir Ibn Askari
15:19:42
Resource
Unloading: music/noble_08.ogg
15:19:42
SQ
[Yazir Ibn Askari] executes skill [Cleave] on target [Footman]
15:19:42
SQ
Yazir Ibn Askari uses skill Cleave
15:19:43
SQ
Skill [True Strike] removed from [Yazir Ibn Askari].
15:19:44
SQ
Skill [First Turn Initiative] removed from [Yazir Ibn Askari].
15:19:48
SQ
[Arib] executes skill [Crumble] on target [Footman]
15:19:48
SQ
Arib uses skill Crumble
15:19:50
SQ
Skill [First Turn Initiative] removed from [Arib].
15:19:50
SceneManager
Unknown Brush requested: medic_effect
15:19:50
SceneManager
Unknown Brush requested: medic_effect
15:20:00
SceneManager
Unknown Brush requested: medic_effect
15:20:00
SceneManager
Unknown Brush requested: medic_effect
15:20:01
SceneManager
Unknown Brush requested: medic_effect
15:20:01
SceneManager
Unknown Brush requested: medic_effect
15:20:01
SceneManager
Unknown Brush requested: medic_effect
15:20:01
SceneManager
Unknown Brush requested: medic_effect
15:20:01
SceneManager
Unknown Brush requested: medic_effect
15:20:01
SceneManager
Unknown Brush requested: medic_effect
15:20:01
SceneManager
Unknown Brush requested: medic_effect
15:20:01
SceneManager
Unknown Brush requested: medic_effect
15:20:01
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SQ
[Grimwald the Sergeant] executes skill [Impale] on target [Footman]
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SQ
Grimwald the Sergeant uses skill Impale
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SQ
Skill [True Strike] removed from [Grimwald the Sergeant].
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SQ
Skill [First Turn Initiative] removed from [Grimwald the Sergeant].
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:03
SceneManager
Unknown Brush requested: medic_effect
15:20:23
SQ
[Elof The Old M] executes skill [Cleave] on target [Footman]
15:20:23
SQ
Elof The Old M uses skill Cleave
15:20:24
SQ
[Elof The Old M] executes skill [Cleave] on target [Footman]
15:20:24
SQ
Elof The Old M uses skill Cleave
15:20:24
SQ
Skill [First Turn Initiative] removed from [Elof The Old M].
15:20:27
SQ
[Willibald] executes skill [Prong] on target [Footman]
15:20:27
SQ
Willibald uses skill Prong
15:20:28
SQ
Skill [First Turn Initiative] removed from [Willibald].
15:20:33
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Footman]
15:20:33
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
15:20:35
SQ
[Zeeshan Al-Mahir M] executes skill [Reload] on target [Zeeshan Al-Mahir M]
15:20:35
SQ
Zeeshan Al-Mahir M uses skill Reload
15:20:35
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Footman]
15:20:35
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
15:20:37
SQ
Skill [First Turn Initiative] removed from [Zeeshan Al-Mahir M].
15:20:46
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
15:20:46
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:20:46
SQ
Skill [True Strike] removed from [Zawahir Al-Yazir].
15:20:48
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Man at Arms]
15:20:48
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:20:50
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
15:20:50
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:20:50
SQ
Skill [First Turn Initiative] removed from [Zawahir Al-Yazir].
15:20:59
SQ
[Espen the Assassin M] executes skill [Throw Javelin] on target [Footman]
15:20:59
SQ
Espen the Assassin M uses skill Throw Javelin
15:21:00
SQ
Skill [First Turn Initiative] removed from [Espen the Assassin M].
15:21:04
SQ
[Faizan] executes skill [Quick Shot] on target [Footman]
15:21:04
SQ
Faizan uses skill Quick Shot
15:21:05
SQ
[Faizan] executes skill [Quick Shot] on target [Footman]
15:21:05
SQ
Faizan uses skill Quick Shot
15:21:06
SQ
Skill [First Turn Initiative] removed from [Faizan].
15:21:26
SQ
Skill [First Turn Initiative] removed from [Warin].
15:21:30
SQ
[Marwan the Unseen] executes skill [Cleave] on target [Footman]
15:21:30
SQ
Marwan the Unseen uses skill Cleave
15:21:30
SQ
Footman has died.
15:21:30
SceneManager
Unknown Brush requested: medic_effect
15:21:30
SceneManager
Unknown Brush requested: medic_effect
15:21:30
SceneManager
Unknown Brush requested: medic_effect
15:21:30
SceneManager
Unknown Brush requested: medic_effect
15:21:38
SQ
Skill [First Turn Initiative] removed from [Marwan the Unseen].
15:21:39
SQ
Skill [First Turn Initiative] removed from [Arbalester].
15:21:40
SQ
Skill [First Turn Initiative] removed from [Crossbowman].
15:21:41
SQ
Skill [First Turn Initiative] removed from [Crossbowman].
15:22:01
SQ
Skill [First Turn Initiative] removed from [Lienhard m].
15:22:02
SQ
Sergeant uses skill Destroy Armor
15:22:02
SQ
Skill [First Turn Initiative] removed from [Sergeant].
15:22:13
SQ
Skill [First Turn Initiative] removed from [Arslan Al-Musa].
15:22:14
SQ
Skill [First Turn Initiative] removed from [Billman].
15:22:15
SQ
Skill [First Turn Initiative] removed from [Standard Bearer].
15:22:16
SQ
Skill [First Turn Initiative] removed from [Billman].
15:22:17
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:22:29
SQ
Skill [First Turn Initiative] removed from [Burchard].
15:22:38
SQ
Skill [First Turn Initiative] removed from [Gernot the Wild].
15:22:38
SceneManager
Unknown Brush requested: medic_effect
15:22:38
SceneManager
Unknown Brush requested: medic_effect
15:22:38
SQ
INFO: Next round issued: 2
15:22:38
SceneManager
Unknown Brush requested: medic_effect
15:22:38
SceneManager
Unknown Brush requested: medic_effect
15:22:39
SQ
Turn started for Marwan the Unseen
15:23:05
Resource
Unloading: music/noble_01.ogg
15:23:19
SQ
[Marwan the Unseen] executes skill [Round Swing] on target [Crossbowman]
15:23:19
SQ
Marwan the Unseen uses skill Round Swing
15:23:22
SQ
Turn started for Faizan
15:23:27
SQ
[Faizan] executes skill [Quick Shot] on target [Footman]
15:23:27
SQ
Faizan uses skill Quick Shot
15:23:30
SQ
[Faizan] executes skill [Quick Shot] on target [Footman]
15:23:30
SQ
Faizan uses skill Quick Shot
15:23:33
SQ
Turn started for Willibald
15:23:40
SQ
Turn started for Elof The Old M
15:23:45
SQ
Turn started for Zeeshan Al-Mahir M
15:23:47
SQ
[Zeeshan Al-Mahir M] executes skill [Reload] on target [Zeeshan Al-Mahir M]
15:23:47
SQ
Zeeshan Al-Mahir M uses skill Reload
15:23:48
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Footman]
15:23:48
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
15:23:51
SQ
Turn started for Hartbert
15:23:53
SQ
[Hartbert] executes skill [Shieldwall] on target [Hartbert]
15:23:53
SQ
Hartbert uses skill Shieldwall
15:24:02
SQ
[Hartbert] executes skill [Stab] on target [Footman]
15:24:02
SQ
Hartbert uses skill Stab
15:24:03
SQ
Turn started for Espen the Assassin M
15:24:10
SQ
[Espen the Assassin M] executes skill [Throw Javelin] on target [Footman]
15:24:10
SQ
Espen the Assassin M uses skill Throw Javelin
15:24:12
SQ
[Espen the Assassin M] executes skill [Throw Javelin] on target [Footman]
15:24:12
SQ
Espen the Assassin M uses skill Throw Javelin
15:24:13
SQ
Turn started for Warin
15:24:27
SQ
Turn started for Arib
15:24:30
SQ
Turn started for Crossbowman
15:24:31
SQ
Crossbowman uses skill Shoot Bolt
15:24:32
SQ
Turn started for Zawahir Al-Yazir
15:24:36
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
15:24:36
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:24:37
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
15:24:37
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:24:39
SQ
Turn started for Arslan Al-Musa
15:25:00
SQ
[Arslan Al-Musa] executes skill [Thrust] on target [Sergeant]
15:25:00
SQ
Arslan Al-Musa uses skill Thrust
15:25:01
SQ
Turn started for Ottmar
15:25:09
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:25:10
SQ
[Ottmar] executes skill [Shieldwall] on target [Ottmar]
15:25:10
SQ
Ottmar uses skill Shieldwall
15:25:13
SQ
Turn started for Burchard
15:25:19
SQ
[Burchard] executes skill [Flail] on target [Footman]
15:25:19
SQ
Burchard uses skill Flail
15:25:19
SQ
Footman has died.
15:25:19
SceneManager
Unknown Brush requested: medic_effect
15:25:19
SceneManager
Unknown Brush requested: medic_effect
15:25:19
SceneManager
Unknown Brush requested: medic_effect
15:25:19
SceneManager
Unknown Brush requested: medic_effect
15:25:30
SQ
Turn started for Arbalester
15:25:31
SQ
Arbalester uses skill Shoot Bolt
15:25:31
SQ
Arbalester uses skill Reload
15:25:32
SQ
Arbalester uses skill Shoot Bolt
15:25:32
SQ
Turn started for Footman
15:25:33
SQ
Footman uses skill Flail
15:25:33
SQ
Footman uses skill Shieldwall
15:25:33
SQ
Turn started for Crossbowman
15:25:34
SQ
Crossbowman uses skill Shoot Bolt
15:25:34
SQ
Skill [Reload] removed from [Crossbowman].
15:25:34
SQ
Crossbowman uses skill Puncture
15:25:35
SQ
Turn started for Crossbowman
15:25:35
SQ
Crossbowman uses skill Puncture
15:25:35
SQ
Turn started for Lienhard m
15:25:54
SQ
[Lienhard m] executes skill [Shatter] on target [Footman]
15:25:54
SQ
Lienhard m uses skill Shatter
15:25:58
SQ
Turn started for Footman
15:25:58
SQ
Footman uses skill Shieldwall
15:25:59
SQ
Footman uses skill Knock Back
15:25:59
SQ
Skill [Overwhelmed (x2)] removed from [Footman].
15:25:59
SQ
Turn started for Billman
15:26:00
SQ
Billman uses skill Strike
15:26:00
SQ
Turn started for Sergeant
15:26:00
SQ
Sergeant uses skill Destroy Armor
15:26:01
SQ
Sergeant uses skill Batter
15:26:01
SQ
Turn started for Gernot the Wild
15:26:55
SceneManager
Unknown Brush requested: medic_effect
15:26:55
SceneManager
Unknown Brush requested: medic_effect
15:26:55
SQ
Turn started for Grimwald the Sergeant
15:26:55
SceneManager
Unknown Brush requested: medic_effect
15:26:55
SceneManager
Unknown Brush requested: medic_effect
15:26:55
SceneManager
Unknown Brush requested: medic_effect
15:26:56
Resource
Unloading: music/noble_09.ogg
15:27:03
SceneManager
Unknown Brush requested: medic_effect
15:27:03
SceneManager
Unknown Brush requested: medic_effect
15:27:03
SceneManager
Unknown Brush requested: medic_effect
15:27:03
SceneManager
Unknown Brush requested: medic_effect
15:27:03
SceneManager
Unknown Brush requested: medic_effect
15:27:03
SceneManager
Unknown Brush requested: medic_effect
15:27:03
SceneManager
Unknown Brush requested: medic_effect
15:27:03
SceneManager
Unknown Brush requested: medic_effect
15:27:03
SceneManager
Unknown Brush requested: medic_effect
15:27:03
SceneManager
Unknown Brush requested: medic_effect
15:27:03
SceneManager
Unknown Brush requested: medic_effect
15:27:04
SceneManager
Unknown Brush requested: medic_effect
15:27:04
SceneManager
Unknown Brush requested: medic_effect
15:27:04
SceneManager
Unknown Brush requested: medic_effect
15:27:04
SceneManager
Unknown Brush requested: medic_effect
15:27:04
SQ
[Grimwald the Sergeant] executes skill [Impale] on target [Footman]
15:27:04
SceneManager
Unknown Brush requested: medic_effect
15:27:04
SceneManager
Unknown Brush requested: medic_effect
15:27:04
SQ
Grimwald the Sergeant uses skill Impale
15:27:05
SceneManager
Unknown Brush requested: medic_effect
15:27:05
SceneManager
Unknown Brush requested: medic_effect
15:27:05
SceneManager
Unknown Brush requested: medic_effect
15:27:05
SceneManager
Unknown Brush requested: medic_effect
15:27:06
SceneManager
Unknown Brush requested: medic_effect
15:27:06
SceneManager
Unknown Brush requested: medic_effect
15:27:06
SceneManager
Unknown Brush requested: medic_effect
15:27:06
SceneManager
Unknown Brush requested: medic_effect
15:27:06
SceneManager
Unknown Brush requested: medic_effect
15:27:06
SceneManager
Unknown Brush requested: medic_effect
15:27:06
SceneManager
Unknown Brush requested: medic_effect
15:27:06
SceneManager
Unknown Brush requested: medic_effect
15:27:06
SQ
Turn started for Standard Bearer
15:27:07
SQ
Standard Bearer uses skill Rally
15:27:07
SQ
Skill [Rallied] removed from [Standard Bearer].
15:27:08
SQ
Turn started for Billman
15:27:08
SQ
Billman uses skill Flail
15:27:08
SQ
Turn started for Yazir Ibn Askari
15:27:11
SQ
[Yazir Ibn Askari] executes skill [Shieldwall] on target [Yazir Ibn Askari]
15:27:11
SQ
Yazir Ibn Askari uses skill Shieldwall
15:27:20
SQ
Turn started for Man at Arms
15:27:20
SQ
Skill [Riposte] removed from [Man at Arms].
15:27:21
SQ
Man at Arms uses skill Rotation
15:27:21
SQ
Man at Arms uses skill Overhead Strike
15:27:22
SQ
Turn started for Habib the Criminal
15:27:25
SQ
[Habib the Criminal] executes skill [Shieldwall] on target [Habib the Criminal]
15:27:25
SQ
Habib the Criminal uses skill Shieldwall
15:28:40
SQ
[Habib the Criminal] executes skill [Chop] on target [Footman]
15:28:40
SQ
Habib the Criminal uses skill Chop
15:28:42
SQ
Turn started for Footman
15:28:47
SQ
[Willibald] executes skill [Spearwall] on target [Willibald]
15:28:47
SQ
Willibald uses skill Spearwall
15:28:59
SQ
Skill [Sanguinary] removed from [Elof The Old M].
15:28:59
SQ
Skill [Mauler] removed from [Elof The Old M].
15:28:59
SQ
Skill [Cleaver Mastery] removed from [Elof The Old M].
15:29:02
SQ
[Elof The Old M] executes skill [Strike Down] on target [Man at Arms]
15:29:02
SQ
Elof The Old M uses skill Strike Down
15:29:02
SQ
Skill [Riposte] removed from [Man at Arms].
15:29:39
SQ
[Warin] executes skill [Destroy Armor] on target [Man at Arms]
15:29:39
SQ
Warin uses skill Destroy Armor
15:29:43
SQ
[Warin] executes skill [Batter] on target [Man at Arms]
15:29:43
SQ
Warin uses skill Batter
15:29:56
SQ
[Arib] executes skill [Crumble] on target [Man at Arms]
15:29:56
SQ
Arib uses skill Crumble
15:30:09
SQ
[Gernot the Wild] executes skill [Pound] on target [Billman]
15:30:09
SQ
Gernot the Wild uses skill Pound
15:30:11
SceneManager
Unknown Brush requested: medic_effect
15:30:11
SceneManager
Unknown Brush requested: medic_effect
15:30:11
SQ
INFO: Next round issued: 3
15:30:11
SceneManager
Unknown Brush requested: medic_effect
15:30:11
SceneManager
Unknown Brush requested: medic_effect
15:30:12
SQ
Turn started for Zeeshan Al-Mahir M
15:30:13
SQ
[Zeeshan Al-Mahir M] executes skill [Reload] on target [Zeeshan Al-Mahir M]
15:30:13
SQ
Zeeshan Al-Mahir M uses skill Reload
15:30:17
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:30:17
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:30:18
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Standard Bearer]
15:30:18
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
15:30:18
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:30:19
SQ
[Zeeshan Al-Mahir M] executes skill [Reload] on target [Zeeshan Al-Mahir M]
15:30:19
SQ
Zeeshan Al-Mahir M uses skill Reload
15:30:19
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:30:19
SQ
Turn started for Marwan the Unseen
15:30:42
SQ
[Marwan the Unseen] executes skill [Round Swing] on target [Footman]
15:30:42
SQ
Marwan the Unseen uses skill Round Swing
15:30:49
SQ
Skill [Dismantle] removed from [Marwan the Unseen].
15:30:49
SQ
Skill [Axe Mastery] removed from [Marwan the Unseen].
15:30:52
SQ
[Marwan the Unseen] executes skill [Cleave] on target [Crossbowman]
15:30:52
SQ
Marwan the Unseen uses skill Cleave
15:30:52
SQ
Crossbowman has died.
15:30:52
SceneManager
Unknown Brush requested: medic_effect
15:30:52
SceneManager
Unknown Brush requested: medic_effect
15:30:52
SceneManager
Unknown Brush requested: medic_effect
15:30:52
SceneManager
Unknown Brush requested: medic_effect
15:30:52
SQ
Turn started for Faizan
15:30:57
Resource
Unloading: music/noble_05.ogg
15:31:06
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:31:07
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:31:10
SQ
[Faizan] executes skill [Quick Shot] on target [Standard Bearer]
15:31:10
SQ
Faizan uses skill Quick Shot
15:31:10
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:31:11
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:31:11
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:31:12
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:31:12
SQ
[Faizan] executes skill [Aimed Shot] on target [Standard Bearer]
15:31:12
SQ
Faizan uses skill Aimed Shot
15:31:12
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:31:13
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:31:15
SQ
Turn started for Espen the Assassin M
15:31:30
SQ
[Espen the Assassin M] executes skill [Batter] on target [Sergeant]
15:31:30
SQ
Espen the Assassin M uses skill Batter
15:31:32
SQ
Turn started for Zawahir Al-Yazir
15:31:44
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
15:31:44
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:31:47
SQ
Turn started for Elof The Old M
15:31:50
SQ
[Elof The Old M] executes skill [Strike Down] on target [Man at Arms]
15:31:50
SQ
Elof The Old M uses skill Strike Down
15:31:58
SQ
Turn started for Willibald
15:31:58
SQ
Skill [Spearwall] removed from [Willibald].
15:31:59
SQ
[Willibald] executes skill [Prong] on target [Man at Arms]
15:31:59
SQ
Willibald uses skill Prong
15:32:01
SQ
Turn started for Hartbert
15:32:06
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:32:08
SQ
[Hartbert] executes skill [Stab] on target [Footman]
15:32:08
SQ
Hartbert uses skill Stab
15:32:10
SQ
[Hartbert] executes skill [Stab] on target [Footman]
15:32:10
SQ
Hartbert uses skill Stab
15:32:10
SQ
Footman has died.
15:32:10
SQ
Skill [Shieldwall] removed from [Footman].
15:32:10
SceneManager
Unknown Brush requested: medic_effect
15:32:10
SceneManager
Unknown Brush requested: medic_effect
15:32:10
SceneManager
Unknown Brush requested: medic_effect
15:32:10
SceneManager
Unknown Brush requested: medic_effect
15:32:17
SQ
Turn started for Crossbowman
15:32:18
SQ
Crossbowman uses skill Puncture
15:32:18
SQ
Crossbowman uses skill Puncture
15:32:19
SQ
Turn started for Arib
15:32:29
SQ
[Arib] executes skill [Crumble] on target [Man at Arms]
15:32:29
SQ
Arib uses skill Crumble
15:32:33
SQ
Turn started for Crossbowman
15:32:34
SQ
Crossbowman uses skill Reload
15:32:34
SQ
Crossbowman uses skill Shoot Bolt
15:32:35
SQ
Turn started for Arbalester
15:32:36
SQ
Arbalester uses skill Reload
15:32:36
SQ
Arbalester uses skill Shoot Bolt
15:32:37
SQ
Arbalester uses skill Reload
15:32:37
SQ
Turn started for Arslan Al-Musa
15:32:48
UI
Object size mismatch
15:32:48
UI
Object size mismatch
15:32:53
SQ
[Arslan Al-Musa] executes skill [Thrust] on target [Sergeant]
15:32:53
SQ
Arslan Al-Musa uses skill Thrust
15:32:54
SQ
[Arslan Al-Musa] executes skill [Thrust] on target [Sergeant]
15:32:54
SQ
Arslan Al-Musa uses skill Thrust
15:32:55
SQ
Skill [Rattled] removed from [Arslan Al-Musa].
15:32:55
SQ
Turn started for Ottmar
15:33:14
SQ
Turn started for Warin
15:33:22
SQ
[Warin] executes skill [Batter] on target [Billman]
15:33:22
SQ
Warin uses skill Batter
15:33:24
SQ
Turn started for Billman
15:33:24
SQ
Billman uses skill Strike
15:33:24
SceneManager
Unknown Brush requested: medic_effect
15:33:24
SceneManager
Unknown Brush requested: medic_effect
15:33:24
SQ
Turn started for Grimwald the Sergeant
15:33:25
SceneManager
Unknown Brush requested: medic_effect
15:33:25
SceneManager
Unknown Brush requested: medic_effect
15:33:25
SceneManager
Unknown Brush requested: medic_effect
15:33:28
SceneManager
Unknown Brush requested: medic_effect
15:33:28
SceneManager
Unknown Brush requested: medic_effect
15:33:30
SceneManager
Unknown Brush requested: medic_effect
15:33:30
SceneManager
Unknown Brush requested: medic_effect
15:33:30
SQ
[Grimwald the Sergeant] executes skill [Impale] on target [Footman]
15:33:30
SceneManager
Unknown Brush requested: medic_effect
15:33:30
SceneManager
Unknown Brush requested: medic_effect
15:33:30
SQ
Grimwald the Sergeant uses skill Impale
15:33:30
SceneManager
Unknown Brush requested: medic_effect
15:33:30
SceneManager
Unknown Brush requested: medic_effect
15:33:30
SceneManager
Unknown Brush requested: medic_effect
15:33:30
SceneManager
Unknown Brush requested: medic_effect
15:33:31
SceneManager
Unknown Brush requested: medic_effect
15:33:31
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SceneManager
Unknown Brush requested: medic_effect
15:33:33
SQ
Turn started for Billman
15:33:34
SQ
Billman uses skill Flail
15:33:34
SQ
Turn started for Lienhard m
15:33:39
SQ
[Lienhard m] executes skill [Smite] on target [Sergeant]
15:33:39
SQ
Lienhard m uses skill Smite
15:33:43
SQ
Turn started for Standard Bearer
15:33:43
SQ
Standard Bearer uses skill Recover
15:33:43
SQ
Turn started for Yazir Ibn Askari
15:33:46
Resource
Unloading: music/noble_08.ogg
15:33:54
SQ
[Yazir Ibn Askari] executes skill [Cleave] on target [Footman]
15:33:54
SQ
Yazir Ibn Askari uses skill Cleave
15:33:55
SQ
[Yazir Ibn Askari] executes skill [Cleave] on target [Footman]
15:33:55
SQ
Yazir Ibn Askari uses skill Cleave
15:33:57
SQ
Turn started for Gernot the Wild
15:34:03
SQ
[Gernot the Wild] executes skill [Pound] on target [Billman]
15:34:03
SQ
Gernot the Wild uses skill Pound
15:34:03
SQ
Billman has died.
15:34:04
SceneManager
Unknown Brush requested: medic_effect
15:34:04
SceneManager
Unknown Brush requested: medic_effect
15:34:04
SceneManager
Unknown Brush requested: medic_effect
15:34:04
SceneManager
Unknown Brush requested: medic_effect
15:34:04
SQ
Skill [Shieldwall] removed from [Footman].
15:34:09
SQ
Turn started for Habib the Criminal
15:34:23
SQ
Habib the Criminal uses skill Recover
15:34:23
SQ
Turn started for Footman
15:34:23
SQ
Skill [Mudblood Venom] removed from [Footman].
15:34:23
SQ
Skill [Lion Leech Poison] removed from [Footman].
15:34:23
SQ
Turn started for Man at Arms
15:34:24
SQ
Turn started for Burchard
15:34:27
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:34:30
SQ
Skill [Staggered] removed from [Burchard].
15:34:30
SQ
Turn started for Sergeant
15:34:31
SQ
Sergeant uses skill Batter
15:34:31
SQ
Sergeant uses skill Batter
15:34:31
SQ
Skill [Staggered] removed from [Sergeant].
15:34:32
SQ
Skill [Rattled] removed from [Sergeant].
15:34:32
SQ
Turn started for Footman
15:34:32
SQ
Footman has died.
15:34:32
SceneManager
Unknown Brush requested: medic_effect
15:34:32
SceneManager
Unknown Brush requested: medic_effect
15:34:32
SceneManager
Unknown Brush requested: medic_effect
15:34:32
SceneManager
Unknown Brush requested: medic_effect
15:34:32
SceneManager
Unknown Brush requested: medic_effect
15:34:32
SceneManager
Unknown Brush requested: medic_effect
15:34:32
SQ
INFO: Next round issued: 4
15:34:32
SceneManager
Unknown Brush requested: medic_effect
15:34:32
SceneManager
Unknown Brush requested: medic_effect
15:34:32
SQ
Turn started for Zeeshan Al-Mahir M
15:34:35
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:34:36
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Standard Bearer]
15:34:36
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
15:34:36
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:34:37
SQ
[Zeeshan Al-Mahir M] executes skill [Reload] on target [Zeeshan Al-Mahir M]
15:34:37
SQ
Zeeshan Al-Mahir M uses skill Reload
15:34:37
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:34:37
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:34:38
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Standard Bearer]
15:34:38
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
15:34:38
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:34:38
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:34:39
SQ
Turn started for Elof The Old M
15:34:47
SQ
Skill [Bone Breaker] removed from [Elof The Old M].
15:34:47
SQ
Skill [Concussive Strikes] removed from [Elof The Old M].
15:34:47
SQ
Skill [Mace Mastery] removed from [Elof The Old M].
15:34:49
SQ
[Elof The Old M] executes skill [Cleave] on target [Man at Arms]
15:34:49
SQ
Elof The Old M uses skill Cleave
15:34:50
SQ
[Elof The Old M] executes skill [Cleave] on target [Man at Arms]
15:34:50
SQ
Elof The Old M uses skill Cleave
15:34:50
SQ
Man at Arms has died.
15:34:50
SceneManager
Unknown Brush requested: medic_effect
15:34:50
SceneManager
Unknown Brush requested: medic_effect
15:34:50
SceneManager
Unknown Brush requested: medic_effect
15:34:50
SceneManager
Unknown Brush requested: medic_effect
15:34:51
SQ
Turn started for Willibald
15:34:58
SQ
Turn started for Faizan
15:35:00
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:35:00
SQ
[Faizan] executes skill [Quick Shot] on target [Standard Bearer]
15:35:00
SQ
Faizan uses skill Quick Shot
15:35:00
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:35:01
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:35:01
SQ
[Faizan] executes skill [Quick Shot] on target [Standard Bearer]
15:35:01
SQ
Faizan uses skill Quick Shot
15:35:01
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:35:01
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:35:01
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:35:02
SQ
[Faizan] executes skill [Quick Shot] on target [Standard Bearer]
15:35:02
SQ
Faizan uses skill Quick Shot
15:35:02
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:35:02
SQ
Turn started for Espen the Assassin M
15:35:15
SQ
[Espen the Assassin M] executes skill [Chop] on target [Sergeant]
15:35:15
SQ
Espen the Assassin M uses skill Chop
15:35:19
SQ
[Espen the Assassin M] executes skill [Chop] on target [Sergeant]
15:35:19
SQ
Espen the Assassin M uses skill Chop
15:35:20
SQ
Turn started for Zawahir Al-Yazir
15:35:21
Script
VM collected 447 object(s) and deleted them.
15:35:23
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:35:23
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Standard Bearer]
15:35:23
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:35:23
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:35:23
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:35:24
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Standard Bearer]
15:35:24
SQ
Zawahir Al-Yazir uses skill Quick Shot
15:35:24
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
15:35:24
SQ
Standard Bearer has died.
15:35:24
SceneManager
Unknown Brush requested: medic_effect
15:35:24
SceneManager
Unknown Brush requested: medic_effect
15:35:24
SceneManager
Unknown Brush requested: medic_effect
15:35:24
SceneManager
Unknown Brush requested: medic_effect
15:35:26
SQ
Turn started for Warin
15:35:32
SQ
Turn started for Marwan the Unseen
15:35:37
SQ
[Marwan the Unseen] executes skill [Cleave] on target [Arbalester]
15:35:37
SQ
Marwan the Unseen uses skill Cleave
15:35:42
SQ
[Marwan the Unseen] executes skill [Strike] on target [Crossbowman]
15:35:42
SQ
Marwan the Unseen uses skill Strike
15:35:44
SQ
Turn started for Hartbert
15:35:49
SQ
[Hartbert] executes skill [Stab] on target [Billman]
15:35:49
SQ
Hartbert uses skill Stab
15:35:52
SQ
[Hartbert] executes skill [Stab] on target [Sergeant]
15:35:52
SQ
Hartbert uses skill Stab
15:35:52
SQ
Sergeant has died.
15:35:52
SceneManager
Unknown Brush requested: medic_effect
15:35:52
SceneManager
Unknown Brush requested: medic_effect
15:35:52
SceneManager
Unknown Brush requested: medic_effect
15:35:52
SceneManager
Unknown Brush requested: medic_effect
15:35:55
SQ
Turn started for Arib
15:36:05
SQ
[Arib] executes skill [Crumble] on target [Crossbowman]
15:36:05
SQ
Arib uses skill Crumble
15:36:05
SQ
Crossbowman has died.
15:36:05
SQ
Skill [Reload] removed from [Crossbowman].
15:36:05
SceneManager
Unknown Brush requested: medic_effect
15:36:05
SceneManager
Unknown Brush requested: medic_effect
15:36:05
SceneManager
Unknown Brush requested: medic_effect
15:36:05
SceneManager
Unknown Brush requested: medic_effect
15:36:05
SQ
Turn started for Ottmar
15:36:05
SQ
Turn started for Arslan Al-Musa
15:36:08
SQ
ap: Marwan the Unseen melee=(table : 0x4DDC0778) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Zawahir Al-Yazir melee=(table : 0x38E93918) ranged=(table : 0x38E93138)
15:36:08
SQ
ap: Faizan melee=(table : 0x4DB03820) ranged=(table : 0x40BB99D8)
15:36:08
SQ
ap: Yazir Ibn Askari melee=(table : 0x49F050A8) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Arslan Al-Musa melee=(table : 0x4A071F58) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Zeeshan Al-Mahir M melee=(table : 0x4A1E27E8) ranged=(table : 0x4A1E1DA0)
15:36:08
SQ
ap: Willibald melee=(table : 0x4A1957C8) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Arib melee=(table : 0x4A2CDC10) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Ottmar melee=(table : 0x4A3D5B00) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Grimwald the Sergeant melee=(table : 0x4DE2ABC0) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Burchard melee=(table : 0x4DD9B4E8) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Gernot the Wild melee=(table : 0x1D4B3D50) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Warin melee=(table : 0x3F2DA2F0) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Elof The Old M melee=(table : 0x4A77DE08) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Habib the Criminal melee=(table : 0x4A48FFA0) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Espen the Assassin M melee=(table : 0x4A4DED58) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Lienhard m melee=(table : 0x4DA63330) ranged=(null : 0x00000000)
15:36:08
SQ
ap: Hartbert melee=(table : 0x4DAD0508) ranged=(null : 0x00000000)
15:36:08
SceneManager
Unknown Brush requested: medic_effect
15:36:08
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SQ
Turn started for Grimwald the Sergeant
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SQ
Grimwald the Sergeant uses skill Impale
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SQ
Crossbowman has died.
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:09
SceneManager
Unknown Brush requested: medic_effect
15:36:10
SceneManager
Unknown Brush requested: medic_effect
15:36:10
SceneManager
Unknown Brush requested: medic_effect
15:36:10
SceneManager
Unknown Brush requested: medic_effect
15:36:10
SceneManager
Unknown Brush requested: medic_effect
15:36:10
SceneManager
Unknown Brush requested: medic_effect
15:36:10
SceneManager
Unknown Brush requested: medic_effect
15:36:10
SceneManager
Unknown Brush requested: medic_effect
15:36:10
SceneManager
Unknown Brush requested: medic_effect
15:36:10
SQ
Turn started for Lienhard m
15:36:11
SQ
Turn started for Burchard
15:36:11
SQ
Turn started for Gernot the Wild
15:36:12
SQ
Turn started for Habib the Criminal
15:36:13
SQ
Turn started for Yazir Ibn Askari
15:36:13
SQ
Skill [Shieldwall] removed from [Yazir Ibn Askari].
15:36:14
SQ
Turn started for Footman
15:36:15
SQ
Turn started for Billman
15:36:16
SQ
Billman has died.
15:36:16
SceneManager
Unknown Brush requested: medic_effect
15:36:16
SceneManager
Unknown Brush requested: medic_effect
15:36:17
SceneManager
Unknown Brush requested: medic_effect
15:36:17
SceneManager
Unknown Brush requested: medic_effect
15:36:17
SceneManager
Unknown Brush requested: medic_effect
15:36:17
SceneManager
Unknown Brush requested: medic_effect
15:36:17
SQ
INFO: Next round issued: 5
15:36:17
SceneManager
Unknown Brush requested: medic_effect
15:36:17
SceneManager
Unknown Brush requested: medic_effect
15:36:17
SQ
Turn started for Zeeshan Al-Mahir M
15:36:17
SQ
Zeeshan Al-Mahir M uses skill Reload
15:36:18
SQ
Turn started for Elof The Old M
15:36:19
SQ
Turn started for Willibald
15:36:19
SQ
Turn started for Faizan
15:36:20
SQ
Turn started for Zawahir Al-Yazir
15:36:20
SQ
Turn started for Espen the Assassin M
15:36:21
Script
VM collected 14 object(s) and deleted them.
15:36:21
SQ
Turn started for Ottmar
15:36:22
SQ
Turn started for Warin
15:36:22
SQ
Warin uses skill Gash
15:36:23
SQ
Warin uses skill Slash
15:36:23
SQ
Arbalester has died.
15:36:23
SceneManager
Unknown Brush requested: medic_effect
15:36:23
SceneManager
Unknown Brush requested: medic_effect
15:36:23
SceneManager
Unknown Brush requested: medic_effect
15:36:23
SceneManager
Unknown Brush requested: medic_effect
15:36:23
Resource
Unloading: gfx/rf_orientation_overlay.png
15:36:23
SQ
Turn started for Marwan the Unseen
15:36:24
SQ
Marwan the Unseen uses skill Recover
15:36:24
SQ
Turn started for Hartbert
15:36:25
SQ
Turn started for Arib
15:36:25
SQ
Turn started for Arslan Al-Musa
15:36:26
SQ
Turn started for Gernot the Wild
15:36:27
SQ
Turn started for Lienhard m
15:36:28
SQ
Turn started for Burchard
15:36:28
SceneManager
Unknown Brush requested: medic_effect
15:36:28
SceneManager
Unknown Brush requested: medic_effect
15:36:28
SQ
Turn started for Grimwald the Sergeant
15:36:28
SceneManager
Unknown Brush requested: medic_effect
15:36:28
SceneManager
Unknown Brush requested: medic_effect
15:36:28
SceneManager
Unknown Brush requested: medic_effect
15:36:28
SceneManager
Unknown Brush requested: medic_effect
15:36:28
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SceneManager
Unknown Brush requested: medic_effect
15:36:29
SQ
Turn started for Habib the Criminal
15:36:29
SQ
Skill [Shieldwall] removed from [Habib the Criminal].
15:36:30
SQ
Turn started for Yazir Ibn Askari
15:36:31
SQ
Turn started for Footman
15:36:31
Resource
Unloading: gfx/orientation_overlay.png
15:36:31
SceneManager
Unknown Brush requested: medic_effect
15:36:31
SceneManager
Unknown Brush requested: medic_effect
15:36:31
SQ
Skill [Rebuke] removed from [Yazir Ibn Askari].
15:36:31
SQ
studio: Leveling up Arslan Al-Musa from 10 to 11
15:36:31
SQ
Skill [Shieldwall] removed from [Ottmar].
15:36:31
SQ
Skill [Rebuke] removed from [Ottmar].
15:36:31
SQ
studio: Leveling up Ottmar from 10 to 11
15:36:31
SceneManager
Unknown Brush requested: medic_effect
15:36:31
SceneManager
Unknown Brush requested: medic_effect
15:36:31
SceneManager
Unknown Brush requested: medic_effect
15:36:31
SceneManager
Unknown Brush requested: medic_effect
15:36:31
SceneManager
Unknown Brush requested: medic_effect
15:36:31
SceneManager
Unknown Brush requested: medic_effect
15:36:31
SceneManager
Unknown Brush requested: medic_effect
15:36:31
SceneManager
Unknown Brush requested: medic_effect
15:36:31
SceneManager
Unknown Brush requested: medic_effect
15:36:31
SceneManager
Unknown Brush requested: medic_effect
15:36:31
SQ
Skill [Rebuke] removed from [Habib the Criminal].
15:36:31
SQ
Skill [Dismantled Armor] removed from [Habib the Criminal].
15:36:31
SQ
studio: Leveling up Habib the Criminal from 8 to 9
15:36:31
SQ
studio: Leveling up Espen the Assassin M from 8 to 9
15:36:31
SQ
Skill [Dented Armor] removed from [Lienhard m].
15:36:31
SQ
Skill [Adjust Dented Armor] removed from [Lienhard m].
15:36:31
SQ
studio: Leveling up Lienhard m from 7 to 8
15:36:31
SQ
Skill [Shieldwall] removed from [Hartbert].
15:36:31
SQ
studio: Leveling up Hartbert from 7 to 8
15:36:35
Resource
Unloading: music/noble_04.ogg
15:36:36
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:36:36
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:36:36
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:36:36
SQ
World::onCombatFinished
15:36:36
SceneManager
Unknown Brush requested: medic_effect
15:36:36
SceneManager
Unknown Brush requested: medic_effect
15:36:36
SceneManager
Unknown Brush requested: medic_effect
15:36:36
SceneManager
Unknown Brush requested: medic_effect
15:36:36
SceneManager
Unknown Brush requested: medic_effect
15:36:36
SceneManager
Unknown Brush requested: medic_effect
15:36:36
SQ
Skill [Long Reach] removed from [Marwan the Unseen].
15:36:36
SQ
Skill [Polearm Mastery] removed from [Marwan the Unseen].
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SceneManager
Unknown Brush requested: medic_effect
15:36:37
SQ
Skill [Sanguinary] removed from [Elof The Old M].
15:36:37
SQ
Skill [Mauler] removed from [Elof The Old M].
15:36:37
SQ
Skill [Cleaver Mastery] removed from [Elof The Old M].
15:36:37
SQ
TacticalState::onFinish
15:36:38
Resource
Unloading: gfx/object_0.png
15:36:38
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:36:38
Resource
Unloading: gfx/detail.png
15:36:38
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
15:36:38
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
15:36:38
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
15:36:38
Resource
Unloading: sounds/enemies/orc_linebreaker_04.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_death_00.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_death_01.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_death_02.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_death_03.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
15:36:38
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
15:36:38
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
15:36:38
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
15:36:38
Resource
Unloading: sounds/enemies/dlc2/wake_up_03.wav
15:36:38
Resource
Unloading: sounds/enemies/dlc2/wake_up_04.wav
15:36:38
Resource
Unloading: sounds/enemies/dlc2/wake_up_05.wav
15:36:38
Resource
Unloading: sounds/enemies/dlc2/wake_up_06.wav
15:37:21
Script
VM collected 17 object(s) and deleted them.
15:38:09
Resource
Unloading: music/victory_01.ogg
15:41:52
Resource
Unloading: music/worldmap_25.ogg
15:43:01
SQ
Location entered: Fernsichtfeste
15:43:01
SceneManager
Unknown Brush requested: medic_effect
15:43:01
SceneManager
Unknown Brush requested: medic_effect
15:43:05
Resource
Unloading: music/worldmap_38.ogg
15:43:31
Resource
Unloading: music/stronghold_01.ogg
15:43:50
SceneManager
Unknown Brush requested: medic_effect
15:43:50
SceneManager
Unknown Brush requested: medic_effect
15:43:54
SceneManager
Unknown Brush requested: medic_effect
15:43:54
SceneManager
Unknown Brush requested: medic_effect
15:44:00
SQ
contract removed: 365
15:44:03
SceneManager
Unknown Brush requested: medic_effect
15:44:03
SceneManager
Unknown Brush requested: medic_effect
15:44:05
SQ
contract removed: 360
15:44:07
SceneManager
Unknown Brush requested: medic_effect
15:44:07
SceneManager
Unknown Brush requested: medic_effect
15:44:07
SceneManager
Unknown Brush requested: medic_effect
15:44:07
SQ
Skill [Exhausted] removed from [Warin].
15:44:07
SQ
Skill [Cut Artery] removed from [Habib the Criminal].
15:44:08
SQ
contract removed: 363
15:44:08
SQ
contract added: Hunting Giants
15:44:08
SceneManager
Unknown Brush requested: medic_effect
15:44:08
SceneManager
Unknown Brush requested: medic_effect
15:44:09
SQ
contract removed: 367
15:44:11
SQ
contract added: Find Location
15:44:11
SceneManager
Unknown Brush requested: medic_effect
15:44:11
SceneManager
Unknown Brush requested: medic_effect
15:44:11
SceneManager
Unknown Brush requested: medic_effect
15:44:11
SceneManager
Unknown Brush requested: medic_effect
15:44:11
SQ
Location entered: Waldhain
15:44:11
SQ
ef: roll for background.beggar chances=92 roll=41
15:44:11
SQ
ef: roll for background.witchhunter chances=52 roll=13
15:44:11
SceneManager
Unknown Brush requested: medic_effect
15:44:11
SceneManager
Unknown Brush requested: medic_effect
15:44:15
Resource
Unloading: music/worldmap_04.ogg
15:44:21
Script
VM collected 249 object(s) and deleted them.
15:45:09
Resource
Unloading: gfx/of_flesh_and_faith_plus.png
15:45:10
SQ
Save campaign: quicksave_2
15:45:10
Scene
Finished saving scene.
15:45:11
Resource
Unloading: music/city_07.ogg
15:45:14
SQ
contract removed: 362
15:45:16
SQ
contract removed: 364
15:45:16
SceneManager
Unknown Brush requested: medic_effect
15:45:16
SceneManager
Unknown Brush requested: medic_effect
15:45:16
SceneManager
Unknown Brush requested: medic_effect
15:45:16
SceneManager
Unknown Brush requested: medic_effect
15:45:17
SQ
contract removed: 366
15:45:21
Script
VM collected 121 object(s) and deleted them.
15:48:10
SQ
ef: roll for background.msu_dummy_player chances=82 roll=53
15:48:10
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
15:49:02
SQ
Save campaign: quicksave_3
15:49:02
Scene
Finished saving scene.
15:49:04
Resource
Unloading: music/worldmap_07.ogg
15:49:04
Resource
Unloading: music/worldmap_41.ogg
15:49:10
SQ
showing contract: Privateering (id: 349)
15:49:10
SceneManager
Unknown Brush requested: medic_effect
15:49:10
SceneManager
Unknown Brush requested: medic_effect
15:49:10
SceneManager
Unknown Brush requested: medic_effect
15:49:10
SceneManager
Unknown Brush requested: medic_effect
15:49:18
Texture
Texture "gfx/of_flesh_and_faith_plus.png" (ID: 1107) took up approximately 1365kb in video memory.
15:49:18
SQ
showing contract: Privateering (id: 349)
15:49:21
Script
VM collected 170 object(s) and deleted them.
15:49:32
SQ
Location entered: Waldhain
15:49:32
SQ
ef: roll for background.wildman chances=74 roll=34
15:49:32
SceneManager
Unknown Brush requested: medic_effect
15:49:32
SceneManager
Unknown Brush requested: medic_effect
15:49:33
SQ
showing contract: Siege Fortification (id: 385)
15:49:36
Resource
Unloading: music/worldmap_36.ogg
15:50:03
SQ
contract activated: Siege Heldenburg (id: 385)
15:50:08
Resource
Unloading: music/city_05.ogg
15:50:10
SceneManager
Unknown Brush requested: medic_effect
15:50:10
SceneManager
Unknown Brush requested: medic_effect
15:50:10
SQ
contract removed: 361
15:50:12
SceneManager
Unknown Brush requested: medic_effect
15:50:12
SceneManager
Unknown Brush requested: medic_effect
15:50:12
SQ
contract added: Return Item
15:50:14
SceneManager
Unknown Brush requested: medic_effect
15:50:14
SceneManager
Unknown Brush requested: medic_effect
15:50:14
SceneManager
Unknown Brush requested: medic_effect
15:50:14
SceneManager
Unknown Brush requested: medic_effect
15:50:14
SceneManager
Unknown Brush requested: medic_effect
15:50:14
SQ
Skill [Black Eye] removed from [Burchard].
15:50:14
SQ
Skill [Pierced Hand] removed from [Meino Goodhand].
15:50:17
SceneManager
Unknown Brush requested: medic_effect
15:50:17
SceneManager
Unknown Brush requested: medic_effect
15:50:17
SQ
Location entered: Fernsichtfeste
15:50:17
SceneManager
Unknown Brush requested: medic_effect
15:50:17
SceneManager
Unknown Brush requested: medic_effect
15:50:21
Script
VM collected 1361 object(s) and deleted them.
15:50:21
Resource
Unloading: music/worldmap_26.ogg
15:50:32
SQ
ef: roll for background.msu_dummy_player chances=82 roll=2
15:50:32
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
15:51:43
Resource
Unloading: music/worldmap_42.ogg
15:51:46
Resource
Unloading: music/stronghold_02.ogg
15:53:58
SQ
Location entered: Fernsichtfeste
15:53:58
SceneManager
Unknown Brush requested: medic_effect
15:53:58
SceneManager
Unknown Brush requested: medic_effect
15:53:58
Resource
Unloading: music/worldmap_22.ogg
15:54:01
Resource
Unloading: music/retirement_01.ogg
15:56:47
Resource
Unloading: music/stronghold_02.ogg
15:57:09
SQ
Save campaign: quicksave_1
15:57:09
Scene
Finished saving scene.
15:57:12
Resource
Unloading: music/stronghold_03.ogg
15:57:13
SQ
contract added: Armed Courier
15:57:15
SQ
Save campaign: quicksave_2
15:57:15
Scene
Finished saving scene.
15:57:18
SQ
contract added: Escort Caravan
15:57:18
SQ
contract added: Armed Courier
15:57:18
SQ
contract removed: 368
15:57:21
SceneManager
Unknown Brush requested: medic_effect
15:57:21
SceneManager
Unknown Brush requested: medic_effect
15:57:21
Script
VM collected 99 object(s) and deleted them.
15:57:42
SceneManager
Unknown Brush requested: medic_effect
15:57:42
SceneManager
Unknown Brush requested: medic_effect
15:57:55
SQ
Location entered: Fennwacht
15:57:55
SQ
ef: roll for background.wildman chances=74 roll=16
15:57:55
SceneManager
Unknown Brush requested: medic_effect
15:57:55
SceneManager
Unknown Brush requested: medic_effect
15:57:59
Resource
Unloading: music/worldmap_41.ogg
15:58:17
Resource
Unloading: music/stronghold_03.ogg
15:58:21
Script
VM collected 284 object(s) and deleted them.
15:58:21
SceneManager
Unknown Brush requested: medic_effect
15:58:21
SceneManager
Unknown Brush requested: medic_effect
15:58:22
SceneManager
Unknown Brush requested: medic_effect
15:58:22
SceneManager
Unknown Brush requested: medic_effect
15:58:23
SQ
contract added: Haunted Woods
15:58:23
SceneManager
Unknown Brush requested: medic_effect
15:58:23
SceneManager
Unknown Brush requested: medic_effect
15:58:25
SceneManager
Unknown Brush requested: medic_effect
15:58:25
SceneManager
Unknown Brush requested: medic_effect
15:58:30
SceneManager
Unknown Brush requested: medic_effect
15:58:30
SceneManager
Unknown Brush requested: medic_effect
15:58:30
SceneManager
Unknown Brush requested: medic_effect
15:58:30
SQ
Skill [Grazed Eye Socket] removed from [Elof The Old M].
15:58:30
SQ
Skill [Split Shoulder] removed from [Geralt].
15:58:30
SQ
Skill [Black Eye] removed from [Albert].
15:58:30
SQ
contract added: A Pact With Witches
15:58:31
SceneManager
Unknown Brush requested: medic_effect
15:58:31
SceneManager
Unknown Brush requested: medic_effect
15:58:33
SQ
showing contract: Siege Heldenburg (id: 385)
15:59:21
Script
VM collected 252 object(s) and deleted them.
16:00:56
Resource
Unloading: music/worldmap_21.ogg
16:05:06
Resource
Unloading: gfx/of_flesh_and_faith_plus.png
16:05:09
SceneManager
Unknown Brush requested: medic_effect
16:05:09
SceneManager
Unknown Brush requested: medic_effect
16:05:10
SQ
contract removed: 371
16:05:10
SQ
contract added: Obtain Artifact
16:05:13
SQ
showing contract: Siege Heldenburg (id: 385)
16:05:21
Script
VM collected 71 object(s) and deleted them.
16:06:14
Resource
Unloading: music/worldmap_37.ogg
16:06:15
Resource
Unloading: music/worldmap_14.ogg
16:06:18
SQ
showing contract: Siege Heldenburg (id: 385)
16:06:21
Script
VM collected 111 object(s) and deleted them.
16:06:31
SQ
Save campaign: quicksave_3
16:06:31
Scene
Finished saving scene.
16:06:43
SceneManager
Unknown Brush requested: medic_effect
16:06:43
SceneManager
Unknown Brush requested: medic_effect
16:07:00
Texture
Texture "gfx/of_flesh_and_faith_plus.png" (ID: 1417) took up approximately 1365kb in video memory.
16:07:06
SQ
Save campaign: autosave_2
16:07:06
Scene
Finished saving scene.
16:07:06
SQ
WorldState::onHide
16:07:06
Texture
Texture "gfx/object_0.png" (ID: 1434) took up approximately 21845kb in video memory.
16:07:07
Texture
Texture "gfx/detail.png" (ID: 1466) took up approximately 10922kb in video memory.
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,5).
16:07:07
Texture
Texture "gfx/orientation_overlay.png" (ID: 1467) took up approximately 1024kb in video memory.
16:07:07
SQ
se: getPlan 1st House Sommerwein Army
16:07:07
SQ
se: partyStats 1st House Sommerwein Army
16:07:07
SQ
se: stats = {
Counts = {
champion = 1
knight = 1
noble_arbalester = 1
noble_billman = 3
noble_footman = 4
noble_greatsword = 1
rf_arbalester_heavy = 1
rf_billman_heavy = 2
rf_footman_heavy = 2
rf_man_at_arms = 1
rf_squire = 3
standard_bearer = 1
}
FactionType = "noble_faction"
Total = 21
scale = 1.05
}
16:07:07
SQ
se: the final plan = {}
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_billman_heavy" at (20,6).
16:07:07
Texture
Texture "gfx/rf_orientation_overlay.png" (ID: 1491) took up approximately 512kb in video memory.
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_footman_heavy" at (19,6).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_billman_heavy" at (20,4).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,7).
16:07:07
SQ
ef: roll for background.msu_dummy_player chances=82 roll=80
16:07:07
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_footman_heavy" at (19,5).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,8).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_squire" at (21,5).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_squire" at (21,6).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_squire" at (21,4).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/knight" at (21,7).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_knight_anointed" at (21,3).
16:07:07
SQ
Skill [] removed from [Lord Emmerich].
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_arbalester_heavy" at (20,3).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_greatsword" at (20,8).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,2).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_man_at_arms" at (20,9).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (22,4).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,1).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,4).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,9).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,3).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (13,14).
16:07:07
SQ
se: getPlan 1st Fennwacht Company
16:07:07
SQ
se: partyStats 1st Fennwacht Company
16:07:07
SQ
se: stats = {
Counts = {noble_arbalester = 1, noble_billman = 1, noble_footman = 6}
FactionType = "noble_faction"
Total = 8
scale = 1.05
}
16:07:07
SQ
se: the final plan = {}
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (12,14).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (13,4).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (13,15).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (12,4).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (12,15).
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,10).
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,11).
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:07
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:08
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:09
SceneManager
Unknown Brush requested: medic_effect
16:07:10
SceneManager
Unknown Brush requested: medic_effect
16:07:10
SceneManager
Unknown Brush requested: medic_effect
16:07:10
SQ
INFO: Next round issued: 1
16:07:10
SceneManager
Unknown Brush requested: medic_effect
16:07:10
SceneManager
Unknown Brush requested: medic_effect
16:07:10
SceneManager
Unknown Brush requested: medic_effect
16:07:10
SceneManager
Unknown Brush requested: medic_effect
16:07:10
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:07:10
SQ
Turn started for Arib
16:07:10
Resource
Unloading: music/worldmap_04.ogg
16:07:17
SceneManager
Unknown Brush requested: medic_effect
16:07:17
SceneManager
Unknown Brush requested: medic_effect
16:07:17
SQ
Turn started for Grimwald the Sergeant
16:07:17
SceneManager
Unknown Brush requested: medic_effect
16:07:17
SceneManager
Unknown Brush requested: medic_effect
16:07:17
SceneManager
Unknown Brush requested: medic_effect
16:07:18
SceneManager
Unknown Brush requested: medic_effect
16:07:18
SceneManager
Unknown Brush requested: medic_effect
16:07:18
SceneManager
Unknown Brush requested: medic_effect
16:07:18
SceneManager
Unknown Brush requested: medic_effect
16:07:19
SQ
Turn started for Elof The Old M
16:07:19
SQ
Turn started for Espen the Assassin M
16:07:21
Script
VM collected 238 object(s) and deleted them.
16:07:43
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
16:07:43
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
16:07:43
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
16:07:43
SQ
Clearing World Scene
16:07:43
Resource
Unloading: gfx/entity_5.png
16:07:43
Resource
Unloading: gfx/msu_world.png
16:07:43
SQ
TacticalState::onFinish
16:07:43
Resource
Unloading: gfx/rf_orientation_overlay.png
16:07:43
Resource
Unloading: gfx/orientation_overlay.png
16:07:43
Resource
Unloading: gfx/entity_7.png
16:07:43
Resource
Unloading: gfx/entity_4.png
16:07:43
Resource
Unloading: gfx/entity_6.png
16:07:43
Resource
Unloading: gfx/of_flesh_and_faith_plus.png
16:07:43
Resource
Unloading: gfx/entity_2.png
16:07:43
Resource
Unloading: gfx/rf_entity_icons.png
16:07:43
Resource
Unloading: gfx/rf_entity.png
16:07:43
Resource
Unloading: gfx/rf_ui.png
16:07:43
Resource
Unloading: gfx/object_0.png
16:07:43
Resource
Unloading Resource Package "Temporary Tactical Resources".
16:07:43
Resource
Unloading: gfx/detail.png
16:07:43
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
16:07:43
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
16:07:43
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
16:07:43
Resource
Unloading: sounds/enemies/orc_linebreaker_04.wav
16:07:43
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
16:07:43
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
16:07:43
Resource
Unloading: sounds/enemies/dlc2/wake_up_03.wav
16:07:43
Resource
Unloading: sounds/enemies/dlc2/wake_up_04.wav
16:07:43
Resource
Unloading: sounds/enemies/dlc2/wake_up_05.wav
16:07:43
Resource
Unloading: sounds/enemies/dlc2/wake_up_06.wav
16:07:47
SQ
Load campaign: autosave_2
16:07:47
ATTENTION
The save file was created with a modified version of the game.
16:07:47
SQ
Save version: 64
16:07:47
Texture
Texture "gfx/msu_world.png" (ID: 1056) took up approximately 1365kb in video memory.
16:07:47
Texture
Texture "gfx/of_flesh_and_faith_plus.png" (ID: 1057) took up approximately 1365kb in video memory.
16:07:47
Scene
Finished loading scene.
16:07:47
Texture
Texture "gfx/entity_2.png" (ID: 1071) took up approximately 21845kb in video memory.
16:07:47
Texture
Texture "gfx/entity_6.png" (ID: 1116) took up approximately 10922kb in video memory.
16:07:48
Texture
Texture "gfx/rf_entity.png" (ID: 1160) took up approximately 10922kb in video memory.
16:07:48
Texture
Texture "gfx/entity_7.png" (ID: 1161) took up approximately 2730kb in video memory.
16:07:48
SQ
ef: roll for background.msu_dummy_player chances=82 roll=81
16:07:48
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
16:07:48
Texture
Texture "gfx/entity_4.png" (ID: 1167) took up approximately 10922kb in video memory.
16:07:48
SQ
creating medic effect
16:07:48
SQ
creating medic effect
16:07:48
Texture
Texture "gfx/rf_ui.png" (ID: 1188) took up approximately 2730kb in video memory.
16:07:48
SceneManager
Unknown Brush requested: medic_effect
16:07:48
SceneManager
Unknown Brush requested: medic_effect
16:07:48
SceneManager
Unknown Brush requested: medic_effect
16:07:48
SceneManager
Unknown Brush requested: medic_effect
16:07:48
SceneManager
Unknown Brush requested: medic_effect
16:07:48
Texture
Texture "gfx/rf_entity_icons.png" (ID: 1222) took up approximately 2730kb in video memory.
16:07:50
Texture
Texture "gfx/entity_5.png" (ID: 1241) took up approximately 10922kb in video memory.
16:07:51
SQ
Kraken spawning action is added
16:07:51
SQ
contract added: Hunting Giants
16:07:51
SQ
contract added: Return Item
16:07:51
SQ
contract added: Armed Courier
16:07:51
SQ
contract added: Privateering
16:07:51
SQ
contract added: Escort Caravan
16:07:51
SQ
contract added: Drive Off Nomads
16:07:51
SQ
contract added: Drive Off Nomads
16:07:51
SQ
contract added: Haunted Woods
16:07:51
SQ
contract added: Hunting Giants
16:07:51
SQ
contract added: Armed Courier
16:07:51
SQ
contract added: Hunting Giants
16:07:51
SQ
contract added: Armed Courier
16:07:51
SQ
contract added: Escort Caravan
16:07:51
SQ
contract added: Armed Courier
16:07:51
SQ
contract added: Hunting Webknechts
16:07:51
SQ
contract added: Hunting Beasts
16:07:51
SQ
contract added: Find Location
16:07:51
SQ
contract added: Hunting Giants
16:07:51
SQ
contract added: Find Location
16:07:51
SQ
contract added: Return Item
16:07:51
SQ
contract added: Armed Courier
16:07:51
SQ
contract added: Escort Caravan
16:07:51
SQ
contract added: Armed Courier
16:07:51
SQ
contract added: Haunted Woods
16:07:51
SQ
contract added: A Pact With Witches
16:07:51
SQ
contract added: Obtain Artifact
16:07:51
SQ
contract activated: Siege Heldenburg (id: 385)
16:07:51
SQ
TempOrigin onInit...
16:07:52
SQ
MSU -- Current campaign length: 105 Days, 1 Hours, 12 Minutes. (TimeOfDay: 1, SecondsOfDay: 5.289063)
16:07:52
SQ
Function:
-> mod_stack_based_skills/hooks/skills/skill_container.nut : 20
Variables:
_order = 0, __original = Function, _skill = Table
Function:
-> clever_recruiter/world_state.nut : 7
Variables:
tempBackground = Table, __original = Function, tempPlayer = Table
Function:
-> mod_configurable_pause/hooks/world_state.nut : 13
Variables:
__original = Function
Function:
-> modern_hooks/hooks/last/world_state.nut : 4
Variables:
__original = Function
16:07:52
SQ
ef: roll for chances=100 roll=12
16:07:52
Resource
Unloading: music/noble_12.ogg
16:08:10
SQ
Save campaign: autosave_3
16:08:10
Scene
Finished saving scene.
16:08:10
SQ
WorldState::onHide
16:08:11
Texture
Texture "gfx/object_0.png" (ID: 441) took up approximately 21845kb in video memory.
16:08:11
Texture
Texture "gfx/detail.png" (ID: 528) took up approximately 10922kb in video memory.
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,5).
16:08:11
Texture
Texture "gfx/orientation_overlay.png" (ID: 575) took up approximately 1024kb in video memory.
16:08:11
SQ
se: getPlan 1st House Sommerwein Army
16:08:11
SQ
se: partyStats 1st House Sommerwein Army
16:08:11
SQ
se: stats = {
Counts = {
champion = 1
knight = 1
noble_arbalester = 1
noble_billman = 3
noble_footman = 4
noble_greatsword = 1
rf_arbalester_heavy = 1
rf_billman_heavy = 2
rf_footman_heavy = 2
rf_man_at_arms = 1
rf_squire = 3
standard_bearer = 1
}
FactionType = "noble_faction"
Total = 21
scale = 1.05
}
16:08:11
SQ
se: the final plan = {}
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_billman_heavy" at (20,6).
16:08:11
Texture
Texture "gfx/rf_orientation_overlay.png" (ID: 624) took up approximately 512kb in video memory.
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_footman_heavy" at (19,6).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_billman_heavy" at (20,4).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,7).
16:08:11
SQ
ef: roll for background.msu_dummy_player chances=82 roll=7
16:08:11
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_footman_heavy" at (19,7).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,5).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_squire" at (21,5).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_squire" at (21,6).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_squire" at (21,4).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/knight" at (21,7).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_knight_anointed" at (21,3).
16:08:11
SQ
Skill [] removed from [Lord Emmerich].
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_arbalester_heavy" at (20,3).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_greatsword" at (20,8).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,2).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_man_at_arms" at (20,9).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (22,4).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,1).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,8).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,4).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,9).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (13,14).
16:08:11
SQ
se: getPlan 1st Fennwacht Company
16:08:11
SQ
se: partyStats 1st Fennwacht Company
16:08:11
SQ
se: stats = {
Counts = {noble_arbalester = 1, noble_billman = 1, noble_footman = 6}
FactionType = "noble_faction"
Total = 8
scale = 1.05
}
16:08:11
SQ
se: the final plan = {}
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (12,14).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (13,4).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (13,15).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (12,4).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (12,15).
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,10).
16:08:11
SceneManager
Unknown Brush requested: medic_effect
16:08:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,11).
16:08:11
SceneManager
Unknown Brush requested: medic_effect
16:08:11
SceneManager
Unknown Brush requested: medic_effect
16:08:11
SceneManager
Unknown Brush requested: medic_effect
16:08:11
SceneManager
Unknown Brush requested: medic_effect
16:08:11
SceneManager
Unknown Brush requested: medic_effect
16:08:11
SceneManager
Unknown Brush requested: medic_effect
16:08:11
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:12
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:13
SceneManager
Unknown Brush requested: medic_effect
16:08:14
SceneManager
Unknown Brush requested: medic_effect
16:08:14
SceneManager
Unknown Brush requested: medic_effect
16:08:14
SceneManager
Unknown Brush requested: medic_effect
16:08:14
SceneManager
Unknown Brush requested: medic_effect
16:08:14
SceneManager
Unknown Brush requested: medic_effect
16:08:14
SceneManager
Unknown Brush requested: medic_effect
16:08:14
SceneManager
Unknown Brush requested: medic_effect
16:08:14
SceneManager
Unknown Brush requested: medic_effect
16:08:14
SceneManager
Unknown Brush requested: medic_effect
16:08:14
SceneManager
Unknown Brush requested: medic_effect
16:08:14
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SQ
INFO: Next round issued: 1
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
SceneManager
Unknown Brush requested: medic_effect
16:08:15
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:08:15
Resource
Unloading: music/worldmap_15.ogg
16:08:15
SQ
Turn started for Arib
16:08:19
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
16:08:19
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
16:08:19
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
16:08:19
Resource
Unloading: music/title.ogg
16:08:19
SQ
Clearing World Scene
16:08:19
Resource
Unloading: gfx/entity_5.png
16:08:19
Resource
Unloading: gfx/msu_world.png
16:08:19
SQ
TacticalState::onFinish
16:08:19
Resource
Unloading: gfx/rf_orientation_overlay.png
16:08:19
Resource
Unloading: gfx/orientation_overlay.png
16:08:19
Resource
Unloading: gfx/entity_7.png
16:08:19
Resource
Unloading: gfx/entity_4.png
16:08:19
Resource
Unloading: gfx/entity_6.png
16:08:19
Resource
Unloading: gfx/of_flesh_and_faith_plus.png
16:08:19
Resource
Unloading: gfx/entity_2.png
16:08:19
Resource
Unloading: gfx/rf_entity_icons.png
16:08:19
Resource
Unloading: gfx/rf_entity.png
16:08:19
Resource
Unloading: gfx/rf_ui.png
16:08:19
Resource
Unloading: gfx/object_0.png
16:08:19
Resource
Unloading Resource Package "Temporary Tactical Resources".
16:08:19
Resource
Unloading: gfx/detail.png
16:08:19
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
16:08:19
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
16:08:19
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
16:08:19
Resource
Unloading: sounds/enemies/orc_linebreaker_04.wav
16:08:19
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
16:08:19
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
16:08:19
Resource
Unloading: sounds/enemies/dlc2/wake_up_03.wav
16:08:19
Resource
Unloading: sounds/enemies/dlc2/wake_up_04.wav
16:08:19
Resource
Unloading: sounds/enemies/dlc2/wake_up_05.wav
16:08:19
Resource
Unloading: sounds/enemies/dlc2/wake_up_06.wav
16:08:25
Resource
Unloading: music/noble_10.ogg
16:08:26
SQ
Load campaign: autosave_2
16:08:26
ATTENTION
The save file was created with a modified version of the game.
16:08:26
SQ
Save version: 64
16:08:26
Texture
Texture "gfx/msu_world.png" (ID: 528) took up approximately 1365kb in video memory.
16:08:26
Texture
Texture "gfx/of_flesh_and_faith_plus.png" (ID: 575) took up approximately 1365kb in video memory.
16:08:26
Scene
Finished loading scene.
16:08:26
Texture
Texture "gfx/entity_2.png" (ID: 624) took up approximately 21845kb in video memory.
16:08:26
Texture
Texture "gfx/entity_6.png" (ID: 689) took up approximately 10922kb in video memory.
16:08:26
Texture
Texture "gfx/rf_entity.png" (ID: 911) took up approximately 10922kb in video memory.
16:08:26
Texture
Texture "gfx/entity_7.png" (ID: 1002) took up approximately 2730kb in video memory.
16:08:26
SQ
ef: roll for background.msu_dummy_player chances=82 roll=18
16:08:26
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
16:08:26
Texture
Texture "gfx/entity_4.png" (ID: 1056) took up approximately 10922kb in video memory.
16:08:26
SQ
creating medic effect
16:08:26
SQ
creating medic effect
16:08:26
Texture
Texture "gfx/rf_ui.png" (ID: 1057) took up approximately 2730kb in video memory.
16:08:26
SceneManager
Unknown Brush requested: medic_effect
16:08:26
SceneManager
Unknown Brush requested: medic_effect
16:08:26
SceneManager
Unknown Brush requested: medic_effect
16:08:26
SceneManager
Unknown Brush requested: medic_effect
16:08:26
SceneManager
Unknown Brush requested: medic_effect
16:08:26
Texture
Texture "gfx/rf_entity_icons.png" (ID: 1071) took up approximately 2730kb in video memory.
16:08:29
Texture
Texture "gfx/entity_5.png" (ID: 1116) took up approximately 10922kb in video memory.
16:08:30
Script Error
the index '0' does not exist
Function:
Variables:
roll = 0, stats = Array, this = Table
Function:
Variables:
getStatsNum = Function, pickStat = Function, statsNum = 1, secondaryStats = Array, primaryStats = Array, this = Table
Function:
Variables:
__original = Function, randomizeValues = Function, this = Table
Function:
unknown -> NATIVE : -1
Function:
Variables:
newFunc = Native Function, scriptName = scripts/items/weapons/named/named_cleaver, this = Table
Function:
onDeserialize -> scripts/items/stash_container.nut : 503
Variables:
hasItem = True, i = 56, numItems = 59, _in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/world/settlements/buildings/marketplace_building.nut : 238
Variables:
_in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/world/settlement.nut : 1893
Variables:
id = -2112469345, i = 2, numBuildings = 6, y = -1, x = -1, _in = Instance, this = Table
Function:
unknown -> NATIVE : -1
Function:
loadCampaign -> scripts/states/world_state.nut : 1224
Variables:
_campaignFileName = autosave_2, this = Table
Function:
Variables:
__original = Function, _campaignFileName = autosave_2, this = Table
Function:
Variables:
loadCampaign = Function, _campaignFileName = autosave_2, this = Table
Function:
Variables:
__original = Function, _campaignFileName = autosave_2, this = Table
Function:
Variables:
loadCampaign = Function, fileName = autosave_2, this = Table
Function:
init -> scripts/states/world_state.nut : 1090
Variables:
this = Table
Function:
Variables:
__original = Function, this = Table
Function:
onInit -> scripts/states/world_state.nut : 450
Variables:
this = Table
Function:
Variables:
__original = Function, this = Table
Function:
Variables:
__original = Function, this = Table
Function:
Variables:
__original = Function, this = Table
16:08:30
SQ
Kraken spawning action is added
16:08:30
SQ
contract added: Hunting Giants
16:08:30
SQ
contract added: Return Item
16:08:30
SQ
contract added: Armed Courier
16:08:30
SQ
contract added: Privateering
16:08:30
SQ
contract added: Escort Caravan
16:08:30
SQ
contract added: Drive Off Nomads
16:08:30
SQ
contract added: Drive Off Nomads
16:08:30
SQ
contract added: Haunted Woods
16:08:30
SQ
contract added: Hunting Giants
16:08:30
SQ
contract added: Armed Courier
16:08:30
SQ
contract added: Hunting Giants
16:08:30
SQ
contract added: Armed Courier
16:08:30
SQ
contract added: Escort Caravan
16:08:30
SQ
contract added: Armed Courier
16:08:30
SQ
contract added: Hunting Webknechts
16:08:30
SQ
contract added: Hunting Beasts
16:08:30
SQ
contract added: Find Location
16:08:30
SQ
contract added: Hunting Giants
16:08:30
SQ
contract added: Find Location
16:08:30
SQ
contract added: Return Item
16:08:30
SQ
contract added: Armed Courier
16:08:30
SQ
contract added: Escort Caravan
16:08:30
SQ
contract added: Armed Courier
16:08:30
SQ
contract added: Haunted Woods
16:08:30
SQ
contract added: A Pact With Witches
16:08:30
SQ
contract added: Obtain Artifact
16:08:30
SQ
contract activated: Siege Heldenburg (id: 385)
16:08:30
SQ
TempOrigin onInit...
16:08:30
SQ
MSU -- Current campaign length: 105 Days, 1 Hours, 12 Minutes. (TimeOfDay: 1, SecondsOfDay: 5.289063)
16:08:30
SQ
Function:
-> mod_stack_based_skills/hooks/skills/skill_container.nut : 20
Variables:
_order = 0, __original = Function, _skill = Table
Function:
-> clever_recruiter/world_state.nut : 7
Variables:
tempBackground = Table, __original = Function, tempPlayer = Table
Function:
-> mod_configurable_pause/hooks/world_state.nut : 13
Variables:
__original = Function
Function:
-> modern_hooks/hooks/last/world_state.nut : 4
Variables:
__original = Function
16:08:30
SQ
ef: roll for chances=100 roll=11
16:08:30
Resource
Unloading: music/title.ogg
16:08:34
SQ
Save campaign: autosave_3
16:08:34
Scene
Finished saving scene.
16:08:34
SQ
WorldState::onHide
16:08:34
Texture
Texture "gfx/detail.png" (ID: 439) took up approximately 10922kb in video memory.
16:08:34
Texture
Texture "gfx/object_0.png" (ID: 746) took up approximately 21845kb in video memory.
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,5).
16:08:35
Texture
Texture "gfx/orientation_overlay.png" (ID: 753) took up approximately 1024kb in video memory.
16:08:35
SQ
se: getPlan 1st House Sommerwein Army
16:08:35
SQ
se: partyStats 1st House Sommerwein Army
16:08:35
SQ
se: stats = {
Counts = {
champion = 1
knight = 1
noble_arbalester = 1
noble_billman = 3
noble_footman = 4
noble_greatsword = 1
rf_arbalester_heavy = 1
rf_billman_heavy = 2
rf_footman_heavy = 2
rf_man_at_arms = 1
rf_squire = 3
standard_bearer = 1
}
FactionType = "noble_faction"
Total = 21
scale = 1.05
}
16:08:35
SQ
se: the final plan = {}
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_billman_heavy" at (20,6).
16:08:35
Texture
Texture "gfx/rf_orientation_overlay.png" (ID: 792) took up approximately 512kb in video memory.
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_footman_heavy" at (19,6).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_billman_heavy" at (20,4).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,7).
16:08:35
SQ
ef: roll for background.msu_dummy_player chances=82 roll=20
16:08:35
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_footman_heavy" at (19,7).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,8).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_squire" at (21,5).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_squire" at (21,6).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_squire" at (21,4).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/knight" at (21,7).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_knight_anointed" at (21,3).
16:08:35
SQ
Skill [] removed from [Lord Emmerich].
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_arbalester_heavy" at (20,3).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_greatsword" at (20,8).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,2).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_man_at_arms" at (20,9).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (22,4).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,1).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,4).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,9).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,3).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (13,14).
16:08:35
SQ
se: getPlan 1st Fennwacht Company
16:08:35
SQ
se: partyStats 1st Fennwacht Company
16:08:35
SQ
se: stats = {
Counts = {noble_arbalester = 1, noble_billman = 1, noble_footman = 6}
FactionType = "noble_faction"
Total = 8
scale = 1.05
}
16:08:35
SQ
se: the final plan = {}
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (12,14).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (13,4).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (13,15).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (12,4).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (12,15).
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,10).
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,11).
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:35
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:36
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:37
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:38
SceneManager
Unknown Brush requested: medic_effect
16:08:39
SceneManager
Unknown Brush requested: medic_effect
16:08:39
SceneManager
Unknown Brush requested: medic_effect
16:08:39
SQ
INFO: Next round issued: 1
16:08:39
SceneManager
Unknown Brush requested: medic_effect
16:08:39
SceneManager
Unknown Brush requested: medic_effect
16:08:39
SceneManager
Unknown Brush requested: medic_effect
16:08:39
SceneManager
Unknown Brush requested: medic_effect
16:08:39
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:08:39
SQ
Turn started for Arib
16:08:39
Resource
Unloading: music/worldmap_04.ogg
16:08:42
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
16:08:42
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
16:08:42
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
16:08:42
SQ
Clearing World Scene
16:08:43
Resource
Unloading: gfx/entity_5.png
16:08:43
Resource
Unloading: gfx/msu_world.png
16:08:43
SQ
TacticalState::onFinish
16:08:43
Resource
Unloading: gfx/rf_orientation_overlay.png
16:08:43
Resource
Unloading: gfx/orientation_overlay.png
16:08:43
Resource
Unloading: gfx/entity_7.png
16:08:43
Resource
Unloading: gfx/entity_4.png
16:08:43
Resource
Unloading: gfx/entity_6.png
16:08:43
Resource
Unloading: gfx/of_flesh_and_faith_plus.png
16:08:43
Resource
Unloading: gfx/entity_2.png
16:08:43
Resource
Unloading: gfx/rf_entity_icons.png
16:08:43
Resource
Unloading: gfx/rf_entity.png
16:08:43
Resource
Unloading: gfx/rf_ui.png
16:08:43
Resource
Unloading: gfx/object_0.png
16:08:43
Resource
Unloading Resource Package "Temporary Tactical Resources".
16:08:43
Resource
Unloading: gfx/detail.png
16:08:43
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
16:08:43
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
16:08:43
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
16:08:43
Resource
Unloading: sounds/enemies/orc_linebreaker_04.wav
16:08:43
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
16:08:43
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
16:08:43
Resource
Unloading: sounds/enemies/dlc2/wake_up_03.wav
16:08:43
Resource
Unloading: sounds/enemies/dlc2/wake_up_04.wav
16:08:43
Resource
Unloading: sounds/enemies/dlc2/wake_up_05.wav
16:08:43
Resource
Unloading: sounds/enemies/dlc2/wake_up_06.wav
16:08:47
SQ
Load campaign: quicksave_3
16:08:47
ATTENTION
The save file was created with a modified version of the game.
16:08:47
SQ
Save version: 64
16:08:47
Texture
Texture "gfx/msu_world.png" (ID: 528) took up approximately 1365kb in video memory.
16:08:47
Scene
Finished loading scene.
16:08:47
Texture
Texture "gfx/entity_2.png" (ID: 575) took up approximately 21845kb in video memory.
16:08:47
Texture
Texture "gfx/entity_6.png" (ID: 624) took up approximately 10922kb in video memory.
16:08:47
Texture
Texture "gfx/rf_entity.png" (ID: 689) took up approximately 10922kb in video memory.
16:08:47
Texture
Texture "gfx/entity_7.png" (ID: 746) took up approximately 2730kb in video memory.
16:08:47
SQ
ef: roll for background.msu_dummy_player chances=82 roll=8
16:08:47
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
16:08:47
Texture
Texture "gfx/entity_4.png" (ID: 753) took up approximately 10922kb in video memory.
16:08:47
SQ
creating medic effect
16:08:47
SQ
creating medic effect
16:08:47
Texture
Texture "gfx/rf_ui.png" (ID: 792) took up approximately 2730kb in video memory.
16:08:47
SceneManager
Unknown Brush requested: medic_effect
16:08:47
SceneManager
Unknown Brush requested: medic_effect
16:08:47
SceneManager
Unknown Brush requested: medic_effect
16:08:47
SceneManager
Unknown Brush requested: medic_effect
16:08:47
SceneManager
Unknown Brush requested: medic_effect
16:08:47
Texture
Texture "gfx/rf_entity_icons.png" (ID: 911) took up approximately 2730kb in video memory.
16:08:50
Texture
Texture "gfx/entity_5.png" (ID: 1002) took up approximately 10922kb in video memory.
16:08:51
Script Error
the index '0' does not exist
Function:
Variables:
roll = 0, stats = Array, this = Table
Function:
Variables:
getStatsNum = Function, pickStat = Function, statsNum = 1, secondaryStats = Array, primaryStats = Array, this = Table
Function:
Variables:
__original = Function, randomizeValues = Function, this = Table
Function:
unknown -> NATIVE : -1
Function:
Variables:
newFunc = Native Function, scriptName = scripts/items/weapons/named/named_shamshir, this = Table
Function:
onDeserialize -> scripts/items/stash_container.nut : 503
Variables:
hasItem = True, i = 9, numItems = 32, _in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/world/settlements/buildings/weaponsmith_building.nut : 200
Variables:
_in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/world/settlement.nut : 1893
Variables:
id = -420880207, i = 4, numBuildings = 6, y = -1, x = -1, _in = Instance, this = Table
Function:
unknown -> NATIVE : -1
Function:
loadCampaign -> scripts/states/world_state.nut : 1224
Variables:
_campaignFileName = quicksave_3, this = Table
Function:
Variables:
__original = Function, _campaignFileName = quicksave_3, this = Table
Function:
Variables:
loadCampaign = Function, _campaignFileName = quicksave_3, this = Table
Function:
Variables:
__original = Function, _campaignFileName = quicksave_3, this = Table
Function:
Variables:
loadCampaign = Function, fileName = quicksave_3, this = Table
Function:
init -> scripts/states/world_state.nut : 1090
Variables:
this = Table
Function:
Variables:
__original = Function, this = Table
Function:
onInit -> scripts/states/world_state.nut : 450
Variables:
this = Table
Function:
Variables:
__original = Function, this = Table
Function:
Variables:
__original = Function, this = Table
Function:
Variables:
__original = Function, this = Table
16:08:51
Script Error
the index '0' does not exist
Function:
Variables:
roll = 0, stats = Array, this = Table
Function:
Variables:
getStatsNum = Function, pickStat = Function, statsNum = 2, secondaryStats = Array, primaryStats = Array, this = Table
Function:
Variables:
__original = Function, randomizeValues = Function, this = Table
Function:
unknown -> NATIVE : -1
Function:
Variables:
newFunc = Native Function, scriptName = scripts/items/weapons/named/named_cleaver, this = Table
Function:
onDeserialize -> scripts/items/stash_container.nut : 503
Variables:
hasItem = True, i = 50, numItems = 59, _in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/world/settlements/buildings/marketplace_building.nut : 238
Variables:
_in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/world/settlement.nut : 1893
Variables:
id = -2112469345, i = 2, numBuildings = 6, y = -1, x = -1, _in = Instance, this = Table
Function:
unknown -> NATIVE : -1
Function:
loadCampaign -> scripts/states/world_state.nut : 1224
Variables:
_campaignFileName = quicksave_3, this = Table
Function:
Variables:
__original = Function, _campaignFileName = quicksave_3, this = Table
Function:
Variables:
loadCampaign = Function, _campaignFileName = quicksave_3, this = Table
Function:
Variables:
__original = Function, _campaignFileName = quicksave_3, this = Table
Function:
Variables:
loadCampaign = Function, fileName = quicksave_3, this = Table
Function:
init -> scripts/states/world_state.nut : 1090
Variables:
this = Table
Function:
Variables:
__original = Function, this = Table
Function:
onInit -> scripts/states/world_state.nut : 450
Variables:
this = Table
Function:
Variables:
__original = Function, this = Table
Function:
Variables:
__original = Function, this = Table
Function:
Variables:
__original = Function, this = Table
16:08:51
SQ
Kraken spawning action is added
16:08:51
SQ
contract added: Hunting Giants
16:08:51
SQ
contract added: Return Item
16:08:51
SQ
contract added: Armed Courier
16:08:51
SQ
contract added: Privateering
16:08:51
SQ
contract added: Escort Caravan
16:08:51
SQ
contract added: Drive Off Nomads
16:08:51
SQ
contract added: Drive Off Nomads
16:08:51
SQ
contract added: Haunted Woods
16:08:51
SQ
contract added: Hunting Giants
16:08:51
SQ
contract added: Armed Courier
16:08:51
SQ
contract added: Hunting Giants
16:08:51
SQ
contract added: Armed Courier
16:08:51
SQ
contract added: Escort Caravan
16:08:51
SQ
contract added: Armed Courier
16:08:51
SQ
contract added: Hunting Webknechts
16:08:51
SQ
contract added: Hunting Beasts
16:08:51
SQ
contract added: Find Location
16:08:51
SQ
contract added: Hunting Giants
16:08:51
SQ
contract added: Find Location
16:08:51
SQ
contract added: Return Item
16:08:51
SQ
contract added: Armed Courier
16:08:51
SQ
contract added: Escort Caravan
16:08:51
SQ
contract added: Armed Courier
16:08:51
SQ
contract added: Haunted Woods
16:08:51
SQ
contract added: A Pact With Witches
16:08:51
SQ
contract added: Obtain Artifact
16:08:51
SQ
contract activated: Siege Heldenburg (id: 385)
16:08:51
SQ
TempOrigin onInit...
16:08:51
SQ
MSU -- Current campaign length: 105 Days, 0 Hours, 31 Minutes. (TimeOfDay: 0, SecondsOfDay: 2.313477)
16:08:51
SQ
Function:
-> mod_stack_based_skills/hooks/skills/skill_container.nut : 20
Variables:
_order = 0, __original = Function, _skill = Table
Function:
-> clever_recruiter/world_state.nut : 7
Variables:
tempBackground = Table, __original = Function, tempPlayer = Table
Function:
-> mod_configurable_pause/hooks/world_state.nut : 13
Variables:
__original = Function
Function:
-> modern_hooks/hooks/last/world_state.nut : 4
Variables:
__original = Function
16:08:51
SQ
ef: roll for chances=100 roll=72
16:08:51
Resource
Unloading: music/noble_01.ogg
16:08:56
Resource
Unloading: music/worldmap_07.ogg
16:09:01
SQ
TempOrigin onInit...
16:09:07
SQ
contract added: The Battle
16:09:08
SceneManager
Unknown Brush requested: medic_effect
16:09:08
SceneManager
Unknown Brush requested: medic_effect
16:09:09
Resource
Unloading: music/retirement_01.ogg
16:09:09
Texture
Texture "gfx/of_flesh_and_faith_plus.png" (ID: 329) took up approximately 1365kb in video memory.
16:09:15
SQ
Save campaign: autosave_2
16:09:15
Scene
Finished saving scene.
16:09:15
SQ
WorldState::onHide
16:09:15
Texture
Texture "gfx/detail.png" (ID: 816) took up approximately 10922kb in video memory.
16:09:15
Texture
Texture "gfx/object_0.png" (ID: 819) took up approximately 21845kb in video memory.
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,5).
16:09:16
Texture
Texture "gfx/orientation_overlay.png" (ID: 821) took up approximately 1024kb in video memory.
16:09:16
SQ
se: getPlan 1st House Sommerwein Army
16:09:16
SQ
se: partyStats 1st House Sommerwein Army
16:09:16
SQ
se: stats = {
Counts = {
champion = 1
knight = 1
noble_arbalester = 1
noble_billman = 3
noble_footman = 4
noble_greatsword = 1
rf_arbalester_heavy = 1
rf_billman_heavy = 2
rf_footman_heavy = 2
rf_man_at_arms = 1
rf_squire = 3
standard_bearer = 1
}
FactionType = "noble_faction"
Total = 21
scale = 1.05
}
16:09:16
SQ
se: the final plan = {}
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_billman_heavy" at (20,6).
16:09:16
Texture
Texture "gfx/rf_orientation_overlay.png" (ID: 834) took up approximately 512kb in video memory.
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_footman_heavy" at (19,6).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_billman_heavy" at (20,4).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,7).
16:09:16
SQ
ef: roll for background.msu_dummy_player chances=82 roll=53
16:09:16
SQ
Skill [Double Grip] removed from [MSU Dummy Player].
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_footman_heavy" at (19,7).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,5).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_squire" at (21,5).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_squire" at (21,6).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_squire" at (21,4).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/knight" at (21,7).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_knight_anointed" at (21,3).
16:09:16
SQ
Skill [] removed from [Lord Emmerich].
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_arbalester_heavy" at (20,3).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_greatsword" at (20,8).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,2).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/rf_man_at_arms" at (20,9).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (22,4).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,1).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,8).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,4).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,9).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (13,14).
16:09:16
SQ
se: getPlan 1st Fennwacht Company
16:09:16
SQ
se: partyStats 1st Fennwacht Company
16:09:16
SQ
se: stats = {
Counts = {noble_arbalester = 1, noble_billman = 1, noble_footman = 6}
FactionType = "noble_faction"
Total = 8
scale = 1.05
}
16:09:16
SQ
se: the final plan = {}
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (12,14).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (13,4).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (13,15).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (12,4).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (12,15).
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,10).
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,11).
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:16
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:17
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:18
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:19
SceneManager
Unknown Brush requested: medic_effect
16:09:20
SceneManager
Unknown Brush requested: medic_effect
16:09:20
SceneManager
Unknown Brush requested: medic_effect
16:09:20
SQ
INFO: Next round issued: 1
16:09:20
SceneManager
Unknown Brush requested: medic_effect
16:09:20
SceneManager
Unknown Brush requested: medic_effect
16:09:20
SceneManager
Unknown Brush requested: medic_effect
16:09:20
SceneManager
Unknown Brush requested: medic_effect
16:09:20
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:09:20
Resource
Unloading: music/worldmap_20.ogg
16:09:20
SQ
Turn started for Arib
16:09:21
Script
VM collected 40 object(s) and deleted them.
16:09:23
SceneManager
Unknown Brush requested: medic_effect
16:09:23
SceneManager
Unknown Brush requested: medic_effect
16:09:23
SQ
Turn started for Grimwald the Sergeant
16:09:23
SceneManager
Unknown Brush requested: medic_effect
16:09:23
SceneManager
Unknown Brush requested: medic_effect
16:09:23
SceneManager
Unknown Brush requested: medic_effect
16:09:24
SceneManager
Unknown Brush requested: medic_effect
16:09:24
SceneManager
Unknown Brush requested: medic_effect
16:09:24
SceneManager
Unknown Brush requested: medic_effect
16:09:24
SceneManager
Unknown Brush requested: medic_effect
16:09:24
SQ
Turn started for Elof The Old M
16:09:25
SQ
Turn started for Willibald
16:09:26
SQ
Turn started for Espen the Assassin M
16:09:26
SQ
Turn started for Zeeshan Al-Mahir M
16:09:27
SQ
Turn started for Zawahir Al-Yazir
16:09:27
SQ
Turn started for Faizan
16:09:28
SQ
Turn started for Warin
16:09:28
SQ
Turn started for Marwan the Unseen
16:09:29
SQ
Turn started for Ottmar
16:09:29
SQ
Turn started for Hartbert
16:09:30
SQ
Turn started for Arbalester
16:09:30
SQ
Turn started for Crossbowman
16:09:31
SQ
Skill [First Turn Initiative] removed from [Crossbowman].
16:09:31
SQ
Turn started for Crossbowman
16:09:32
SQ
Crossbowman uses skill Shoot Bolt
16:09:32
SQ
Crossbowman uses skill Reload
16:09:33
SQ
Skill [First Turn Initiative] removed from [Crossbowman].
16:09:33
SQ
Turn started for Lienhard m
16:09:38
SQ
Turn started for Halberdier
16:09:39
SQ
Turn started for Meino Goodhand
16:09:41
SQ
Turn started for Billman
16:09:41
SQ
Turn started for Standard Bearer
16:09:41
SQ
Turn started for Zweihander
16:09:42
SQ
Skill [First Turn Initiative] removed from [Zweihander].
16:09:42
SQ
Turn started for Billman
16:09:42
SQ
Turn started for Lord Reinald's Squire
16:09:43
SQ
Turn started for Lord Reinald's Squire
16:09:43
SQ
Skill [First Turn Initiative] removed from [Lord Reinald's Squire].
16:09:43
SQ
Turn started for Footman
16:09:43
SQ
Turn started for Footman
16:09:44
SQ
Turn started for Sir Albert's Squire
16:09:44
SQ
Turn started for Footman
16:09:44
SQ
Skill [First Turn Initiative] removed from [Footman].
16:09:45
SQ
Turn started for Billman
16:09:45
SQ
Turn started for Billman
16:09:45
SQ
Turn started for Halberdier
16:09:45
SQ
Turn started for Footman
16:09:46
SQ
Turn started for Footman
16:09:46
SQ
Skill [First Turn Initiative] removed from [Footman].
16:09:46
SQ
Turn started for Footman
16:09:47
SQ
Turn started for Footman
16:09:47
SQ
Skill [First Turn Initiative] removed from [Footman].
16:09:47
SQ
Turn started for Footman
16:09:48
SQ
Turn started for Footman
16:09:48
SQ
Skill [First Turn Initiative] removed from [Footman].
16:09:48
SQ
Turn started for Footman
16:09:49
SQ
Turn started for Burchard
16:09:58
SQ
Turn started for Gernot the Wild
16:10:05
SQ
Turn started for Heavy Footman
16:10:05
SQ
Skill [First Turn Initiative] removed from [Heavy Footman].
16:10:05
SQ
Turn started for Habib the Criminal
16:10:12
SQ
[Habib the Criminal] executes skill [Shieldwall] on target [Habib the Criminal]
16:10:12
SQ
Habib the Criminal uses skill Shieldwall
16:10:21
SQ
Skill [First Turn Initiative] removed from [Habib the Criminal].
16:10:21
SQ
Turn started for Heavy Footman
16:10:21
SQ
Skill [First Turn Initiative] removed from [Heavy Footman].
16:10:21
SQ
Turn started for Man at Arms
16:10:22
SQ
Skill [First Turn Initiative] removed from [Man at Arms].
16:10:22
SQ
Turn started for Yazir Ibn Askari
16:10:48
UI
Object size mismatch
16:10:48
UI
Object size mismatch
16:12:09
SQ
[Yazir Ibn Askari] executes skill [Shieldwall] on target [Yazir Ibn Askari]
16:12:09
SQ
Yazir Ibn Askari uses skill Shieldwall
16:12:43
SQ
[Yazir Ibn Askari] executes skill [Cleave] on target [Heavy Footman]
16:12:43
SQ
Yazir Ibn Askari uses skill Cleave
16:12:43
SQ
Skill [True Strike] removed from [Yazir Ibn Askari].
16:12:45
SQ
Skill [First Turn Initiative] removed from [Yazir Ibn Askari].
16:12:45
SQ
Turn started for Lord Reinald
16:12:46
Resource
Unloading: music/noble_11.ogg
16:12:46
SQ
Skill [First Turn Initiative] removed from [Lord Reinald].
16:12:46
SQ
Turn started for Sir Albert
16:12:46
SQ
Skill [First Turn Initiative] removed from [Sir Albert].
16:14:28
SQ
[Arib] executes skill [Crumble] on target [Heavy Footman]
16:14:28
SQ
Arib uses skill Crumble
16:14:30
SQ
Skill [First Turn Initiative] removed from [Arib].
16:14:30
SceneManager
Unknown Brush requested: medic_effect
16:14:30
SceneManager
Unknown Brush requested: medic_effect
16:14:36
SceneManager
Unknown Brush requested: medic_effect
16:14:36
SceneManager
Unknown Brush requested: medic_effect
16:14:36
SceneManager
Unknown Brush requested: medic_effect
16:14:36
SceneManager
Unknown Brush requested: medic_effect
16:14:36
SceneManager
Unknown Brush requested: medic_effect
16:14:36
SceneManager
Unknown Brush requested: medic_effect
16:14:36
SceneManager
Unknown Brush requested: medic_effect
16:14:36
SceneManager
Unknown Brush requested: medic_effect
16:14:36
SceneManager
Unknown Brush requested: medic_effect
16:14:36
SceneManager
Unknown Brush requested: medic_effect
16:14:36
SceneManager
Unknown Brush requested: medic_effect
16:14:37
SceneManager
Unknown Brush requested: medic_effect
16:14:37
SceneManager
Unknown Brush requested: medic_effect
16:14:58
SceneManager
Unknown Brush requested: medic_effect
16:14:58
SceneManager
Unknown Brush requested: medic_effect
16:15:00
UI
Object size mismatch
16:15:00
UI
Unable to open file "gfx/". Error: Unknown mime type.
16:15:35
Resource
Unloading: music/noble_08.ogg
16:17:03
SceneManager
Unknown Brush requested: medic_effect
16:17:03
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SQ
[Grimwald the Sergeant] executes skill [Impale] on target [Heavy Footman]
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SQ
Grimwald the Sergeant uses skill Impale
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SQ
Skill [True Strike] removed from [Grimwald the Sergeant].
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SQ
Skill [First Turn Initiative] removed from [Grimwald the Sergeant].
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:05
SceneManager
Unknown Brush requested: medic_effect
16:17:14
SQ
Skill [Sanguinary] removed from [Elof The Old M].
16:17:14
SQ
Skill [Mauler] removed from [Elof The Old M].
16:17:14
SQ
Skill [Cleaver Mastery] removed from [Elof The Old M].
16:17:15
SQ
[Elof The Old M] executes skill [Impale] on target [Heavy Footman]
16:17:15
SQ
Elof The Old M uses skill Impale
16:17:19
SQ
Skill [First Turn Initiative] removed from [Elof The Old M].
16:17:37
SQ
Skill [First Turn Initiative] removed from [Willibald].
16:18:39
SQ
[Espen the Assassin M] executes skill [Batter] on target [Footman]
16:18:39
SQ
Espen the Assassin M uses skill Batter
16:18:57
SQ
Skill [First Turn Initiative] removed from [Espen the Assassin M].
16:19:04
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Footman]
16:19:04
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
16:19:06
SQ
[Zeeshan Al-Mahir M] executes skill [Reload] on target [Zeeshan Al-Mahir M]
16:19:06
SQ
Zeeshan Al-Mahir M uses skill Reload
16:19:10
SQ
[Zeeshan Al-Mahir M] executes skill [Take Aim] on target [Zeeshan Al-Mahir M]
16:19:10
SQ
Zeeshan Al-Mahir M uses skill Take Aim
16:19:10
SQ
Skill [First Turn Initiative] removed from [Zeeshan Al-Mahir M].
16:19:10
SQ
Skill [Taking Aim] removed from [Zeeshan Al-Mahir M].
16:19:39
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
16:19:39
SQ
Zawahir Al-Yazir uses skill Quick Shot
16:19:41
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
16:19:41
SQ
Zawahir Al-Yazir uses skill Quick Shot
16:19:41
SQ
Skill [True Strike] removed from [Zawahir Al-Yazir].
16:19:44
SQ
Skill [First Turn Initiative] removed from [Zawahir Al-Yazir].
16:19:56
SQ
[Faizan] executes skill [Quick Shot] on target [Man at Arms]
16:19:56
SQ
Faizan uses skill Quick Shot
16:19:57
SQ
[Faizan] executes skill [Quick Shot] on target [Man at Arms]
16:19:57
SQ
Faizan uses skill Quick Shot
16:19:58
Resource
Unloading: music/noble_02.ogg
16:19:59
SQ
Skill [First Turn Initiative] removed from [Faizan].
16:20:06
SQ
Skill [First Turn Initiative] removed from [Warin].
16:20:24
SQ
[Marwan the Unseen] executes skill [Strike] on target [Heavy Footman]
16:20:24
SQ
Marwan the Unseen uses skill Strike
16:20:24
SceneManager
Unknown Brush requested: medic_effect
16:20:24
SceneManager
Unknown Brush requested: medic_effect
16:20:24
SceneManager
Unknown Brush requested: medic_effect
16:20:24
SceneManager
Unknown Brush requested: medic_effect
16:20:24
SceneManager
Unknown Brush requested: medic_effect
16:20:32
SQ
Skill [First Turn Initiative] removed from [Marwan the Unseen].
16:20:38
SQ
[Ottmar] executes skill [Shieldwall] on target [Ottmar]
16:20:38
SQ
Ottmar uses skill Shieldwall
16:20:58
SQ
[Ottmar] executes skill [Rotation] on target [Crossbowman]
16:20:58
SQ
Ottmar uses skill Rotation
16:21:00
SQ
Skill [First Turn Initiative] removed from [Ottmar].
16:21:02
SQ
[Hartbert] executes skill [Shieldwall] on target [Hartbert]
16:21:02
SQ
Hartbert uses skill Shieldwall
16:21:07
SQ
[Hartbert] executes skill [Stab] on target [Footman]
16:21:07
SQ
Hartbert uses skill Stab
16:21:07
SQ
Skill [First Turn Initiative] removed from [Hartbert].
16:21:08
SQ
Skill [First Turn Initiative] removed from [Arbalester].
16:21:33
SQ
[Lienhard m] executes skill [Throw Javelin] on target [Footman]
16:21:33
SQ
Lienhard m uses skill Throw Javelin
16:21:34
SQ
Skill [First Turn Initiative] removed from [Lienhard m].
16:21:35
SQ
Skill [First Turn Initiative] removed from [Halberdier].
16:21:54
SQ
[Meino Goodhand] executes skill [Throw Axe] on target [Halberdier]
16:21:54
SQ
Meino Goodhand uses skill Throw Axe
16:21:54
SQ
Skill [True Strike] removed from [Meino Goodhand].
16:21:56
SQ
Skill [First Turn Initiative] removed from [Meino Goodhand].
16:21:56
SQ
Skill [First Turn Initiative] removed from [Billman].
16:21:57
SQ
Skill [First Turn Initiative] removed from [Standard Bearer].
16:21:57
SQ
Skill [First Turn Initiative] removed from [Billman].
16:21:58
SQ
Skill [First Turn Initiative] removed from [Lord Reinald's Squire].
16:21:58
SQ
Skill [First Turn Initiative] removed from [Footman].
16:21:58
SQ
Skill [First Turn Initiative] removed from [Footman].
16:21:59
SQ
Skill [First Turn Initiative] removed from [Sir Albert's Squire].
16:22:00
SQ
Skill [First Turn Initiative] removed from [Billman].
16:22:00
SQ
Skill [First Turn Initiative] removed from [Billman].
16:22:01
SQ
Skill [First Turn Initiative] removed from [Halberdier].
16:22:01
SQ
Skill [First Turn Initiative] removed from [Footman].
16:22:02
SQ
Skill [First Turn Initiative] removed from [Footman].
16:22:02
SQ
Skill [First Turn Initiative] removed from [Footman].
16:22:02
SQ
Skill [First Turn Initiative] removed from [Footman].
16:22:11
SQ
[Burchard] executes skill [Flail] on target [Footman]
16:22:11
SQ
Burchard uses skill Flail
16:22:11
SQ
Skill [First Turn Initiative] removed from [Burchard].
16:22:22
SQ
Skill [First Turn Initiative] removed from [Gernot the Wild].
16:22:22
SceneManager
Unknown Brush requested: medic_effect
16:22:22
SceneManager
Unknown Brush requested: medic_effect
16:22:22
SQ
INFO: Next round issued: 2
16:22:22
SceneManager
Unknown Brush requested: medic_effect
16:22:22
SceneManager
Unknown Brush requested: medic_effect
16:22:22
SQ
Turn started for Faizan
16:22:27
SQ
[Faizan] executes skill [Quick Shot] on target [Footman]
16:22:27
SQ
Faizan uses skill Quick Shot
16:22:28
SQ
[Faizan] executes skill [Quick Shot] on target [Footman]
16:22:28
SQ
Faizan uses skill Quick Shot
16:22:29
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
16:22:29
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
16:22:30
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
16:22:31
SQ
Turn started for Willibald
16:22:41
SQ
Turn started for Elof The Old M
16:22:52
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
16:22:58
SQ
Skill [Long Reach] removed from [Elof The Old M].
16:22:58
SQ
Skill [Leverage] removed from [Elof The Old M].
16:22:58
SQ
Skill [Polearm Mastery] removed from [Elof The Old M].
16:22:59
SQ
[Elof The Old M] executes skill [Cudgel] on target [Billman]
16:22:59
SQ
Elof The Old M uses skill Cudgel
16:23:03
SQ
Turn started for Espen the Assassin M
16:23:19
SQ
[Espen the Assassin M] executes skill [Batter] on target [Footman]
16:23:19
SQ
Espen the Assassin M uses skill Batter
16:23:23
Resource
Unloading: music/noble_11.ogg
16:23:25
SQ
[Espen the Assassin M] executes skill [Chop] on target [Footman]
16:23:25
SQ
Espen the Assassin M uses skill Chop
16:23:26
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
16:23:28
SQ
Turn started for Zeeshan Al-Mahir M
16:23:36
SQ
[Zeeshan Al-Mahir M] executes skill [Take Aim] on target [Zeeshan Al-Mahir M]
16:23:36
SQ
Zeeshan Al-Mahir M uses skill Take Aim
16:23:41
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Halberdier]
16:23:41
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
16:23:41
SQ
Skill [Taking Aim] removed from [Zeeshan Al-Mahir M].
16:23:43
SQ
[Zeeshan Al-Mahir M] executes skill [Reload] on target [Zeeshan Al-Mahir M]
16:23:43
SQ
Zeeshan Al-Mahir M uses skill Reload
16:23:45
SQ
Turn started for Zawahir Al-Yazir
16:23:51
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
16:23:51
SQ
Zawahir Al-Yazir uses skill Quick Shot
16:23:53
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Footman]
16:23:53
SQ
Zawahir Al-Yazir uses skill Quick Shot
16:23:55
SQ
Turn started for Warin
16:26:35
SQ
[Warin] executes skill [Gash] on target [Billman]
16:26:35
SQ
Warin uses skill Gash
16:26:35
SQ
Billman has died.
16:26:35
SceneManager
Unknown Brush requested: medic_effect
16:26:35
SceneManager
Unknown Brush requested: medic_effect
16:26:35
SceneManager
Unknown Brush requested: medic_effect
16:26:35
SceneManager
Unknown Brush requested: medic_effect
16:26:49
SQ
Turn started for Arib
16:26:53
SQ
[Arib] executes skill [Crumble] on target [Heavy Footman]
16:26:53
SQ
Arib uses skill Crumble
16:26:53
SQ
Heavy Footman has died.
16:26:53
SceneManager
Unknown Brush requested: medic_effect
16:26:53
SceneManager
Unknown Brush requested: medic_effect
16:26:54
SceneManager
Unknown Brush requested: medic_effect
16:26:54
SceneManager
Unknown Brush requested: medic_effect
16:27:08
SQ
Turn started for Marwan the Unseen
16:27:24
Resource
Unloading: music/noble_05.ogg
16:27:29
SQ
[Marwan the Unseen] executes skill [Strike] on target [Heavy Footman]
16:27:29
SQ
Marwan the Unseen uses skill Strike
16:27:31
SQ
[Marwan the Unseen] executes skill [Strike] on target [Heavy Footman]
16:27:31
SQ
Marwan the Unseen uses skill Strike
16:27:39
SQ
Turn started for Zweihander
16:27:39
SQ
Skill [Rebuke] removed from [Zweihander].
16:27:39
SQ
Turn started for Crossbowman
16:27:40
SQ
Crossbowman uses skill Shoot Bolt
16:27:41
SQ
Turn started for Crossbowman
16:27:41
SQ
Crossbowman uses skill Shoot Bolt
16:27:42
SQ
Crossbowman uses skill Reload
16:27:42
SQ
Turn started for Billman
16:27:43
SQ
Turn started for Hartbert
16:27:57
SQ
[Hartbert] executes skill [Stab] on target [Footman]
16:27:57
SQ
Hartbert uses skill Stab
16:27:58
SQ
[Hartbert] executes skill [Stab] on target [Footman]
16:27:58
SQ
Hartbert uses skill Stab
16:28:03
SQ
[Hartbert] executes skill [Stab] on target [Footman]
16:28:03
SQ
Hartbert uses skill Stab
16:28:03
SQ
Turn started for Meino Goodhand
16:28:20
SQ
[Meino Goodhand] executes skill [Throw Axe] on target [Zweihander]
16:28:20
SQ
Meino Goodhand uses skill Throw Axe
16:28:22
SQ
[Meino Goodhand] executes skill [Throw Axe] on target [Zweihander]
16:28:22
SQ
Meino Goodhand uses skill Throw Axe
16:28:24
SQ
Turn started for Lord Reinald's Squire
16:28:24
SQ
Turn started for Arbalester
16:28:25
SQ
Arbalester uses skill Shoot Bolt
16:28:26
SQ
Turn started for Footman
16:28:27
SQ
Turn started for Footman
16:28:27
SQ
Turn started for Burchard
16:28:37
SQ
[Burchard] executes skill [Flail] on target [Footman]
16:28:37
SQ
Burchard uses skill Flail
16:28:42
SQ
[Burchard] executes skill [Lash] on target [Zweihander]
16:28:42
SQ
Burchard uses skill Lash
16:28:43
SQ
Turn started for Halberdier
16:28:43
SQ
Halberdier uses skill Follow Up
16:28:43
SQ
Halberdier uses skill Batter
16:28:44
SQ
Turn started for Lienhard m
16:29:01
SQ
[Lienhard m] executes skill [Pummel] on target [Zweihander]
16:29:01
SQ
Lienhard m uses skill Pummel
16:29:12
SQ
Turn started for Footman
16:29:12
SQ
Turn started for Footman
16:29:13
SQ
Turn started for Standard Bearer
16:29:14
SQ
Turn started for Footman
16:29:15
SQ
Turn started for Footman
16:29:15
SQ
Turn started for Footman
16:29:16
SQ
Footman uses skill Shieldwall
16:29:16
SQ
Footman uses skill Flail
16:29:16
SQ
Turn started for Heavy Footman
16:29:17
SQ
Heavy Footman uses skill Shieldwall
16:29:17
SQ
Heavy Footman uses skill Batter
16:29:17
SQ
Skill [Overwhelmed] removed from [Heavy Footman].
16:29:17
SQ
Turn started for Halberdier
16:29:18
SQ
Halberdier uses skill Follow Up
16:29:19
SQ
Turn started for Footman
16:29:19
SQ
Footman uses skill Shieldwall
16:29:19
SQ
Footman uses skill Knock Out
16:29:20
SQ
Turn started for Footman
16:29:20
SQ
Turn started for Billman
16:29:21
SQ
Billman uses skill Flail
16:29:21
SQ
[Halberdier] is Following Up with skill [Sunder] on target [Hartbert]
16:29:21
SQ
Turn started for Lord Reinald's Squire
16:29:22
SQ
Turn started for Gernot the Wild
16:31:14
SQ
[Gernot the Wild] executes skill [Bestial Vigor] on target [Gernot the Wild]
16:31:14
SQ
Gernot the Wild uses skill Bestial Vigor
16:31:15
Resource
Unloading: music/noble_09.ogg
16:31:23
SQ
[Gernot the Wild] executes skill [Cleave] on target [Billman]
16:31:23
SQ
Gernot the Wild uses skill Cleave
16:31:25
SQ
[Gernot the Wild] executes skill [Cleave] on target [Billman]
16:31:25
SQ
Gernot the Wild uses skill Cleave
16:31:25
SceneManager
Unknown Brush requested: medic_effect
16:31:25
SceneManager
Unknown Brush requested: medic_effect
16:31:25
SQ
Turn started for Grimwald the Sergeant
16:31:25
SceneManager
Unknown Brush requested: medic_effect
16:31:25
SceneManager
Unknown Brush requested: medic_effect
16:31:25
SceneManager
Unknown Brush requested: medic_effect
16:31:30
SceneManager
Unknown Brush requested: medic_effect
16:31:30
SceneManager
Unknown Brush requested: medic_effect
16:31:31
SceneManager
Unknown Brush requested: medic_effect
16:31:31
SceneManager
Unknown Brush requested: medic_effect
16:31:52
SceneManager
Unknown Brush requested: medic_effect
16:31:52
SceneManager
Unknown Brush requested: medic_effect
16:31:52
SceneManager
Unknown Brush requested: medic_effect
16:31:52
SceneManager
Unknown Brush requested: medic_effect
16:31:52
SQ
[Grimwald the Sergeant] executes skill [Impale] on target [Heavy Footman]
16:31:52
SceneManager
Unknown Brush requested: medic_effect
16:31:52
SceneManager
Unknown Brush requested: medic_effect
16:31:52
SQ
Grimwald the Sergeant uses skill Impale
16:31:52
SceneManager
Unknown Brush requested: medic_effect
16:31:52
SceneManager
Unknown Brush requested: medic_effect
16:31:52
SceneManager
Unknown Brush requested: medic_effect
16:31:52
SceneManager
Unknown Brush requested: medic_effect
16:31:57
SceneManager
Unknown Brush requested: medic_effect
16:31:57
SceneManager
Unknown Brush requested: medic_effect
16:31:57
SceneManager
Unknown Brush requested: medic_effect
16:31:57
SceneManager
Unknown Brush requested: medic_effect
16:31:57
SceneManager
Unknown Brush requested: medic_effect
16:31:57
SceneManager
Unknown Brush requested: medic_effect
16:31:57
SceneManager
Unknown Brush requested: medic_effect
16:31:57
SceneManager
Unknown Brush requested: medic_effect
16:31:57
SQ
Turn started for Ottmar
16:32:41
SQ
[Ottmar] executes skill [Flail] on target [Footman]
16:32:41
SQ
Ottmar uses skill Flail
16:32:44
Resource
Unloading: music/noble_10.ogg
16:32:46
SQ
[Ottmar] executes skill [Flail] on target [Footman]
16:32:46
SQ
Ottmar uses skill Flail
16:32:48
SQ
Turn started for Sir Albert's Squire
16:32:49
SQ
Turn started for Billman
16:32:49
SQ
Billman uses skill Impale
16:32:50
SQ
Turn started for Habib the Criminal
16:33:59
SQ
[Habib the Criminal] executes skill [Chop] on target [Billman]
16:33:59
SQ
Habib the Criminal uses skill Chop
16:34:10
SQ
[Habib the Criminal] executes skill [Decapitate] on target [Billman]
16:34:10
SQ
Habib the Criminal uses skill Decapitate
16:34:14
SQ
Turn started for Man at Arms
16:34:14
SQ
Skill [Riposte] removed from [Man at Arms].
16:34:14
SQ
Man at Arms uses skill Slash
16:34:15
SQ
Man at Arms uses skill Slash
16:34:15
SQ
Man at Arms uses skill Slash
16:34:15
SQ
Footman has died.
16:34:15
SceneManager
Unknown Brush requested: medic_effect
16:34:15
SceneManager
Unknown Brush requested: medic_effect
16:34:16
SQ
Man at Arms uses skill Kata Step
16:34:16
SQ
Turn started for Yazir Ibn Askari
16:34:53
SQ
[Yazir Ibn Askari] executes skill [Cleave] on target [Heavy Footman]
16:34:53
SQ
Yazir Ibn Askari uses skill Cleave
16:34:56
SQ
[Yazir Ibn Askari] executes skill [Cleave] on target [Heavy Footman]
16:34:56
SQ
Yazir Ibn Askari uses skill Cleave
16:34:58
SQ
[Yazir Ibn Askari] executes skill [Cleave] on target [Heavy Footman]
16:34:58
SQ
Yazir Ibn Askari uses skill Cleave
16:34:59
SQ
Turn started for Lord Reinald
16:35:00
SQ
Lord Reinald uses skill Chop
16:35:00
SQ
Turn started for Sir Albert
16:35:00
SQ
Skill [Riposte] removed from [Sir Albert].
16:35:22
Resource
Unloading: music/noble_07.ogg
16:35:51
SQ
[Willibald] executes skill [Prong] on target [Billman]
16:35:51
SQ
Willibald uses skill Prong
16:35:51
SQ
Turn started for Footman
16:35:52
SQ
Footman uses skill Rotation
16:35:52
SQ
Footman uses skill Shieldwall
16:35:53
SQ
Skill [Staggered] removed from [Footman].
16:35:53
SQ
Skill [Overwhelmed] removed from [Footman].
16:36:12
SQ
[Arib] executes skill [Crumble] on target [Heavy Footman]
16:36:12
SQ
Arib uses skill Crumble
16:36:12
SQ
Skill [Staggered] removed from [Arib].
16:36:13
SQ
Sir Albert's Squire uses skill Shieldwall
16:36:14
SceneManager
Unknown Brush requested: medic_effect
16:36:14
SceneManager
Unknown Brush requested: medic_effect
16:36:14
SQ
INFO: Next round issued: 3
16:36:14
SceneManager
Unknown Brush requested: medic_effect
16:36:14
SceneManager
Unknown Brush requested: medic_effect
16:36:14
SQ
Turn started for Elof The Old M
16:36:31
SQ
Turn started for Faizan
16:36:37
SQ
[Faizan] executes skill [Quick Shot] on target [Billman]
16:36:37
SQ
Faizan uses skill Quick Shot
16:36:38
SQ
[Faizan] executes skill [Quick Shot] on target [Lord Reinald's Squire]
16:36:38
SQ
Faizan uses skill Quick Shot
16:36:40
SQ
[Faizan] executes skill [Quick Shot] on target [Lord Reinald's Squire]
16:36:40
SQ
Faizan uses skill Quick Shot
16:36:40
SQ
Billman has died.
16:36:40
SceneManager
Unknown Brush requested: medic_effect
16:36:40
SceneManager
Unknown Brush requested: medic_effect
16:36:40
SceneManager
Unknown Brush requested: medic_effect
16:36:40
SceneManager
Unknown Brush requested: medic_effect
16:36:41
SQ
Turn started for Zeeshan Al-Mahir M
16:36:44
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
16:36:46
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
16:36:46
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Standard Bearer]
16:36:46
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
16:36:46
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
16:36:47
SQ
[Zeeshan Al-Mahir M] executes skill [Reload] on target [Zeeshan Al-Mahir M]
16:36:47
SQ
Zeeshan Al-Mahir M uses skill Reload
16:36:47
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
16:36:48
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
16:36:48
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Standard Bearer]
16:36:48
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
16:36:48
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
16:36:51
SQ
Turn started for Espen the Assassin M
16:37:36
SQ
[Espen the Assassin M] executes skill [Destroy Armor] on target [Zweihander]
16:37:36
SQ
Espen the Assassin M uses skill Destroy Armor
16:37:38
SQ
Turn started for Zawahir Al-Yazir
16:37:40
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
16:37:42
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Arbalester]
16:37:42
SQ
Zawahir Al-Yazir uses skill Quick Shot
16:37:43
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Arbalester]
16:37:43
SQ
Zawahir Al-Yazir uses skill Quick Shot
16:37:45
SQ
Turn started for Warin
16:38:06
SQ
[Warin] executes skill [Rotation] on target [Elof The Old M]
16:38:06
SQ
Warin uses skill Rotation
16:38:11
Resource
Unloading: music/noble_08.ogg
16:38:11
SQ
[Warin] executes skill [Rotation] on target [Gernot the Wild]
16:38:11
SQ
Warin uses skill Rotation
16:38:31
SQ
[Warin] executes skill [Rotation] on target [Habib the Criminal]
16:38:31
SQ
Warin uses skill Rotation
16:38:32
SQ
Turn started for Marwan the Unseen
16:38:41
SQ
[Marwan the Unseen] executes skill [Rotation] on target [Hartbert]
16:38:41
SQ
Marwan the Unseen uses skill Rotation
16:38:53
SQ
Skill [Long Reach] removed from [Marwan the Unseen].
16:38:53
SQ
Skill [Polearm Mastery] removed from [Marwan the Unseen].
16:39:02
SQ
[Marwan the Unseen] executes skill [Cleave] on target [Heavy Footman]
16:39:02
SQ
Marwan the Unseen uses skill Cleave
16:39:06
SQ
[Marwan the Unseen] executes skill [Cleave] on target [Heavy Footman]
16:39:06
SQ
Marwan the Unseen uses skill Cleave
16:39:06
SQ
Heavy Footman has died.
16:39:06
SQ
Skill [Shieldwall] removed from [Heavy Footman].
16:39:06
SceneManager
Unknown Brush requested: medic_effect
16:39:06
SceneManager
Unknown Brush requested: medic_effect
16:39:06
SceneManager
Unknown Brush requested: medic_effect
16:39:06
SceneManager
Unknown Brush requested: medic_effect
16:39:10
SQ
Turn started for Willibald
16:39:21
SQ
[Willibald] executes skill [Throw Net] on target [Lord Reinald]
16:39:21
SQ
Willibald uses skill Throw Net
16:39:24
SQ
Turn started for Zweihander
16:39:24
SQ
Skill [Rebuke] removed from [Zweihander].
16:39:24
SQ
Zweihander uses skill Split
16:39:24
SQ
Crossbowman has died.
16:39:24
SceneManager
Unknown Brush requested: medic_effect
16:39:24
SceneManager
Unknown Brush requested: medic_effect
16:39:24
SQ
[Halberdier] is Following Up with skill [Batter] on target [Espen the Assassin M]
16:39:24
SQ
[Halberdier] is Following Up with skill [Sunder] on target [Espen the Assassin M]
16:39:25
SQ
Turn started for Arbalester
16:39:25
SQ
Arbalester uses skill Reload
16:39:25
SQ
Arbalester uses skill Shoot Bolt
16:39:26
SQ
Turn started for Meino Goodhand
16:39:46
SQ
[Meino Goodhand] executes skill [Destroy Armor] on target [Man at Arms]
16:39:46
SQ
Meino Goodhand uses skill Destroy Armor
16:39:49
SQ
Turn started for Billman
16:39:50
SQ
Turn started for Hartbert
16:39:50
SQ
Skill [From all Sides] removed from [Hartbert].
16:40:58
SQ
Turn started for Crossbowman
16:40:59
SQ
Turn started for Man at Arms
16:40:59
SQ
Skill [Riposte] removed from [Man at Arms].
16:40:59
SQ
Man at Arms uses skill Overhead Strike
16:40:59
SQ
Man at Arms uses skill Slash
16:41:00
SQ
Turn started for Arib
16:41:30
Resource
Unloading: music/noble_04.ogg
16:42:17
SQ
Turn started for Standard Bearer
16:42:18
SQ
Standard Bearer uses skill Impale
16:42:18
SQ
[Halberdier] is Following Up with skill [Batter] on target [Footman]
16:42:18
SQ
Turn started for Footman
16:42:18
SQ
Turn started for Footman
16:42:19
SQ
Footman uses skill Shieldwall
16:42:19
SQ
Footman uses skill Flail
16:42:20
SQ
Turn started for Lienhard m
16:43:07
SQ
[Lienhard m] executes skill [Smite] on target [Zweihander]
16:43:07
SQ
Lienhard m uses skill Smite
16:43:19
SceneManager
Unknown Brush requested: medic_effect
16:43:19
SceneManager
Unknown Brush requested: medic_effect
16:43:19
SQ
Turn started for Grimwald the Sergeant
16:43:19
SceneManager
Unknown Brush requested: medic_effect
16:43:19
SceneManager
Unknown Brush requested: medic_effect
16:43:19
SceneManager
Unknown Brush requested: medic_effect
16:43:29
SceneManager
Unknown Brush requested: medic_effect
16:43:29
SceneManager
Unknown Brush requested: medic_effect
16:43:31
SceneManager
Unknown Brush requested: medic_effect
16:43:31
SceneManager
Unknown Brush requested: medic_effect
16:43:37
SceneManager
Unknown Brush requested: medic_effect
16:43:37
SceneManager
Unknown Brush requested: medic_effect
16:43:37
SceneManager
Unknown Brush requested: medic_effect
16:43:37
SceneManager
Unknown Brush requested: medic_effect
16:43:37
SQ
[Grimwald the Sergeant] executes skill [Rally] on target [Grimwald the Sergeant]
16:43:37
SceneManager
Unknown Brush requested: medic_effect
16:43:37
SceneManager
Unknown Brush requested: medic_effect
16:43:37
SQ
Grimwald the Sergeant uses skill Rally
16:43:37
SceneManager
Unknown Brush requested: medic_effect
16:43:37
SceneManager
Unknown Brush requested: medic_effect
16:43:37
SceneManager
Unknown Brush requested: medic_effect
16:43:37
SceneManager
Unknown Brush requested: medic_effect
16:43:44
SceneManager
Unknown Brush requested: medic_effect
16:43:44
SceneManager
Unknown Brush requested: medic_effect
16:43:44
SceneManager
Unknown Brush requested: medic_effect
16:43:44
SceneManager
Unknown Brush requested: medic_effect
16:43:44
SQ
Turn started for Lord Reinald's Squire
16:43:44
SQ
Waiting before move!
16:43:44
SQ
Lord Reinald's Squire uses skill Rotation
16:43:45
SQ
Lord Reinald's Squire uses skill Shieldwall
16:43:45
SQ
Turn started for Footman
16:43:46
SQ
Turn started for Footman
16:43:46
SQ
Footman uses skill Rotation
16:43:46
SQ
Footman uses skill Shieldwall
16:43:47
SQ
Turn started for Halberdier
16:43:47
SQ
Skill [Follow Up] removed from [Halberdier].
16:43:47
SQ
Halberdier uses skill Impale
16:43:47
SQ
Espen the Assassin M is unconscious.
16:43:47
SceneManager
Unknown Brush requested: medic_effect
16:43:47
SceneManager
Unknown Brush requested: medic_effect
16:43:48
SQ
Skill [Overwhelmed (x2)] removed from [Halberdier].
16:43:48
SQ
Turn started for Footman
16:43:48
SQ
Skill [From all Sides (x2)] removed from [Footman].
16:43:48
SQ
Footman uses skill Batter
16:43:48
SQ
Footman uses skill Batter
16:43:49
SQ
Footman uses skill Shieldwall
16:43:49
SQ
Turn started for Ottmar
16:43:49
SQ
Skill [Shieldwall] removed from [Ottmar].
16:44:05
SQ
[Ottmar] executes skill [Flail] on target [Footman]
16:44:05
SQ
Ottmar uses skill Flail
16:44:07
SQ
[Ottmar] executes skill [Flail] on target [Footman]
16:44:07
SQ
Ottmar uses skill Flail
16:44:07
SQ
Footman has died.
16:44:07
SQ
Skill [Shieldwall] removed from [Footman].
16:44:07
SceneManager
Unknown Brush requested: medic_effect
16:44:07
SceneManager
Unknown Brush requested: medic_effect
16:44:07
SceneManager
Unknown Brush requested: medic_effect
16:44:07
SceneManager
Unknown Brush requested: medic_effect
16:44:10
SQ
Turn started for Footman
16:44:11
SQ
Turn started for Lord Reinald's Squire
16:44:11
SQ
Lord Reinald's Squire uses skill Shieldwall
16:44:11
SQ
Turn started for Billman
16:44:12
SQ
Billman uses skill Impale
16:44:12
SQ
Turn started for Burchard
16:44:30
SQ
[Burchard] executes skill [Flail] on target [Zweihander]
16:44:30
SQ
Burchard uses skill Flail
16:44:46
SQ
Turn started for Sir Albert's Squire
16:44:46
SQ
Skill [Shieldwall] removed from [Sir Albert's Squire].
16:44:46
SQ
Turn started for Lord Reinald
16:44:46
SQ
Lord Reinald uses skill Break Free
16:44:46
SQ
Skill [Trapped in Net] removed from [Lord Reinald].
16:44:46
SQ
Skill [Break Free] removed from [Lord Reinald].
16:44:47
SQ
Turn started for Footman
16:44:47
SQ
Skill [Shieldwall] removed from [Footman].
16:44:48
SQ
Footman uses skill Flail
16:44:48
SQ
[Footman] is attacking [Habib the Criminal] with skill [Flail] due to Whirling Death
16:44:48
SQ
Footman uses skill Shieldwall
16:44:48
SQ
Skill [Lion Leech Poison] removed from [Footman].
16:44:49
SQ
Turn started for Yazir Ibn Askari
16:44:49
SQ
Skill [Shieldwall] removed from [Yazir Ibn Askari].
16:45:10
SQ
[Yazir Ibn Askari] executes skill [Recover] on target [Yazir Ibn Askari]
16:45:10
SQ
Yazir Ibn Askari uses skill Recover
16:45:12
SQ
Turn started for Habib the Criminal
16:45:12
SQ
Skill [Shieldwall] removed from [Habib the Criminal].
16:45:31
SQ
[Habib the Criminal] executes skill [Rotation] on target [Warin]
16:45:31
SQ
Habib the Criminal uses skill Rotation
16:45:31
Resource
Unloading: music/noble_05.ogg
16:45:38
SQ
[Habib the Criminal] executes skill [Cleave] on target [Footman]
16:45:38
SQ
Habib the Criminal uses skill Cleave
16:45:39
SQ
Turn started for Sir Albert
16:45:39
SQ
Skill [Riposte] removed from [Sir Albert].
16:45:40
SQ
Turn started for Footman
16:45:40
SQ
Skill [Shieldwall] removed from [Footman].
16:45:40
SQ
Footman uses skill Knock Out
16:45:41
SQ
Footman uses skill Bash
16:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/schrat_small" at (16,8).
16:45:41
SQ
Turn started for Gernot the Wild
16:45:44
Resource
Unloading: sounds/enemies/dlc2/schrat_regrowth_02.wav
16:46:19
SQ
[Gernot the Wild] executes skill [Flail] on target [Footman]
16:46:19
SQ
Gernot the Wild uses skill Flail
16:46:22
SQ
Skill [Rallied] removed from [Gernot the Wild].
16:46:29
SQ
[Elof The Old M] executes skill [Cudgel] on target [Lord Reinald's Squire]
16:46:29
SQ
Elof The Old M uses skill Cudgel
16:46:31
SQ
Turn started for Halberdier
16:46:31
SQ
Skill [Follow Up] removed from [Halberdier].
16:46:31
SQ
Halberdier uses skill Batter
16:46:31
SceneManager
Unknown Brush requested: medic_effect
16:46:31
SceneManager
Unknown Brush requested: medic_effect
16:46:33
Resource
Unloading: sounds/enemies/dlc2/schrat_hurt_shield_up_03.wav
16:47:17
Resource
Unloading: sounds/enemies/dlc2/schrat_idle_01.wav
16:47:25
SQ
[Arib] executes skill [Crumble] on target [Footman]
16:47:25
SQ
Arib uses skill Crumble
16:47:27
SQ
[Arib] executes skill [Crumble] on target [Footman]
16:47:27
SQ
Arib uses skill Crumble
16:47:27
SQ
Footman has died.
16:47:27
SceneManager
Unknown Brush requested: medic_effect
16:47:27
SceneManager
Unknown Brush requested: medic_effect
16:47:27
SceneManager
Unknown Brush requested: medic_effect
16:47:27
SceneManager
Unknown Brush requested: medic_effect
16:47:27
SceneManager
Unknown Brush requested: medic_effect
16:47:27
SceneManager
Unknown Brush requested: medic_effect
16:47:33
SceneManager
Unknown Brush requested: medic_effect
16:47:33
SceneManager
Unknown Brush requested: medic_effect
16:47:36
SceneManager
Unknown Brush requested: medic_effect
16:47:36
SceneManager
Unknown Brush requested: medic_effect
16:47:36
SceneManager
Unknown Brush requested: medic_effect
16:47:36
SceneManager
Unknown Brush requested: medic_effect
16:47:36
SceneManager
Unknown Brush requested: medic_effect
16:47:36
SceneManager
Unknown Brush requested: medic_effect
16:47:36
SceneManager
Unknown Brush requested: medic_effect
16:47:36
SceneManager
Unknown Brush requested: medic_effect
16:47:36
SceneManager
Unknown Brush requested: medic_effect
16:47:39
SceneManager
Unknown Brush requested: medic_effect
16:47:39
SceneManager
Unknown Brush requested: medic_effect
16:47:39
SceneManager
Unknown Brush requested: medic_effect
16:47:39
SceneManager
Unknown Brush requested: medic_effect
16:47:39
SceneManager
Unknown Brush requested: medic_effect
16:47:39
SceneManager
Unknown Brush requested: medic_effect
16:47:39
SQ
Skill [Rallied] removed from [Grimwald the Sergeant].
16:47:39
SceneManager
Unknown Brush requested: medic_effect
16:47:39
SceneManager
Unknown Brush requested: medic_effect
16:47:40
SQ
Lord Reinald's Squire uses skill Flail
16:47:40
SQ
Sapling has died.
16:47:40
SceneManager
Unknown Brush requested: medic_effect
16:47:40
SceneManager
Unknown Brush requested: medic_effect
16:47:41
Resource
Unloading: sounds/enemies/dlc2/sapling_death_05.wav
16:47:41
SQ
Skill [Staggered] removed from [Halberdier].
16:47:41
SceneManager
Unknown Brush requested: medic_effect
16:47:41
SceneManager
Unknown Brush requested: medic_effect
16:47:41
SQ
INFO: Next round issued: 4
16:47:41
SceneManager
Unknown Brush requested: medic_effect
16:47:41
SceneManager
Unknown Brush requested: medic_effect
16:47:41
SQ
Turn started for Willibald
16:48:03
SQ
Turn started for Zeeshan Al-Mahir M
16:48:05
SQ
[Zeeshan Al-Mahir M] executes skill [Reload] on target [Zeeshan Al-Mahir M]
16:48:05
SQ
Zeeshan Al-Mahir M uses skill Reload
16:48:10
SQ
[Zeeshan Al-Mahir M] executes skill [Shoot Heavy Bolt] on target [Zweihander]
16:48:10
SQ
Zeeshan Al-Mahir M uses skill Shoot Heavy Bolt
16:48:12
SQ
Turn started for Faizan
16:48:16
SQ
[Faizan] executes skill [Quick Shot] on target [Zweihander]
16:48:16
SQ
Faizan uses skill Quick Shot
16:48:16
SQ
Zweihander has died.
16:48:16
SceneManager
Unknown Brush requested: medic_effect
16:48:16
SceneManager
Unknown Brush requested: medic_effect
16:48:16
SceneManager
Unknown Brush requested: medic_effect
16:48:16
SceneManager
Unknown Brush requested: medic_effect
16:48:18
SQ
[Faizan] executes skill [Quick Shot] on target [Halberdier]
16:48:18
SQ
Faizan uses skill Quick Shot
16:48:20
SQ
[Faizan] executes skill [Quick Shot] on target [Halberdier]
16:48:20
SQ
Faizan uses skill Quick Shot
16:48:20
SQ
Turn started for Elof The Old M
16:48:42
SQ
Skill [Bone Breaker] removed from [Elof The Old M].
16:48:42
SQ
Skill [Concussive Strikes] removed from [Elof The Old M].
16:48:42
SQ
Skill [Mace Mastery] removed from [Elof The Old M].
16:48:50
Resource
Unloading: music/noble_12.ogg
16:48:57
SQ
[Elof The Old M] executes skill [Smash Shield] on target [Lord Reinald's Squire]
16:48:57
SQ
Elof The Old M uses skill Smash Shield
16:49:02
SQ
Turn started for Zawahir Al-Yazir
16:49:09
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Halberdier]
16:49:09
SQ
Zawahir Al-Yazir uses skill Quick Shot
16:49:11
SQ
[Zawahir Al-Yazir] executes skill [Quick Shot] on target [Halberdier]
16:49:11
SQ
Zawahir Al-Yazir uses skill Quick Shot
16:49:13
SQ
Turn started for Marwan the Unseen
16:49:33
SQ
[Marwan the Unseen] executes skill [Cleave] on target [Halberdier]
16:49:33
SQ
Marwan the Unseen uses skill Cleave
16:49:37
SQ
Turn started for Arbalester
16:49:37
SQ
Arbalester uses skill Reload
16:49:38
SQ
Arbalester uses skill Shoot Bolt
16:49:38
SQ
Arbalester uses skill Reload
16:49:39
SQ
Turn started for Hartbert
16:49:39
SQ
Skill [Shieldwall] removed from [Hartbert].
16:49:53
SQ
Turn started for Warin
16:49:53
SQ
Skill [From all Sides (x2)] removed from [Warin].
16:50:01
SQ
[Warin] executes skill [Shieldwall] on target [Warin]
16:50:01
SQ
Warin uses skill Shieldwall
16:50:02
SQ
Turn started for Crossbowman
16:50:03
SQ
Crossbowman uses skill Reload
16:50:03
SQ
Crossbowman uses skill Shoot Bolt
16:50:04
SQ
Crossbowman uses skill Reload
16:50:04
SQ
Turn started for Billman
16:50:05
SQ
Billman uses skill Flail
16:50:05
SQ
Turn started for Standard Bearer
16:50:06
SQ
Standard Bearer uses skill Impale
16:50:06
SQ
Turn started for Meino Goodhand
16:50:26
UI
Unable to open file "gfx/ui/items/". Error: Unknown mime type.
16:50:32
SQ
[Meino Goodhand] executes skill [Shieldwall] on target [Meino Goodhand]
16:50:32
SQ
Meino Goodhand uses skill Shieldwall
16:50:49
SQ
Meino Goodhand is unconscious.
16:50:49
SceneManager
Unknown Brush requested: medic_effect
16:50:49
SceneManager
Unknown Brush requested: medic_effect
16:50:50
Core
A critical exception occured.
16:50:50
Core
Modules & Application Stacktrace:
OS-Version: 6.2.9200 () 0x300-0x1
16:50:50
Core
Script Stacktrace:
Function:
unknown -> NATIVE : -1
Function:
Function:
tryUseSkill -> autopilot/hooks/actor.nut : 46
Function:
Function:
initNextTurn -> scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.nut : 424
Function:
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1498
Function:
Function:
onUpdate -> scripts/states/tactical_state.nut : 443